Round 2: 2800 BC to 1850 BC (39 Turns)
I began the round by researching Archery. I could have found a city near the horses:
But the thing is, I absolutely
hate all-plain cities, even if it's got some food resources since the city will have a hard time growing past size 4-5. Since Boudica's charismatic, why not try and grow our cities as much as possible? So archery it was. The barbarians were not much of a threat this round -- maybe they will be next round.
I also saw a bug that I had noticed occur again. Look at the foreign diplomacy screen:
Darius I is the worst enemy of...me.
That's not all. When I hovered over Mao's face, it said that he was the worst enemy of Sitting Bull, which we have never met so why should it be displayed? Great, now we've got another protective leader in this game.
(Note that the spoiler info only happens if you access the foreign advisor--simply clicking on Mao's name ingame and hovering over him won't reveal the spoiler info.)
I waited for the capital to grow to size 4 (investing a turn into Stonehenge in the process) and then I built a settler. It would have taken 15 turns, but a chop reduced that.
For those of you who are extreme micro-managers, I switched a citizen from the plains mine to the ivory -- they both provide 4 total food/prod to the settler but the ivory gives an extra commerce.
I finished Archery, went for Wheel instead of Agriculture first. I needed to hook up the pigs and connect my two cities for trade route income.
Not much happened between the previous screenshot and the next other than the fact that I finished The Wheel, and was now researching Agriculture.
The settler was completed soon after, and I started on an archer due in 4 turns. Oh yeah, also revolt to slavery. We might need it sometime.
I founded Vienne.
The build order in that city was Monument (via whip) > Worker
As you can see in that screenshot, there was a barbarian warrior. The next turn, though, he left. Funny, I would have thought the warrior would have attempted to attack the city...maybe there's a strict timeline before barbs enter your cities on immortal?
On another note, Pacal built Stonehenge in 2350 BC. We get nine gold just for attempting to build it for one turn.
After Agriculture, went for Pottery. The archer was done at around the same time, an I started a second settler in the capital (my second city would be producing a worker later to compensate for the lack of a second worker from a capital).
Pottery was done before the second settler was complete and I then researched Writing.
I completed the settler via whip.
As well as a monument from Vienna.
Mao, by the way, has at least three cities by this point and another settler.
In 2125 BC, I FINALLY meet another AI --
Saladin (Protective/Spiritual). What's with this game? I want to play a warmonger's game and I get 3 (maybe more!) protective leaders?!? The good news, though, is that he's bound to be far from me (I met his scout south of Mao) and he's also the founder of Judaism and he and Pacal have -4 towards each other. Both are still cautious, though.
Another wonder was completed in 2075 BC-Darius I completed the Great Wall. Well, that's not good news. All the barbs in the north will be going for me now. By the way, I can now trade resources with Darius I. How come? Neither of us have Writing and I don't have any coastal cities nor the Sailing tech.
City 3 was founded.
That's three cities before 2000 BC. Began a monument there and will of course be completed via whip.
And Darius built his second city here (he only has two cities at this point).
Writing was soon done, and I decided to end the round here.
[To be continued in next post]