TheOneHitPupper
Chieftain
- Joined
- Jun 15, 2017
- Messages
- 98
Is there a way to view all the additional XML tables/columns?
Is there a way to view all the additional XML tables/columns?
~/.../My Games/Sid Meier's Civilization 5 >>> java -jar ModTools.jar
ERROR: /home/ryan/Documents/My Games/Sid Meier's Civilization 5/MODS/(7b) UI - Promotion Tree for VP/(7b) UI - Promotion Tree for VP.modinfo (No such file or directory)
ERROR: /home/ryan/Documents/My Games/Sid Meier's Civilization 5/MODS/(5) More Luxuries/(5) More Luxuries.modinfo (No such file or directory)
ERROR: /home/ryan/Documents/My Games/Sid Meier's Civilization 5/MODS/(3) CSD for CBP/(3) CSD for CBP.modinfo (No such file or directory)
ERROR: /home/ryan/Documents/My Games/Sid Meier's Civilization 5/MODS/(4) Civ IV Diplomatic Features/(4) Civ IV Diplomatic Features.modinfo (No such file or directory)
ERROR: /home/ryan/Documents/My Games/Sid Meier's Civilization 5/MODS/(2) Community Balance Overhaul/(2) Community Balance Overhaul.modinfo (No such file or directory)
[Fatal Error] :22:2: Element type "Mod" must be followed by either attribute specifications, ">" or "/>".
ERROR: Element type "Mod" must be followed by either attribute specifications, ">" or "/>".
ERROR: /home/ryan/Documents/My Games/Sid Meier's Civilization 5/MODS/(7a) Promotion Icons for VP/(7a) Promotion Icons for VP.modinfo (No such file or directory)
ERROR: /home/ryan/Documents/My Games/Sid Meier's Civilization 5/MODS/(6a) Community Balance Overhaul - Compatibility Files (EUI)/(6a) Community Balance Overhaul - Compatibility Files (EUI).modinfo (No such file or directory)
ERROR: /home/ryan/Documents/My Games/Sid Meier's Civilization 5/MODS/(1) Community Patch/(1) Community Patch.modinfo (No such file or directory)
~/.../My Games/Sid Meier's Civilization 5 >>> grep -r "</Mod>"
… somewhere code (in dll or lua) that handles the loading of savegames? Especially from multiplayer (simultanous turns)?
With ModTools, I receive this error
Code:[Fatal Error] :22:2: Element type "Mod" must be followed by either attribute specifications, ">" or "/>". ERROR: Element type "Mod" must be followed by either attribute specifications, ">" or "/>".
How can I identify which one it's talking about? I'm opening up individual files and scanning through I can't find the offending file.It's not complaining about a missing </Mod> tag, but about a mal-formed <Mod> tag. It's expecting <Mod>, <Mod/> or <Mod attr="value"> but getting something different, for example <Mod version=9> (note the missing quotes)
I am having a problem with the "Units - Multiple Upgrades (v 2)" mod. The game just closes when I click on an upgradable unit and then click on the upgrade button or press "U" to upgrade. What info do I need to post and where to try to get help solving this?
Which version of DLL-VMC are you using?
