I did not mean to compare those 2 games with your current game, they were shown to answer your previous question about nukes and give you a view of bomber war. However, the difficulty of those 2 maps are quite similar as this one, moreover, if one doesn't handle diplomacy right, the game could be ended in early stage.
I was referring to the fact that your skill throughout the whole game made you fight easier wars later which is not for a debate.
You discovered one of my secrets.
I did produce some missionaries to affect the religion a bit, usually after AD when I have spare hammers to do so.
Haha, I was right. Me gonna do it from now more often.
However, before AD I just adopt the religion which will give me the most benefit and safety.
Naturally.
Getting AIs to friendly as soon as possible is one of the important aspect of diplomacy (sharing war is usually necessary). The more the friendly AIs, the more value of researching a tech, you could double or even triple your research speed this way.
As Snaaty and most humble moi showed this game.
Moreover, in my book, diplomacy includes everything that you need to look at the diplomatic screen. For instance, the tech path after seeing Alpha, your decision will be mainly affected by AI's choice, the right time and how to trade techs, the decision of war target, and so on.
That is probably the most simple definition of diplomacy in civilization. And I like it and agree with it.
Do you consider AI flavours into account when choosing tech path? Some AIs are more likely to follow certain techs as I have understood. However, I never go that far by actually implementing that knowledge. Is it worthwhile?
Modern era unit are expensive, factories and plants bonus is huge. Don't forget the watermills and workshops, which will greatly increased your hammer yield from tiles.
Yeah, I need workers for that. Again, I need to optimize when will I build wshops and wmills over towns which help with espionage a lot.
I don't care about how the design concept matches with reality, it's a game. In CIV 5, 1 UPT is surely more close to reality than stack, however, it's one of the worst design of CIV 5. Ship bridges and forts require delicate arrangement, which is something that I call SKILL.