dl1 -- The Kings of Unfair

I got the save and the game is in good shape. I would say that Rome will fall in the next turnset. I was looking at our cities and couldn't see any specilisation. Everywhere seemed to be have built a bit of everything.
I lost They lost

Turn 1: Took Sartium 2 5

Turn 2: Took Circei 1 9

Turn 3: Started a golden age withe Great Scientist

Turn 4: Nothing much just moving units to attack

Turn 5: Same as above

Turn 6: Took Guimaraes and Evora 5 19

Turn7: Same as 4+5
 
Good to have you back shyuhe.

pat4, haven't seen it yet but it looks good, even better if we can finish Rome soon because that war :mad: was really high last time I saw the save. Glad you could get the game to work.

Now that we have a full team again I'm thinking for the roster:
dl123654
negyvenketto
pat4 (Just Played)
shyuhe (Up)
50 dollar bag (Possible MIA? Last contact 12/22)
---------------------------------------------------------------
vra379971 (MIA)
Bede (Retired)
MrFelony (Retired)

Is this ok with everyone?
 
Pretty straightforward set:

Inherited turn: I don't understand why we're at 50% culture with no police state. Especially since we're in a GA. I trade biology for communism + 410 with JC. Then I revolt to police state + FS + state property (mining inc. hasn't spread). I also queue up coal plants in all of our cities. We want power!

299: IW is initiated in Nijmegen. It looks just as good as any other city site at this point of the game... I build the NE in Amsterdam (should have built this ages ago :lol:). I also put the west point in Utrecht.

302: Radio is completed.

303: Free event:



305: Boudica is eliminated. I'm hoping we can win the race for Cristo so that we can swap out of police state for free. It's a gamble since HC has had Radio for a while now and just finished Rock n' Roll.

The tech situation:


We have our choice of VC at this point. the least time consuming is probably space. Domination is simple if we go after Churchill (who is horribly backwards). JC has enough on his hands but I doubt he'll declare on us. It's probably Churchill.
 

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  • dl1 AD-1872.CivBeyondSwordSave
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Had a nice peaceful turnset for a change of pace.

Since there was no talk of it, I went for both military buildup and space, between boats, tanks and airports to science and production. I figure space would be the quickest and easiest way of winning but if someone wants to start a war somewhere feel free ;) .

Techs:
Plastics, refrigeration, space flight, computers and started satellites.

Wonders:
We got the religious wonder (made a switch to US), but lost the race for all the rest to Germany (Hoover, Rock, Movies).

GP:
Got an engineer, was about to rush Hoover when Germany finished it, he is hanging out by the capital to rush Space Elevator.

Save
 
There is a chance that we can actually win by UN vote (if Churchill votes for us). We are the S-G.


Apollo program completed, Space elevator 2 turns away (burnt 2 GEs on it).

Spoiler :

Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 315/500 (1890 AD) [15-Jan-2008 17:42:13]
Utrecht finishes: Industrial Park
The Hague finishes: Tank
Rotterdam finishes: Supermarket
Maastricht grows: 22
Delft finishes: Tank
Delhi grows: 21
Delhi finishes: Tank
Haarlem grows: 14
A Town was built near Hsung-Nu
Mediolanum grows: 16
Setia finishes: Harbor
Rome grows: 11
Rome finishes: University
Antium finishes: Industrial Park
Cumae grows: 15
Circei grows: 5
Évora finishes: Theatre

IBT:

