DMI V - Fata Morgana (BtS)

Are we patched for this game or are we going with 3.03?
 
Once upon a time, a little boy named Aladdin chanced upon an old, rusty oil lamp. He picked it up, rubbed it a few times, and POOF, out came a genie.

"I AM DJINNI. YOU FREED ME. FOR THAT, I GRANT YOU THREE WISHES."

"Hmmm ... are you the same genie that gives someone a thousand bucks and turned another into a six-inch pianist?"

"RIGHT. THAT'S ME."

"And aren't you the one who gave one wish each to three friends, transporting the first separately to a place of wealth and a place of lusty beauty, only to grant the third person shortly afterwards his wish of his friends being here with him?"

"HEHE, RIGHT. THAT'S A MEMORABLE ONE."

"Hmmm ... somehow I don't think any good would come up from your grant of wishes."

"WELL, YOU COULD WISH THAT MY HEARING IS PERFECTED, AND WISH THAT I WOULD NOT UNDO YOUR ALREADY WISHED WISHES, AND THERE, YOU HAVE YOURSELF A THIRD WISH WITH NO WORRY WHATSOEVER."

"Uh-uh, I don't think so."

"OR YOU COULD WISH THAT I TELL YOU WHAT TO DO WITH THE GREAT GENERAL."

"I already know what to do, I am going to settle him as instructor. We already had a super-medic, we don't need more production bonus seeing as we now can build nothing but units.

DMIV-AD0150-generak.jpg

Great General is easy, it is Great Scientists that I don't know what to do with."

"AHHH.... OKAY. <* magic chimes *> THERE, YOU KNOW HAVE A GREAT SCIENTIST. NOW YOU CAN WISH THAT YOU I TELL WHAT TO DO WITH HIM."

"Hmmm ... nope, I don't think so. I will send him to the capitol and let other worry about the scientists."

DMI-AD0150-scientist.jpg

"ARGGH ... YOU ARE A HARD ONE TO GRANT WISHES TO!!!!"

"Not a bit, if only I know what to do with settler."

*eyes brightens up* "OKAY. <* magic chimes *> YOU NOW HAVE ONE MORE SETTLER. SO, DO YOU WISH THAT I TELL YOU WHAT TO DO WITH HIM?"

"Of-course not! Geez, we already had one settler idling? What's the point of one more????"

"#$%%&*(()!"

"On the other hand, I always have difficulty to decide on civics change."

"OKAY, THERE, <* magic chimes *>, YOU LEARNT MONARCHY. NOW YOU CAN WISH THAT I TELL YOU WHAT TO DO WITH CIVIS CHANGE."

DMIV-AD0375-civics.jpg

"Ha! There is only one choice. I don't need you to tell me what to do with it!"

"AARRGGHHHHHHH!"

And the genie exploded into a puff of smoke and was restrained back to the lamp. And that's the story of how Aladdin got three freebies without even wasting a wish on the hearing-impaired djinni.


* * * * *​
Well, I settled the general, and as for the scientists, I suggest an academy in capitol, since it has the most potential for beakers. But up to team to decide.

I spread buddhism to one city, while one more BudMiss is on its way. However, we now have Monarchy. I have not revolted yet, but i suggest we do to get rid of red-shirts.

I have only been fighting barbs, and stack of units is now amassing nicely near Madrid. Suggest moving it out to continue in search for Scheherazade.

We already had a settler, yet is building another? I can only guess that it was to slow growth (and we have nothing better to build). So, now, Imhotep have 2 settlers to decide where to settle :lol:

Research is set to Masonry. This is to enable the Haman, which would bring +2 happy faces on top of the +2 health.