And are you using EUI
rowid,modid,version,installed,enabled,modname
1,"d1b6328c-ff44-4b0d-aad7-c657f83610cd",89,1,0,"(1) Community Patch"
123,"daf6f887-3614-4169-a0e5-3ac9bd4ef82b",1,1,0,"1066: Year of Viking Destiny"
3,"d61c53f4-5991-4709-9b1b-c0100d34639f",1,1,1,"AI - Great People Choices"
4,"ce861906-6f6d-45e7-a097-c4de3dfe828d",1,1,0,"AI - MP Diplomacy"
5,"d9b2b125-5ceb-4fb4-93fd-b3c5076f734b",1,1,1,"AI - No Zero Value Trade Items"
6,"19cefee6-d2bb-40ad-a06f-2fe93205aebd",1,1,1,"AI - Smart V3"
7,"1affa841-1513-4e4a-8d5f-de4baa054aa4",4,1,1,"AI - Warmonger Adjustments"
130,"55fd836a-72e5-4aba-bbcf-3395b05a0e70",1,1,0,"American Civil War"
8,"2dec3dd9-f21f-4659-afdc-dd64085cd01d",2,1,1,"Barbarians - Unlimited Exp"
9,"2d3747f4-70c8-4027-8dc8-d31a505edd0c",1,1,1,"Buildings - Hydro Plant Near River"
10,"461c1bee-33c1-4c16-bcd9-f9769a11c28f",2,1,1,"Buildings - Lighthouse Near Sea"
11,"406a00f8-4479-4af6-86d1-435ed27834d7",6,1,1,"Buildings - Mill Changes"
12,"292510fb-21c5-45fe-9fb5-fc5e62e67e5d",1,1,1,"Buildings - Watermill Near River"
13,"31df5e77-6a9e-4312-8e74-980fffdd5848",1,1,1,"Buildings - Windmill Near Flat"
14,"e59d5d3a-dcf6-4f9a-be26-5541e5fa7943",1,1,1,"Caravans Build Roads"
133,"4417d4b0-fba7-4fe0-97ab-d4ac1c358a31",1,1,1,"Citadel Mod"
15,"0deb399a-a0ad-44da-90a2-cd364c91bfc2",3,1,1,"Cities 6 Hexes Away"
16,"34aea78c-9211-4ceb-b426-51f5222e82dd",7,1,0,"City Limits"
119,"df3333a4-44be-4fc3-9143-21706ff451d5",1,1,0,"Civilization Tutorials"
121,"02453135-2694-47f8-9690-29cca6cce199",1,1,0,"Conquest of the New World"
126,"34fb6c19-10dd-4b65-b143-fd00b2c0826f",1,1,0,"Conquest of the New World Deluxe"
17,"adbc3334-367b-4435-a584-fd783b712865",5,1,1,"Custom Advanced Setup Screen"
18,"f1830fcf-5e1b-4acb-aed7-c923e1f49562",1,1,1,"Diplomacy - Auto-Denounce"
19,"2abb7a20-000e-4904-907c-93a671f516d7",1,1,1,"Diplomacy - By Numbers"
20,"cee818e4-8535-43d4-aa5f-a6c5d8f0e5e8",1,1,1,"Diplomacy - No Pointless Dialogs"
21,"d1b6328c-ff44-4b0d-aad7-c657f83610cd",94,1,1,"DLL - Various Mod Components"
129,"b103d2e0-3aab-40d7-a2f3-375d2eabfcaf",1,1,0,"Empires of the Smoky Skies"
22,"3fd2736f-7233-48e6-8554-09e3a2f4b184",14,1,0,"Eras - Ancient Age"
23,"fe4937f4-eb6e-4197-b0ff-2c53cc1b34e6",13,1,0,"Eras - Atomic Age"
24,"b10ed4f5-486c-4dbd-a3a3-7032e8fe44ed",33,1,0,"Eras - Classical Age"
25,"83f148e9-77ef-4e36-a8f8-0827991f92a2",16,1,0,"Eras - Industrial Age"
26,"85ffdb54-be53-4c4d-8541-bbba4c71d16b",19,1,0,"Eras - Medieval Age"
27,"c470adf0-0971-43e8-9103-4ef512fa0f53",12,1,0,"Eras - Modern Age"
28,"d2f07abe-6db1-4ba0-83fa-f88212eb4d4b",12,1,1,"Eras - Renaissance"
127,"76d702e9-8b28-429b-a97d-f84388f548c5",1,1,0,"Fall of Rome"
29,"29240659-7ed2-4392-a648-772c31c949fd",2,1,0,"Fortress Borders"
30,"69a59cfc-6df8-4e46-9d81-de551804925d",101,1,1,"Gibraltar, Reef, and Krakatoa Fixes"
31,"44b7cffb-9c0a-42df-b0f8-5037780e60cb",2,1,1,"Global - Archaeologist Dig Sites"
32,"0f96f649-aaf6-45f3-9b5c-65010eac2669",2,1,1,"Global - Capture Great People"
33,"d61b698a-539e-411c-a65b-dcf176a38b35",4,1,1,"Global - City State Airbases"
