DMan1 - Operation Iron Cross (aka Panzers attack)

Sign me up, d-man :)
The variant sounds real cool, as one has to focus on expansion, trading and techs first, then warmongering later on.

jj
 
I'd like to draw a line on settlers use...

We can settle on our territory to push borders, but we MAY NOT settle on enemy territory. It will be considered capturing enemy territory and an offensive action. According to rules we can not be offensive until we have Panzers, and then we can use Panzers and Panzers only to grab enemy land.

We will have to play really smart during the Ancient Ages to grabe as much land as we can. Because the land we grab during the Ancient Ages will most likely be the land we will have to live with until Mot. Transport.
It is very likely we will be lacking many resourses and luxuries and this is where we will have to be smart traders and negotiators.

JJ is added to the roster. I think we need one more player and we can start this game.

@Gyathaar: Would you like to be added to the roster since you have so many posts in this thread already or you prefer to lurk?


Few thoughts on overal strategy and I will need your guys input on this as well, since I don't consider myself to be a very strong player.

1. Grabbing as much land and making sure our cities do not flip to AIs, that means cheap culture in borders citis. We are scientific so we will have cheap libraries to do the trick.
2. Wonders... I really think we should build Great Library. That will allow us to spend all money on infrastructure, building markets and libraries. Temple of Artemis would be nice to have for cultural expansion... We can dedicated a city to do that, since we won't need to much of a military.
3. Military - just enough to defend ourself. But we should build enough to avoid being blackmailed by AIs.
4. We have continental map... The sooner we meet other side of the world the better... We have to ensure fastest technological pace in this game. We don't want to drag forever until Mot.Transp.

Any comments, suggestions?????
Please do add them here... :)
 
Main problem I have with the Great Library is that there is much risk in losing out to the AI on higher levels. I agree however that it would really help us.

Do we have Pottery? We may want to squeeze out a first settler before a granary, depends how close the AI is to us.
 
No pottery. We start with Bronze Working and Warrior Code. With a decent prebuild, we shouldn't have too much problem getting it on Demigod. ToA may be quite difficult to build, however, because it is unlikely that we would be the ones to research Polytheism, so all prebuilding would rely on guessing when the AI would learn it. I guess we could get both, though, depending upon how it goes.
 
No pottery for us, that's right...
I will start researching pottery at max as our 1st tech.
The ideal goal is to trade alphabet then switch to writing at min and Phylosophy at max.

No republic slingshot is possible on Demigod, we will be beaten, but with luck we can get phylosophy before AIs do. And in ideal world again we should trade iron working and mathematics before we get phylosophy so we get Construction or Currency most expensive AA techs (with exception of Governments) as our free techs to trade them around and get rich.
In Conquest edition AIs rarely research literature and if we do prebuild we can get Gr.Lib. ToA is just a dream goal, I doubt we will get it, unless we get a Scientific Leader. I meant to disable those but I forgot.


@dl123654: I am adding you to the roster
 
dmanakho - up
bed_head7 - on deck
smackster - getting some life outside of Civ.
tomasjj
dl123654 - on Christmas break until New Years
Gozpel
 
If another spot is open, I would like to try this variant.

And do some espionage at the same time :lol:
 
dmanakho said:
I moved settler west and here is what we have...
We have cow and wheat within city radius after Berlin expands...
Looks like a perfect settler factory to me..
We need to think on worker moves.
In order to irrigate cow we will have to irrigate startup tile and then move to cow, irrigate and road it, then move to BG road and mine, then move towards wheat tile.

I agree on the worker moves, and I must say the start looks a bit more promising than our english game
:)

Second city on the coast then if possible...
What is the build order?

I guess we are building a settler before the granary again?
JJ
 
@Gozpel: You are in...

I will play 1st 20 turns tonight...
I will see how it goes, if we get pottery researched in right time it might be better to build granary 1st and start 4 turn settler factory right away.
 
I am having a second thought on where we should establish our Capital.
I propose a location 2 tiles SW from our startup position on top of hill...
That will make both cow and wheat adjucent to the capital and will allow us to irrigate cow right away. I believe berlin will grow bigger and become 4 turn settler factory much faster than if we have settled in the originally proposed tile west from start up.
After berlin grows 4 tiles will be sea tiles, which is not good for the future... But short term goal on grabbing the land is much more important.

I will wait on what you guys think and if I don't hear any opposite ideas i will proceed with the new plan when playing tonight.

Proposed build order will be:
warrior, worker, warrior, granary.
I really want to squeeze that second worker which will be possible because of the cow.
 