DMIV-AD0375-map.jpg

>>> The Save (375AD) <<<​

Spoiler :
Logging by BUG Mod (BtS v3.02) - New Log Entries
------------------------------------------------
Turn 120/500 (125 AD) [08-Oct-2007 21:56:27]
Istanbul grows: 5

IBT:

Turn 121/500 (150 AD) [08-Oct-2007 22:08:52]
A Mine was built near Madrid
A Cottage was built near Madrid
Alexander Fleming (Great Scientist) born in Ankara

IBT:

Turn 122/500 (175 AD) [08-Oct-2007 22:12:40]

IBT:
Confucianism founded in a distant land

Turn 123/500 (200 AD) [08-Oct-2007 22:17:00]
Edirne's borders expand
Ankara's borders expand
Madrid finishes: Buddhist Monastery

IBT:
State Religion Change: Zara Yaqob(Ethiopia) from 'no State Religion' to 'Confucianism'

Turn 124/500 (225 AD) [08-Oct-2007 22:17:38]
A Mine was built near Madrid
Madrid begins: Buddhist Missionary (4 turns)
Istanbul finishes: Swordsman
Ankara finishes: Settler
Madrid finishes: Buddhist Missionary

IBT:

Turn 125/500 (250 AD) [08-Oct-2007 22:18:34]
Istanbul begins: Archer (5 turns)
Ankara begins: Archer (7 turns)
While attacking in Ottoman territory near Madrid, Swordsman defeats (2.94/6): Barbarian Archer (Prob Victory: 73.6%)
While attacking in Ottoman territory near Madrid, Axeman defeats (5.00/5): Barbarian Warrior (Prob Victory: 100.0%)
Madrid begins: Buddhist Missionary (4 turns)
Edirne finishes: Swordsman
A Village was built near Edirne

IBT:

Turn 126/500 (275 AD) [08-Oct-2007 22:22:45]
Edirne begins: Spearman (12 turns)
A Cottage was built near Madrid
While attacking in Ottoman territory at Madrid, Swordsman defeats (4.32/6): Barbarian Archer (Prob Victory: 98.7%)

IBT:

Turn 127/500 (300 AD) [08-Oct-2007 22:25:38]
Buddhism has spread: Ankara
Ankara begins: Buddhist Temple (20 turns)

IBT:

Turn 128/500 (325 AD) [08-Oct-2007 22:28:07]
A Mine was built near Ankara
Madrid finishes: Buddhist Missionary

IBT:

Turn 129/500 (350 AD) [08-Oct-2007 22:29:35]
Madrid begins: Buddhist Temple (8 turns)
A Cottage was built near Madrid
Tech learned: Monarchy
A Town was built near Edirne

IBT:

Turn 130/500 (375 AD) [08-Oct-2007 22:31:42]
Research begun: Masonry (2 Turns)
 
Don't know, he gave seemingly contradictory information in his last post:

·Imhotep·;6025262 said:
... I will skip myself due to work (everybody loves sunday work :mad: ) and chime in after GreyFox...

First he said "skip" --> which implies Berserks01 should be UP now.

Then he said "chime in after GreyFox" --> which suggested a "swap" rather than a "skip", implying he is UP now (unless of-course "chime in" means something other than playing).

So, i would suggest berserks01 take it , unless Imhotep says otherwise.
 
These were pretty quick ten turns. First of all I built the Academy at our Capital as this will be a major science city in our realm.

72157420ku6.jpg


Speaking of science: Masonry came in, unlocking our uber-aqueducts.

78488992mo6.jpg


Our biggest problem right now is maintenance costs. Therefore I went for CoL next.

13958060hc8.jpg


Fopunded Bursa at the shores of the Great River (which I'd like to call Anduin :D ).

59357335yx8.jpg


The other settler is waiting there with an Archer for ferrying once we have a ship (and can afford it !).

We get another GP in 7 turns. We should decide what to do with him.

12291704cg1.jpg


If it is a Prophet I'd suggest settling him at our Capital (or at Madrid) unless he can bulb a religion.

Once CoL is in we should be in a very strong position. I didn't move our army as this would have caused strike immediately.