Turn 316/500 (1892 AD) [15-Jan-2008 17:47:25]
Utrecht begins: Supermarket (2 turns)
The Hague begins: Intelligence Agency (3 turns)
Rotterdam begins: Intelligence Agency (4 turns)
Delft begins: Intelligence Agency (3 turns)
Delhi begins: Supermarket (3 turns)
Setia begins: Grocer (6 turns)
Rome begins: Intelligence Agency (3 turns)
Antium begins: Supermarket (4 turns)
Évora begins: Granary (12 turns)
Tech learned: Satellites
Amsterdam finishes: Tank
Utrecht's borders expand
The Hague grows: 19
Middelburg finishes: Tank
Vijayanagara finishes: Supermarket
Bombay finishes: Tank
Haarlem finishes: Intelligence Agency
Mediolanum finishes: Airport
Neapolis finishes: Industrial Park
Antium grows: 18
Anasazi finishes: Forge
Guimarăes grows: 9
Lisbon grows: 12

IBT:

Turn 317/500 (1894 AD) [15-Jan-2008 17:52:48]
Research begun: Fission (2 Turns)
Research begun: Fiber Optics (2 Turns)
Research begun: Fusion (2 Turns)
Amsterdam begins: Intelligence Agency (2 turns)
Middelburg begins: Hydro Plant (6 turns)
Vijayanagara begins: Intelligence Agency (5 turns)
Bombay begins: Intelligence Agency (3 turns)
Haarlem begins: Coal Plant (5 turns)
Mediolanum begins: Dike (5 turns)
Neapolis begins: Aqueduct (3 turns)
Anasazi begins: Dike (14 turns)
A Lumbermill was built near Lisbon
Utrecht finishes: Supermarket
Rotterdam grows: 21
Maastricht finishes: Airport
Middelburg grows: 10
Delft finishes: Intelligence Agency
Delhi finishes: Supermarket
Agra finishes: Tank
Leiden grows: 17
Leiden finishes: Factory
's-Hertogenbosch finishes: Tank
Cumae grows: 16
Anasazi grows: 10
Circei finishes: Lighthouse
Lisbon grows: 13

IBT:

Turn 318/500 (1896 AD) [15-Jan-2008 18:02:20]
Utrecht begins: Intelligence Agency (2 turns)
Maastricht begins: Public Transportation (3 turns)
Delft begins: Hydro Plant (3 turns)
Delhi begins: Intelligence Agency (3 turns)
Agra begins: Tank (3 turns)
Leiden begins: Aqueduct (3 turns)
's-Hertogenbosch begins: Intelligence Agency (3 turns)
Circei begins: Courthouse (30 turns)
Tech learned: Fission
Amsterdam finishes: Intelligence Agency
The Hague finishes: Intelligence Agency
Rotterdam finishes: Intelligence Agency
Pataliputra finishes: Airport
Bombay finishes: Intelligence Agency
Hsung-Nu grows: 20
's-Hertogenbosch grows: 15
Mediolanum grows: 17
Mediolanum's borders expand
Neapolis finishes: Aqueduct
Rome finishes: Intelligence Agency
A Village was built near Rome
Arretium grows: 9
Antium finishes: Supermarket
Cumae finishes: Airport
A Village was built near Guimarăes

IBT:

Turn 319/500 (1898 AD) [15-Jan-2008 18:06:24]
Amsterdam begins: Security Bureau (3 turns)
The Hague begins: Supermarket (2 turns)
Rotterdam begins: Security Bureau (4 turns)
Pataliputra begins: Intelligence Agency (4 turns)
Bombay begins: Security Bureau (3 turns)
Neapolis begins: Intelligence Agency (5 turns)
Rome begins: Security Bureau (4 turns)
Antium begins: Public Transportation (4 turns)
Cumae begins: Dike (6 turns)
Utrecht finishes: Intelligence Agency
Guglielmo Marconi (Great Engineer) born in Rotterdam
Maastricht finishes: Public Transportation
Hsung-Nu finishes: Airport
's-Hertogenbosch finishes: Intelligence Agency
Neapolis grows: 16
Arretium finishes: Factory
Oporto grows: 12
Oporto finishes: Forge
Ravenna grows: 13
Ravenna finishes: Airport
Circei grows: 6
Évora grows: 8
Lisbon grows: 14
Arpinum grows: 3

