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Difficulty changes

I've never deleted a crime building and I've always been able to control crime when needbe. There is no AI to evaluate deletion of a building and if we added it, we'd probably note a slowdown in turn times. They really shouldn't have to take this step. However, one thing occured to me... the nation that's having trouble with crime... is it spread over multiple land masses by chance?
 
In the leader description ghandi is at 400# war. Monty and Hitler are at 50#. So by that reasoning putting the war number at 150 would make them more peaceful instead of more aggressive.
 
I've never deleted a crime building and I've always been able to control crime when needbe. There is no AI to evaluate deletion of a building and if we added it, we'd probably note a slowdown in turn times. They really shouldn't have to take this step. However, one thing occured to me... the nation that's having trouble with crime... is it spread over multiple land masses by chance?

Yes. It has 2 cities on a different land mass, and 4 cities on nearby islands. The 2 cities on a different land mass have mildly positive crime, the 4 cities on nearby islands have negative to highly negative crime rates.
 
Yes. It has 2 cities on a different land mass, and 4 cities on nearby islands. The 2 cities on a different land mass have mildly positive crime, the 4 cities on nearby islands have negative to highly negative crime rates.
So it's struggling more with getting appropriate LE units in its core cities around where its capital is? How is its capital specifically doing with crime?

(I haven't had time to open the savegame sorry)
 
So it's struggling more with getting appropriate LE units in its core cities around where its capital is? How is its capital specifically doing with crime?

(I haven't had time to open the savegame sorry)

I can see inside his capital Delhi, crime is "4248 (-36)", it has shrunk to size 6 despite not being in a bad location. 3 lurking criminals, he has several law enforcers in the city and is currently building another LE unit but is currently in anarchy for the next 7 turns. Its revolt status is red (dangerous).
 
The Crime Property and Education Property levels are probably set too high on Nightmare. Crime escalates fast (+6/pop) and Education takes much more effort to get and keep (-6 per pop). Both of these should be stepped down at the very least by 1 (+5 and -5). Probably 2 steps for Education would be even better.
 
The Crime Property and Education Property levels are probably set too high on Nightmare. Crime escalates fast (+6/pop) and Education takes much more effort to get and keep (-6 per pop). Both of these should be stepped down at the very least by 1 (+5 and -5). Probably 2 steps for Education would be even better.
That shouldn't be the impact on the AI though. Being at Noble level, themselves, it shouldn't make any difference for them. And it's not a player saying they are having trouble. The player IS saying he has to eliminate buildings to make it easier at some junctures and that makes sense.

So since the player can manage these amounts, we should be ok there.
 
On nightmare, I can keep crime negative and education positive with buildings alone. But I have to delete +crime buildings and keep population growth in check. So the numbers for the player are fine.
The difficulty is lowered by the fact that India (and India ALONE) is wrecked by crime. The other AI's are doing fine on this front.
 
The difficulty is lowered by the fact that India (and India ALONE) is wrecked by crime. The other AI's are doing fine on this front.
That's interesting as well. Wonder what is making India have a unique problem. I'll have to look when I can.
 
That's interesting as well. Wonder what is making India have a unique problem. I'll have to look when I can.
Maybe is due to its low Warmongering, Gandhi scored low on Warmongering like Rmi said.
Can being more peaceful interfiere with the recluitment of guarding and anti-crime units? Anti-crime units are considered civilians like the India's special worker, however that can be the origin of the problem.
 
Maybe is due to its low Warmongering, Gandhi scored low on Warmongering like Rmi said.
Can being more peaceful interfiere with the recluitment of guarding and anti-crime units? Anti-crime units are considered civilians like the India's special worker, however that can be the origin of the problem.
I appreciate the brainstorming but find that to be very unlikely. LawEnforcement and other property needs are not generally evaluated with any personality factors in mind and not much before that on priority lists do.
 
India's problem might be because of other CIVS messing with it or maybe certain random events or barbarians.

When somebody razes a crime ridden city, easier targets too, the criminals in it relocate to another city. Such a fast crime increase could start a big downward spiral.
 
India's problem might be because of other CIVS messing with it or maybe certain random events or barbarians.

When somebody razes a crime ridden city, easier targets too, the criminals in it relocate to another city. Such a fast crime increase could start a big downward spiral.
Yes it can, agreed.
 
India's problem might be because of other CIVS messing with it or maybe certain random events or barbarians.

When somebody razes a crime ridden city, easier targets too, the criminals in it relocate to another city. Such a fast crime increase could start a big downward spiral.
I was wondering the same. The game IS supposed to allow this to happen or it would be a completely useless element in the game. Sure, we'd like to make sure the AI is really really good at handling properties, but obviously the capacity for failure, even for the best response methods, needs to be possible or you couldn't get offensive with it effectively either.

So it's a case study I'll have to look in for deficiencies and I've been suspecting that the AI constructs crime buildings to deal with the need for Law Enforcement for a while now. I really need to put a magnifying glass to that first and foremost. I asked about the multiple landmasses too because I KNOW it's unsufficient when it comes to needing transportation or air lifting to get the LE units from where they are trained to where they are most needed and that can cause problems in the later side of the game still.
 
Maybe is due to its low Warmongering, Gandhi scored low on Warmongering like Rmi said.
Can being more peaceful interfiere with the recluitment of guarding and anti-crime units? Anti-crime units are considered civilians like the India's special worker, however that can be the origin of the problem.

India in my game is run by Asoka, not Ghandi.
 
India in my game is run by Asoka, not Ghandi.
Have you updated to 9675 yet? Curious how some of the latest SVN changes will affect your game and the AI.
 
I just figured out why some of India's cities have crazy high crime. He parks a big bunch of Highwaymen in one of his cities as garrison. Each of which have +crime value. And they are owned by India himself (confirmed in World Builder).

And no, I haven't updated SVN yet.
 
The Crime Property and Education Property levels are probably set too high on Nightmare. Crime escalates fast (+6/pop) and Education takes much more effort to get and keep (-6 per pop). Both of these should be stepped down at the very least by 1 (+5 and -5). Probably 2 steps for Education would be even better.

Why? In the first 2-3 eras I usually didn't even bother to build education because the penalties are so low, and kept crime between 0 and 100 for the same reasons. I make sure my pop growth is not too high, use the stop growth button or use slave whipping to get pop down, when needed. After that I almost exlusively used buildings to keep crime low and education up. Nightmare is perfectly playable with -6 crime/pop and -6 edu/pop. Haven't even used educators and still most of my core cities are at max bonuses for education.
 
Why? In the first 2-3 eras I usually didn't even bother to build education because the penalties are so low, and kept crime between 0 and 100 for the same reasons. I make sure my pop growth is not too high, use the stop growth button or use slave whipping to get pop down, when needed. After that I almost exlusively used buildings to keep crime low and education up. Nightmare is perfectly playable with -6 crime/pop and -6 edu/pop. Haven't even used educators and still most of my core cities are at max bonuses for education.

T-Brd addressed this to me and reminded me the AI is "supposed to be" at Noble in this area.

Good that you figured out why India is struggling. If Highwaymen are a top tier unit for the AI it will build it. Even if it is not a clear cut Mil. unit. The AI is supposed to be guided by a set of AICombat tags iirc. Apparently Highwaymen are not tagged properly? :dunno: Not my area and above my pay grade. :coffee:
 
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