r_rolo1
King of myself
Just for closing this discussion .....Ok, then for you that's clear. You must have noticed that it isn't that clear for me. And also the HOF uses a different definition. (which is also again different from mine)
HOF objective was never to maintain the game rules... they had already changed the rules atleast once before the UP ( the huts near the starting spots ban they introduced ), so they are more than confortable to acept a rule change from a third party. HoF is not about UG , HoF is mainly a mod to assure some minimum standarts to games in a competitive enviroment that by acident has some cool helping features .....
@EF
I assume that partial loading of the Dll features would be dificult or hard to do in Civ IV enviroment, right?
The one used in HOF-Mod?
My suspicion was that one of my RAM modules didn't like the timings I was using. My new machine handles it just fine.
There are probably a few fixes in BetterAI that we should adopt, the one about AI planes refusing to fly if damaged, for example.

to the modifier, but since I have the UoS the Jewish Monastery adds +2
, +2
, +10%
( about being a exploit... well, the Firaxians never talked of the issue AFAIK, but that particular issue is known atleast since warlords 2.08 and there was no change in 1.74, 2.13, 3.01 , 3.03, 3.13 and 3,17, that were made after it ( and after the War academy of Civ IV in here having a dedicated article about that particular part of the game ).... I strongly suspect that Firaxis does not consider this issue to be a bug or a exploit ( or that it had not found a better way of running the overflow mechanics ) )
, I have completed adding the actual effects each building will have on the commerce types and production to the hovers for them (sliders in top-left corner and production bar in top-center), and I'm adding the full actual effects on these values to the building hover. I've got some questions about preferences.
):
. It shows only yields and commerce types, and I will likely add
next.