IBT:

Turn 320/500 (1900 AD) [15-Jan-2008 18:11:50]
Utrecht begins: Security Bureau (3 turns)
Maastricht begins: Intelligence Agency (3 turns)
Hsung-Nu begins: Public Transportation (3 turns)
's-Hertogenbosch begins: Security Bureau (3 turns)
Arretium begins: Dike (9 turns)
Oporto begins: Dike (9 turns)
Ravenna begins: Intelligence Agency (6 turns)
Tech learned: Fiber Optics
Amsterdam finishes: Security Bureau
The Hague finishes: Supermarket
Delft finishes: Hydro Plant
Vijayanagara finishes: Intelligence Agency
Delhi finishes: Intelligence Agency
Agra finishes: Tank
Leiden finishes: Aqueduct
A Hamlet was built near Haarlem
Mediolanum finishes: Dike
A Town was built near Neapolis
Setia finishes: Grocer
A Town was built near Mediolanum
Cumae grows: 17
Anasazi grows: 11
Guimarăes grows: 10
Évora's borders expand
Lisbon's borders expand
Lisbon finishes: Airport

IBT:

Turn 321/500 (1901 AD) [15-Jan-2008 18:15:47]
The Hague begins: Security Bureau (3 turns)
Delft begins: Security Bureau (3 turns)
Vijayanagara begins: Security Bureau (5 turns)
Delhi begins: Security Bureau (4 turns)
Agra begins: Tank (3 turns)
Leiden begins: Public Transportation (5 turns)
Mediolanum begins: Grocer (4 turns)
Setia begins: Intelligence Agency (7 turns)
Lisbon begins: Dike (5 turns)
Amsterdam grows: 21
Utrecht finishes: Security Bureau
Nijmegen finishes: Apollo Program
Maastricht grows: 23
Middelburg finishes: Hydro Plant
Bombay finishes: Security Bureau
Varanasi finishes: Airport
Haarlem finishes: Coal Plant
Setia grows: 15
Rome grows: 12
Rome finishes: Security Bureau
Antium grows: 19
Antium finishes: Public Transportation
Satricum's borders expand
Lisbon grows: 15
Ardea grows: 2

IBT:

Turn 322/500 (1902 AD) [15-Jan-2008 18:19:17]
Utrecht begins: Hydro Plant (2 turns)
Nijmegen begins: Intelligence Agency (2 turns)
Middelburg begins: Intelligence Agency (5 turns)
Bombay begins: Tank (2 turns)
Varanasi begins: Intelligence Agency (6 turns)
Haarlem begins: Security Bureau (7 turns)
Rome begins: Barracks (1 turns)
Antium begins: Hospital (5 turns)
Research begun: Robotics (3 Turns)
The Hague finishes: Security Bureau
Rotterdam finishes: Security Bureau
Maastricht finishes: Intelligence Agency
Pataliputra finishes: Intelligence Agency
Bombay finishes: Tank
Agra finishes: Tank
Hsung-Nu finishes: Public Transportation
A Village was built near Leiden
's-Hertogenbosch finishes: Security Bureau
Mediolanum grows: 18
Neapolis finishes: Intelligence Agency
Rome finishes: Barracks
Cumae grows: 18
A Town was built near Oporto
Circei grows: 7
Arpinum finishes: Granary

IBT:

Turn 323/500 (1903 AD) [15-Jan-2008 18:24:22]
The Hague begins: Tank (3 turns)
Rotterdam begins: Tank (4 turns)
Maastricht begins: University (3 turns)
Pataliputra begins: Security Bureau (5 turns)
Bombay begins: Tank (2 turns)
Agra begins: Tank (3 turns)
Hsung-Nu begins: Intelligence Agency (4 turns)
's-Hertogenbosch begins: Hydro Plant (3 turns)
Neapolis begins: Supermarket (4 turns)
Rome begins: Tank (3 turns)
Arpinum begins: Dike (45 turns)
Utrecht finishes: Hydro Plant
Nijmegen finishes: Intelligence Agency
Delft finishes: Security Bureau
Delhi finishes: Security Bureau
Mediolanum finishes: Grocer
Antium grows: 20
Cumae finishes: Dike
A Village was built near Cumae
A Town was built near Cumae
A Hamlet was built near Cumae
A Town was built near Ravenna
A Village was built near Satricum
Guimarăes finishes: Airport
Lisbon grows: 16

