DLL - Various Mod Components

Think I might have found a small bug. When taking over a mercantile city-state as Venice with a Great Merchant of Venice, the Mercantile city-state's unique luxury (Porcelain or Jewelry) was not removed and Venice kept it for itself.

I know that there is a DLL minimod that adds this into the game, but I'm not using it, and I checked the DLL's CustomModOptions.xml and GLOBAL_VENICE_KEEPS_RESOURCES is checked to "0".

Also, whoward if you do update the Venice Keeps Resources minimod could you also allow Austria to keep unique Mercantile luxuries if they buy them out? Seems fair if Venice can get to keep them. Thanks.
 
The latest versions of DLL Various Mod Components and Putmalk's Civ IV Diplomatic Features are blocking each other on my mod screen which is odd because neither is listed in the other's block list. I have deleted the DLL from Putmalk's mod so double sets of DLL can't be the cause. I also cleared the cache but the problem persists.

Meanwhile the Diplomacy - CivIV Features component still depends on both mods so I can't use it...
 
The latest versions of DLL Various Mod Components and Putmalk's Civ IV Diplomatic Features are blocking each other on my mod screen which is odd because neither is listed in the other's block list. I have deleted the DLL from Putmalk's mod so double sets of DLL can't be the cause. I also cleared the cache but the problem persists.

Meanwhile the Diplomacy - CivIV Features component still depends on both mods so I can't use it...

Do you also use it in conjunction with EUI? I'm asking just in case, because this would require some additional steps to make it fully compatible.
 
Apparently I just didn't look where I needed to look because that combination thread solved all my problems, I merely had to get rid of those lines in the modinfo file to make it work. And no, I don't use EUI. Thanks for pointing me in the right direction. :)
 
When taking over a mercantile city-state as Venice with a Great Merchant of Venice, the Mercantile city-state's unique luxury (Porcelain or Jewelry) was not removed and Venice kept it for itself. I know that there is a DLL minimod that adds this into the game, but I'm not using it.

Thanks for this. It is indeed a bug, and can be fixed with a single word change in the code! - EDIT: Fix will be in v81

Now if I can just finish the other thing I started ...

W

PS - I'll take a look at Austria as well - EDIT: Feature will be in v81
 
v77 "Policy - Diplomatic Marriage" - example of how to use a trait bonus as a policy bonus

Forgot I'd left this mod on. Was quite surprised when AI Genghis married one of his sons off to a local City State princess!
 
OK, didn't think you were using EUI, but then didn't get the reference.

I shall track down Igor and see if we can find the electrodes ...
 
Minion_and_ScienceNEW.jpg


This little guy just showed up on my door.
I can't understand what he is afraid off (is it bananas? I dunno), so I'm mailing him back to you.

Thanks.
 
When using DLL-VMC v80, I haven't open the "Global - No More Civilian Traffic Jams"
(the "Value" of both "GLOBAL_BREAK_CIVILIAN_1UPT" and "GLOBAL_BREAK_CIVILIAN_RESTRICTIONS" are = 0 ). But civilian units can pass through foreign units!
It there something wrong with that? :confused:
 
It's not intentional (and it's not something I've noticed, but I rarely automated units or watch them walking around the map if I path them for multiple turns)

I'll add it to the list of things to take a look at
 
Hi, I am not sure this is right question for right post, but I would need a mod that uses just and only unified yield for Culture per pop function. I need it for some other mod. I have tried community patch, but it screwes up some other functions of the mod. Could you please help me with the problem?
 
Hi, I am not sure this is right question for right post, but I would need a mod that uses just and only unified yield for Culture per pop function. I need it for some other mod. I have tried community patch, but it screwes up some other functions of the mod. Could you please help me with the problem?

The Unified Yield code in the CP originated from my DLL. The CP has some "always on" "balances" - these may be what are causing issues with the other functions in your mod - by default everything in my DLL is "off" (bugs excepted), so try just using my DLL.
 
When using DLL-VMC v80, I haven't open the "Global - No More Civilian Traffic Jams"
(the "Value" of both "GLOBAL_BREAK_CIVILIAN_1UPT" and "GLOBAL_BREAK_CIVILIAN_RESTRICTIONS" are = 0 ). But civilian units can pass through foreign units!
It there something wrong with that? :confused:

Do you have the "No Radaring" mod enabled? (As that tramples over some of the same code as the Civilian Traffic Jams does.)
 
Bug I mentioned in another thread: the game multiplies improvement maintenance cost by 2 if it is built outside of cultural borders. And after you remove such improvement, the player who built it still pays half of that maintenance cost. Is this easy to fix?

Are you playing with CSD enabled?
 
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