Imhotep

Spoiler the Log :


Logging by BUG Mod (BtS v3.02) - New Log Entries
------------------------------------------------
Turn 130/500 (375 AD) [11-Oct-2007 15:53:28]
Ankara grows: 6
A Hamlet was built near Madrid

IBT:
Civics Change: Pacal II(Maya) from 'Despotism' to 'Hereditary Rule'

Turn 131/500 (400 AD) [11-Oct-2007 15:56:13]
A Mine was built near Ankara
Istanbul finishes: Academy
Tech learned: Masonry

IBT:

Turn 132/500 (425 AD) [11-Oct-2007 15:58:18]
Research begun: Code of Laws (14 Turns)
A Mine was built near Madrid

IBT:

Turn 133/500 (450 AD) [11-Oct-2007 15:59:51]
While attacking in Ottoman territory at Madrid, Axeman defeats (4.50/5): Barbarian Warrior (Prob Victory: 100.0%)
Bursa founded
Bursa begins: Granary (60 turns)
Edirne begins: Hammam (34 turns)
Istanbul finishes: Archer
Ankara finishes: Buddhist Temple

IBT:

Turn 134/500 (475 AD) [11-Oct-2007 16:02:47]
Istanbul begins: Hammam (100 turns)
Ankara finishes: Archer
Madrid grows: 5

IBT:
Civics Change: Sitting Bull(Native America) from 'Despotism' to 'Representation'

Turn 135/500 (500 AD) [11-Oct-2007 16:03:59]
Ankara begins: Hammam (25 turns)
A Cottage was built near Madrid
Buddhism has spread: Istanbul
Edirne grows: 4
Edirne finishes: Hammam

IBT:

Turn 136/500 (520 AD) [11-Oct-2007 16:05:28]
A Cottage was built near Ankara
Edirne begins: Walls (8 turns)
Ankara grows: 5

IBT:

Turn 137/500 (540 AD) [11-Oct-2007 16:06:12]
A Cottage was built near Madrid
Edirne grows: 5
Madrid finishes: Buddhist Temple

IBT:

Turn 138/500 (560 AD) [11-Oct-2007 16:06:44]
Madrid begins: Hammam (17 turns)

IBT:

Turn 139/500 (580 AD) [11-Oct-2007 16:09:56]
Buddhism has spread: Edirne
A Village was built near Edirne

IBT:

Turn 140/500 (600 AD) [11-Oct-2007 16:10:21]
A Cottage was built near Madrid

Battle Stats:
Units victorious while attacking : 1
Units victorious while defending : 0
Units defeated while attacking : 0
Units defeated while defending : 0

 
The Roster:

Imhotep >> JUST PLAYED
GreyFox
berserks01 >> UP NOW for 10 turns
Ozbenno >> ON DECK for 10 turns
pindicator
pigswill
tycoonist
 
K. Got it for tomorrow.
 
Hmmm ... we have Hereditary Rule available and we're not switched over? So I switched over. And the red face in Ankara immediately fled the town.

We still have lots of unscouted land, so a scout was ordered up and ready to leave our border for some scouting.

We got a GS, and he can lightbulb Alpha. So I left him at Istanbul.
 

Attachments

I think on my very last turn a city was planted right outside Madrid next to our stack, if I remember correctly.
 
I want to wait and see if he can pop something else once CoL comes in. If not, then I'd do Academy in the capital or at Madrid.
 
I start Hanging Gardens in the capital, just so I'm not building endless troops.

Code of Laws comes in, replaced by Fishing (which is replaced by Sailing). GS still will only bulb Alphabet :mad:

After Sailing, I choose Currency as we can use the markets.

I whip a round of courthouses and a library in Madrid. The GS is sent here for a possible Academy.

So the only real issue arising out of my 10 turns is. What's over here?????



Oh, and what do these gentlemen want?



We should probably move our stack to the copper and make a stand there.

The economy is slowly improving, if there was a decent site over yonder we could settle one more city (settler in Bursa) or even south of Madrid once we can get Dye.

http://forums.civfanatics.com/uploads/88650/DMI_V_AD-1000.CivBeyondSwordSave
 
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