IBT:
Civics Change: Churchill(Native America) from 'Nationhood' to 'Free Speech'
Civics Change: Churchill(Native America) from 'Mercantilism' to 'State Property'
Civics Change: Churchill(Native America) from 'Theocracy' to 'Organized Religion'

Turn 324/500 (1904 AD) [15-Jan-2008 18:30:00]
Utrecht begins: Tank (2 turns)
Nijmegen begins: Security Bureau (2 turns)
Delft begins: Tank (3 turns)
Delhi begins: Tank (3 turns)
Mediolanum begins: Supermarket (4 turns)
Cumae begins: Forge (3 turns)
Guimarăes begins: University (5 turns)
Tech learned: Robotics
Utrecht finishes: Tank
Nijmegen finishes: Security Bureau
Bombay finishes: Tank
Leiden finishes: Public Transportation
A Village was built near Haarlem
's-Hertogenbosch finishes: Hydro Plant
Rome finishes: Tank
A Village was built near Cumae
Satricum grows: 9
Satricum finishes: Airport
Lisbon finishes: Dike

IBT:

Turn 325/500 (1905 AD) [15-Jan-2008 18:34:35]
Research begun: Fusion (2 Turns)
Utrecht begins: Mechanized Infantry (2 turns)
Nijmegen begins: Mechanized Infantry (2 turns)
Bombay begins: The Space Elevator (17 turns)
Leiden begins: Intelligence Agency (5 turns)
's-Hertogenbosch begins: Mechanized Infantry (3 turns)
Rome begins: Mechanized Infantry (3 turns)
Satricum begins: Factory (9 turns)
Lisbon begins: Factory (4 turns)
 

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  • dl1 AD-1905.CivBeyondSwordSave
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Got it and playing. I was wondering if we reached an agreement on our victory condition. I personally don't mind.UN could be risky and I never really go for it. Domination is possible we should probally take Churchill if we go for that. Space race should be easy enough. We have a bit of a tech lead and we should have a huge production advantage. I'll wait until we all decide.
 
Unless we're in for the grind, I'd go space or diplo. Domination is probably the least vulnerable to a loss but it involves the most man hours. What is our situation with Churchill? I don't know what the diplo modifier is against him right now.
 
We have +9 with him, can be more if we adopt his favorite civics (Nationhood). I gifted a tech to him (Mil. Trad.) but gained nothing in relations.
 
+9 should be enough to secure his vote. I don't think the innate diplo penalty on monarch (or was this emperor?) is that high. Just to be safe, we can adopt nationhood and convince him to adopt it as well for the extra modifiers. If we don't get the UN vote, we can just draft an army and invade Churchill and force him to vote for us too :lol:
 
I suppose I'll go for Diplo, it isn't my norm but I'm always open to change.
 
VICTORY:woohoo: :woohoo: :dance: :beer: :cheers: :trophy:

I only played about 9 turns in total but I hope I added to this victory.
I think you's did very well anyway.

We were first in everything except life expectancy ( mabye our armies rampaging across a whole continent had something to do with it. ) and approval ( boring:thumbsdown: ). This was a very good score for me don't know about you's.

I'd defenitley be up for doing another SG with you's if your going again though I do have my mocks for my L.C. coming up:cry:.

I have the save for the turn before so we can all bask in our glorious victory.
 

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  • dl1 AD-1907.CivBeyondSwordSave
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