34,"c90ec87e-219a-40b8-a000-e03b54574e3e",5,1,1,"Global - City States Gifts"
35,"15cd975d-7d94-4845-be4a-4e34bcd3fa1b",1,1,1,"Global - City States No Allied Skirmishes"
36,"82cb55e0-d041-4fa6-a231-d219ac7137f5",1,1,0,"Global - City States Overseas Territory"
37,"72e3495c-054e-4a15-9c49-70e2ca197621",7,1,1,"Global - City Working Distance"
38,"290fa859-b8d1-4d35-ba71-5deae61f0da7",2,1,1,"Global - Civilians Move After Purchase"
39,"a0b24721-f9be-4f8d-b528-557b5eb5d334",2,1,1,"Global - Counter Religion"
40,"fd38e244-180e-494e-a966-87054f2817b1",1,1,1,"Global - CS Liberate After Buyout"
41,"63e9b3d3-939b-40b7-9b14-8d37ddd29aaa",2,1,1,"Global - CS Raze Rarely"
42,"eec833f0-530e-4478-943b-a199f696c8c0",2,1,1,"Global - CS Unit Upgrades"
43,"2d00d048-8df2-4ced-8a38-ae4e8d55baa2",4,1,1,"Global - Grateful Settlers"
44,"f48e14fc-ac0b-429e-a142-ba1ccbf4c7e2",1,1,1,"Global - Jungle Production"
45,"a526e077-5066-4268-a23f-95a562e709e1",2,1,1,"Global - Local Generals"
46,"eba7d61d-b6ea-428c-bd36-c5fcb2f68981",1,1,1,"Global - National Wonders Exclude Razing"
47,"e4cc6d22-502f-4c55-bc44-a3da5b4d7021",2,1,1,"Global - Naval Nearest Water"
48,"52f3dc29-6f76-4c1b-a692-491e7c774763",4,1,1,"Global - No Followup From Cities"
49,"288691cc-ec7c-455a-aab5-46e2d91725e3",1,1,1,"Global - No More Civilian Traffic Jams"
50,"d6dd2d43-f73d-4608-82f2-881898413eb3",1,1,1,"Global - No Ocean Plundering"
51,"b13be4e0-8afa-4474-a2ec-29b011f5a5cf",3,1,1,"Global - Passable Forts"
52,"1fba7746-73d4-43d2-bcdf-6ceed31cc011",2,1,1,"Global - Pro-rata Buildings Purchase"
53,"34d9746b-2f1e-4ac1-ab24-6f1ad4a6acbd",1,1,1,"Global - Religious Settlers"
54,"e33535d4-4736-4dca-ad4f-101bbed425b4",1,1,1,"Global - Truly Free Great People"
55,"4b73bad3-edad-405e-8529-ac8ad7160b6e",2,1,0,"Global - Units Awake In Danger"
56,"536ad89c-8962-42de-8a12-1ecf4702cb33",1,1,1,"Global - Venice Keeps Resources"
57,"2890f440-93a7-4227-ab6f-5c5c1ba175cf",2,1,1,"Global - XP For Scouting"
58,"48d98c35-8396-44c2-b45b-ed48cf6d3eff",2,1,1,"Goody Huts - No Auto-Mapping"
59,"0a2d1a47-cd9d-47a0-b3ed-9fc36c4edb5b",7,1,1,"Goody Huts - Tech Refund"
60,"aec5d10d-f00f-4fc7-b330-c3a1e86c91c3",22,1,1,"InfoAddict"
128,"8f9d820d-e336-4208-891d-50fdd968cc40",1,1,0,"Into the Renaissance Scenario"
61,"5e0f89be-5d1f-4415-a4f2-34e7369e4a7b",2,1,1,"Lake Victoria Fix"
62,"5f15c2a1-6baf-4e2b-b54e-52c8a70bc29d",1,1,0,"Lancers to cavalry"
63,"2a904f73-4d28-4d2a-ac57-a1ac3cc42ddc",1,1,1,"Late Game Range BNW"
64,"facba1b7-c00a-4698-86da-157e119dfff1",6,1,1,"Maps - Improved CS Luxuries"
120,"d565342c-f7b5-495e-9c1d-c05c2d55c8a3",1,1,0,"Mongol Scenario"
65,"da8c32bc-23a5-436d-a51a-c572c402da12",5,1,0,"One City Civs"
122,"a028d675-1f4d-45b5-bd6e-869b77079405",1,1,0,"Paradise Found"
66,"e9ead585-4f3b-4087-bcfa-9dc21453fe0b",1,1,1,"PerfectWorld3"
67,"afe4cfd0-971a-438c-be16-25b76edc819e",10,1,1,"Policy - Free Warrior"
68,"99506232-2c32-4800-8beb-305f3240f169",2,1,1,"Promotions - All Siege Units Indirect Fire"
69,"6f5baa06-d988-4f14-82db-62863b989492",2,1,1,"Promotions - Ancient Ruins Choice"
70,"3b67ee7b-d238-4c33-a5bc-7253e2793cbe",4,1,1,"Promotions - AntiAir Only Defensive"
