Good catch on Hannibal no having iron. I remedied that with a gift of iron to our ally. We are spiritual, there is no use staying in OR as a majority of our new cities (which are building buildings) aren't Jewish, while those Jewish cities are building troops. A civic change should have been invoked way before this.
Varansi did hold (lost a couple of phants and maces), and we wiped out the Oranje stack next turn. It is no longer in danger. So, it's our turn to show Oranje how an attack (and city capture) should be properly carried out:
Meanwhile, Asoka think he can beg for a tech. Told him to cut his hair first.
Our settling party reached the site, and kicked Asoka one more time in the rear (i.e. we kicked his troops out):
And I get one of the medic elephant (did I mention we shouldn't be stacking medics?) to become a super medic.
Not to be outdone, Oranje flashes his shiny knights around.
Unfortunately for him, we have pikes and we have phants. The knightly pair were un-knighted giving us a new general.
Settled him in Madrid (partly because Madrid has none, partly because Madrid has an academy which will double the 3 beakers from the MI).
Last turns, our troops start marching north again. I know AI has been improved, and they generally would escort their workers. But using a GA as the escort just doesn't seems right
I stopped at the turn we got Gunpowder. Tentatively chosen Chemistry, please feel free to discuss and select teh most appropriate tech instead. Thracian should be easy:
And I suggest we raze this city with a funny name:
William is finally coming to his senses and is willing to give us a whopping 20 gold for peace. Suggest we take his holy city and re-check his offer for burying the hatchet.
If we do get peace, remember to switch back to OR. We are spiritual, let's make the best out of it. We would need a couple of workers more when we do sign peace.
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