Excellent idea on the site to settle.

jj
 
T1. 4000BC. Settler west. Worker moves on cow.
T2. 3950BC. Settler south. worker roads cow.
T3. 3900BC. Berlin is founded ->warrior. Pottery at 90%
T4. 3850BC. nothing
T6. 3750BC nothing
T7. 3700BC nothing
T8. 3650BC. Berlin warrior->worker.
T9. 3600BC. Good news. Warrior explorer finds ivory close to our borders. Worker finishes with cow, moves on BG
T10. 3550BC. Berlin grows in size. Put lux slider to 20%. Worker start mining the BG.
T11. 3500BC. nothing
T12. 3450BC. Berlin worker->warrior. Lux slider is down to 0%. New Worker moves on BG.
T13. 3400 Berlin expands.
T14. 3350 nothing
T15. 3300. Berlin grows in size. Lux tax up 20%. Mine is finished. Workers road BG.
T16. 3250. Berlin warrior->barracks as a pre-build for granary. Lux slider down to 0%. pottery in 4 turns.
T17. 3200BC. Road on BG is completed. Science slider down to 60%. Pottery in 3 turns. Mover workers to 2nd BG.
T18. 3150BC. Workers mine 2nd BG.
T19. 3100BC. Warrior spotted red border NW from us.
T20. 3050BC. Berlin grows in size. Lux slider up 10%. Pottery is invented switch to alphabet at 10%. Berlins switched to granary in 9 turns (actually faster after mine completed in one turn). Next turn workers should road BG and next step to irrigate wheat just in time for Berlin to grow in pop and start pumping settlers as 4 turn factory.

Here are the suggestions I have for the set of turns
Next turn BG will be mined and it Granary will be ready in 7. Use both workers to road BG. It will take 2 turns. Then move one on tile with wheat and another on plain tile next to ivory. Mine and irrigate tiles as shown on map. As soon as Berlin grows in size top 4 put Citizen on wheat, since governor will never do that. After granary is completed build warrior and if you do everything as I said Berlin will be at pop 5 with +5GPT and ready for 4turn settler factory. Start pumping settlers… I am not trying to be a smart ass here, I’d love if everyone could post suggestion like these for the next player, especially for myself.
Also, I am not an expert in micromanagement so if my calculations are wrong please correct me until it is too late.
I’d also like team input on city locations. I think the red dot 2 tiles up north is the perfect spot since it does not overlap with Berlin, but other locations can be adjusted as needed. We might also want to settle outer ring first , and then populate inner areas. (I know it is not a PTW and we don’t need strict rings, it just easier to think that way).
We have to make sure we grab as much land as possible. The red borders warrior found are close so we will compete for land. May be should settle first in that direction. Please put your thoughts here.
We also need to meet more tribes and trade alphabet ASAP… I hope we will be able to research philosophy and free tech to ourselves.

Beware of restless barbarians

IC3050BC.JPG
 
bed_head7 - up
smackster - on deck (with possibility of skip)
tomasjj - get ready
dl123654 - on Christmas break until New Years
Gozpel
dmanakho - just played
 
D-man: Agree on city number two location three tiles north.
Naturally we expand in the direction of the other civ asap.
As for setting up the settler fac, I cant help out there as I am not knowledgeable on that issue.
That warrior needs to move around too.
We need to know more about our surroundings.

JJ
 
Thanks for letting me join dman. I'll try to be not too fuzzy :D

This looks like a decent start, with our backs to the water.

Are we going for Writing at max and a try for Philo? If so we could give Lit a shot instead of Currency/Construction? This is only becuase of the cheap libraries, which we want soon.

Bedhead will sort out the settler-factory, but normally I build one or two settlers before that comes in play. This to grab some land and for the new town(s) to build units and support them.

As for ICS, you might want to look at Goz-The Squeeze. We haven't had any warfare so far and we have Sumeria as neighbours. :eek: No matter how much culture we build, Gilgamesh doubles it. It's quite hilarious.

Ivory, eh? Any plans for Soz?
 
gozpel said:
Thanks for letting me join dman. I'll try to be not too fuzzy :D

You are welcome!!!! I am glad to have you here and i hope we all will enjoy the game, unless it goes awfully wrong from the beginning. :)

gozpel said:
This looks like a decent start, with our backs to the water.
This is a total random map. After starting the game for dozen or so times I finally saw cow and river and decided to stop searching right there.

gozpel said:
Are we going for Writing at max and a try for Philo? If so we could give Lit a shot instead of Currency/Construction? This is only becuase of the cheap libraries, which we want soon.

If we only have 2 or 3 cities writing on max usually takes same amount of time as writing on min... So we will have to see how it goes.
Usually it is more beneficial to go for Currency/Construction since AIs always give you better trade for those two and we definetely won't be willing to trade literature until we have GL built. Literature is less expensive and can be researched ourselves... We have to start GL pre-build earlier though.

gozpel said:
Bedhead will sort out the settler-factory, but normally I build one or two settlers before that comes in play. This to grab some land and for the new town(s) to build units and support them.
I wasn't sure about that either and hope I didn't make a mistake by going straight for the settler factory. In my calculations factory will be ready in 8 to 10 turns and then Berlin should produce nothing but a settler every 4 turns.

gozpel said:
As for ICS, you might want to look at Goz-The Squeeze. We haven't had any warfare so far and we have Sumeria as neighbours. :eek: No matter how much culture we build, Gilgamesh doubles it. It's quite hilarious.
Ivory, eh? Any plans for Soz?

Should definetely look at that thread and I am glad to have you in this game. We will need some help. :)

I was thinking of SoZ myself.. That will be definetely an option if we don't have iron or horses nearby...
 
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