whoward69
DLL Minion
range 3 targetting bugfix ... Was it fixed in a patch?
Yes..
range 3 targetting bugfix ... Was it fixed in a patch?
Pure DLL or DLL + CSD?
What are the values in CustomMods.log for GLOBAL_CITY_WORKING et al (TECHs, TRAITS, BUILDINGS and POLICIES)
DLL (41)+CSD(15.6)
Sorry - should we continue in the other thread?
Nah, we're here now
I'm not seeing this in my own current V41 only game, city with Hanging Gardens can work 4 rings the other cities only 3. So could be a DLL + CSD interaction![]()
My Capital has Hanging Gardens (does that affect city working distance?)
Teams[Players[0]:GetTeam()]:GetCityWorkingChange()
Players[0]:GetCityWorkingChange()
Players[0]:GetCapitalCity():GetCityWorkingChange()
Players[0]:GetNextCity(Players[0]:GetCapitalCity()):GetCityWorkingChange()
What do you get from the FireTuner Lua console (select the WorldView context) for
Code:Teams[Players[0]:GetTeam()]:GetCityWorkingChange() Players[0]:GetCityWorkingChange() Players[0]:GetCapitalCity():GetCityWorkingChange() Players[0]:GetNextCity(Players[0]:GetCapitalCity()):GetCityWorkingChange()
I get 0, 0, 1, 0 - as I have the Hanging Gardens in my capital
If your capital can work four rings and the first three are 0, it's got to be an interaction as the DLL is not directly adding any working distance
Just found out that this happens when I activate CEP with dll+csd. So far I have no idea why,
At a guess, it's because both CSD and CEP have modified versions of CityView.lua
CEP has included CSD's alterations to the cityview file in a manner so it should work without any problems, e.g. having to delete the CSD file, but you never know.