71,"a6e2d8b9-4675-4409-aa06-b9a9469d3cef",2,1,1,"Promotions - AntiAir Specialisations"
72,"c01be061-a3aa-4937-8548-9cf9c23ec59e",2,1,1,"Promotions - Flagship"
73,"8d95f4be-e175-4537-b47d-bef610959c94",3,1,1,"Promotions - No InstaHeal"
74,"f066373b-6aa0-46a6-9a99-21cbf27cc204",2,1,1,"Promotions - Siege Defensive Terrain"
75,"4f184876-e029-4aad-98a4-10e5334ce52e",3,1,1,"Promotions - Terrain Crossing"
76,"0410e638-98da-4d02-930a-daf4c3a120ef",10,1,1,"Quick Turns"
77,"ffc5f55f-1cf2-4263-bfde-a339c477b9a6",3,1,0,"R.E.D. HotFix"
78,"8670da15-d435-44ea-9758-7438cb321411",27,1,0,"R.E.D. Modpack"
79,"b3ae4a21-6f9f-47aa-b4e0-34ede1fda0ab",27,1,0,"R.E.D. Xtreme"
80,"5f36d178-6435-4a05-897b-4224ed58a079",25,1,0,"Reform and Rule (BNW)"
81,"b4e8428d-3eae-4511-a8de-daa268fdbf22",1,1,1,"Religion - Bonus Beliefs"
82,"442ece72-22d1-4692-943f-da520ae90c60",1,1,1,"Religion - Early Piety"
83,"db6d0ead-b436-4764-857b-5a3a64be32d6",2,1,1,"Religion - Fixed Prophets"
84,"0fe65d15-fc91-4a8d-b3a7-a33090c13008",15,1,1,"Religion - Improved Customization"
85,"960e4924-8e48-4e12-b123-49c6b605bc79",1,1,1,"Religion - No AI Free Pottery"
86,"cb40b6f3-ebee-468d-902d-6f5a5ffc59f3",3,1,1,"Resource - Granary Includes Bison"
87,"3ccda7fd-a229-4e42-a9cb-e2ea9a39e243",1,1,1,"Resources - Copper buff"
124,"24081928-4703-4845-8b9c-c1468a8cacf2",1,1,0,"Samurai Invasion of Korea"
131,"f2eb1642-3334-4d2c-8db1-08e6aede3532",1,1,0,"Scramble for Africa"
88,"72faea6d-0c72-4f10-bf0d-c6240f11afa0",2,1,1,"Terrain - Poor Tiles Tweak"
89,"d77f9a36-6186-470d-aad3-cb78426f004d",15,1,1,"UI - City Production"
90,"00b0d2c5-31ec-4e8b-b5c9-df28c1c10b64",6,1,1,"UI - City Production Queue Enhancements"
91,"761aea79-2c11-4c3e-95e5-9b4b1879c4e5",4,1,1,"UI - City Religions"
92,"7e9c1bbc-6184-490d-8d6f-c400c7e708bd",15,1,1,"UI - Condensed Promotions"
93,"eab3f33b-c711-49d5-a1c1-98e47ceb190c",4,1,1,"UI - Destination"
94,"d568a67b-5c03-488f-a389-8f2581f1b6df",7,1,1,"UI - Improved City Banner"
95,"96b31a10-8777-442f-9e6b-0f8fa969b86f",17,1,1,"UI - Map Pins"
96,"868e845c-a185-4e00-b0f9-f0c971e0ec1c",2,1,1,"UI - Overlay Antiquities"
97,"a685c6da-bc8f-445f-9e83-5d606b136887",8,1,1,"UI - Overlay Barbarians"
98,"ef3f23d4-a288-4c50-9937-0934dd2ed07e",3,1,1,"UI - Overlay Luxuries"
99,"f2968890-fe71-41d4-b609-805097365935",11,1,1,"UI - Overlay Resources"
100,"e915c6ee-16bc-44cf-9a2f-15746f414c63",7,1,1,"UI - Overlay Wonders"
101,"1f0a153b-26ae-4496-a2c0-a106d9b43c95",15,1,1,"UI - Promotion Tree"
102,"4ad8de1c-a52a-4752-8e61-e73edcecf8dd",13,1,1,"UI - Religion Spread"
103,"0089a636-4a65-4b2b-867b-0957d0ef426f",2,1,1,"UI - Summary Antiquities"
104,"493a0044-1219-4c3c-a1b1-6f61495b53ab",9,1,1,"UI - Summary Barbarians"
105,"99c7ff56-008c-4129-bca2-b251b6ef4cfd",13,1,1,"UI - Summary Luxuries"
106,"0ea82317-02f7-40df-a4d0-7ff94a6bcd9c",1,1,1,"UI - Tech Enhancement Icons"
107,"aa833572-1129-4b5c-9bfa-7cc2419212a2",28,1,1,"UI - Trade Opportunities"
108,"9bfe702c-19fd-4592-9f53-7eb2a6ca23ac",7,1,1,"UI - Trade Routes Enhancements"
109,"7f4b17cb-4a1f-4ef0-8b27-8dbc809590a3",11,1,1,"UI - Unit List Enhancements"
110,"4b658069-2986-462a-9b47-f66b7418f83d",2,1,1,"UI for Unit Stacking"
111,"803ead4b-c1b0-4f7d-9949-44f1b5a7d735",3,1,0,"Units - Airship and Land Ironclad"
112,"3d3437b1-1df5-4e7e-b4c0-ca6e7607db00",2,1,1,"Units - Multiple Upgrades"
113,"705d2254-692e-43fa-a502-dec5ed7ecb94",10,1,1,"Units - Scout to Explorer"
114,"206490e3-31ed-493a-a2fb-af645a42bed8",3,1,1,"Units - Scouts And Explorers Ignore Borders"
115,"00a28291-c503-4edf-8d76-0da4f86669d2",1,1,1,"Units - Starting Scout"
116,"3c90cf1d-7ff4-4277-a1bf-bec4c431fdfc",3,1,1,"Units - Subs Ignore Borders"
117,"75d92b9d-b908-45fe-b492-5955eab82b78",3,1,1,"War - Less Damaged Captured Cities"
118,"726cd01f-8ea2-4438-8085-21ee14bd9500",7,1,1,"Wonder Race"
125,"2968ab37-29a3-4de7-8b84-ece688231e40",1,1,0,"Wonders of the Ancient World"
I just found out that the community patch fixes this loading issue, at least it add a workaround in the dll, see "MOD_BUGFIX_AI_DOUBLE_TURN_MP_LOAD" , just in case you are interested or even know a better solution, he wrotes as comment in CvPlayer.cpp:Short answer to your question is "no, it's not in the DLL or Lua codebase"
Longer answer, while the code to serialize/deserialize game objects (players, units, cities, trade deals, etc) is in the DLL codebase (search for the void CvXyz::Read(FDataStream& kStream) and void CvXyz::Write(FDataStream& kStream) const methods), the main code that handles saving/loading games is not - so the code to determine in what order the objects are serialize/deserialize and what happens before/after they are serialize/deserialize is NOT in the codebase we have access to.
// DN: There is a strange issue with players missing their turns after loading a game, with the AI getting two turns in a row.
// It seems *to me* that Civ is incorrectly thinking telling us that the players have already indicated they have finished their turns
// A hacky solution to this is to tell Civ to cancel the player turn complete state.
// Otherwise they get their turn ended in the next call to updateMoves after the condition (!player.isEndTurn() && gDLL->HasReceivedTurnComplete(player.GetID()) && player.isHuman())
// R: the function CancelActivePlayerEndTurn() does not help with this issue, because player.isEndTurn() == False, only gDLL->HasReceivedTurnComplete(player.GetID()) seems to catch this issue, was there a wrong gDLL->sendTurnComplete() somewhere?
// in addition, this bug does not advance the turn count
// also, the players do not really miss their turns, what actually happens is that the AI plays twice in one turn
See reply on your other threadIs there any way to set the limit of civs above 62? Maybe we can raise the limit until 80, with changing max_major_civs in source code of DLL-VMC.
#if defined(MOD_EVENTS_VISCOUNT_CHANGED)
if (MOD_EVENTS_VISCOUNT_CHANGED)
{
GAMEEVENTINVOKE_HOOK(GAMEEVENT_VisibilityCountChanged, eTeam, iChange, eSeeInvisible, bInformExplorationTracking, bAlwaysSeeInvisible, (pUnit ? pUnit->GetID() : -1), getX(), getY(), (pUnit ? pUnit->getOwner() : NO_PLAYER));
}
#endif