1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Do we need the year-counter?

Discussion in 'Civ5 - General Discussions' started by Mitsarakos, Apr 21, 2010.

  1. GlobularFoody

    GlobularFoody Warlord

    Joined:
    Mar 22, 2010
    Messages:
    237
    I agree completely about removal of time victory. There's nothing I hate worse than playing a good game and look up to see "X Turns Left!". That just kills any fun I'm having as I'm never in a hurry when I play Civ, that is for RTS games.

    The date counter means nothing really, just ignore it. There's no way to explain a city taking 500 years to build a granary no matter how hard you try. :) To be accurate the starting date needs to be around 15,000 BC anyway, not sure why they've always stayed at 4000 BC.
     
  2. LDiCesare

    LDiCesare Deity

    Joined:
    Dec 22, 2005
    Messages:
    2,612
    Location:
    France
    I like the year counter. It's more immersive than the turn counter.
     
  3. Disgustipated

    Disgustipated Deity

    Joined:
    Nov 14, 2006
    Messages:
    11,244
    Location:
    Las Vegas
    If you start around 15000 BC it definately will take 500 years to build a granary. :)

    The time system isn't perfect, but I still say it's better than nothing.
     
  4. deanej

    deanej Deity

    Joined:
    Apr 8, 2006
    Messages:
    4,859
    Location:
    New York State
    Why? Because that's when the Sumerian city-states arose.
     
  5. GhostWriter16

    GhostWriter16 Deity

    Joined:
    Apr 11, 2010
    Messages:
    22,753
    Location:
    Wherever my name is posted
    Because the world is about 6,000 years old.
     
  6. rabidveggie

    rabidveggie King

    Joined:
    Apr 4, 2007
    Messages:
    697
    Correct. Once calander hits the year shows up and you find out how far behind you are... I like knowing the year so I can enhance my ego when I'm running over my opponents with tanks by 1600AD.
     
  7. McRoos

    McRoos Warlord

    Joined:
    Nov 13, 2005
    Messages:
    149
    Location:
    Uithoorn Netherlands
    Removing the year counter is not a good idea.
    We all want to know "when we are"...

    Starting the game in 4000 BC makes sence as many of us still believe that Civilization as we know it, started somewhere around that date.
    Anyway, much more evidence is accoumalationg these days, that "Civilization" might have been started much much earlier than anyone might have thought.
    Take the Sumerian King list for example. "Writings" on these stone tables speak about a reign of kings starting from 275000 BC !!!
    According to these tablets, the last one "died" aprox. 1750 BC.
    Is it therefore strange, that some of us, especially in the old days, spoke in a much different way of (living with) the gods, than we do these days ?
    Could it be, that all of the many things we cannot explain today (the massive stone stuctures like the great pyramid and temple like structures build of stone blocks weighing more than 2000 tons in the Andes), are related to some lost civilization ?
    To me, it's a fact, to others it's a myth.
    A myth, like the story of the city of Troje, which was a myth, but has been found in the end !!



    Maybe they should consider skipping the year 2012.....
     
  8. Challs

    Challs Warlord

    Joined:
    Apr 11, 2010
    Messages:
    106
    Location:
    Denmark
    I don´t agree on this. Where´s the feeling on developing a civilization through the ages, the years, without a year counter. It brings realism and a better storytelling. I think if it was removed, it would be included in one of the first mods. Perhaps first timers to civ, would´t mind, but those of us who are used to it in general, will lose a bit portion of entertainment.
     
  9. deanej

    deanej Deity

    Joined:
    Apr 8, 2006
    Messages:
    4,859
    Location:
    New York State
    It depends on the type of player. Some of use like civ because we like the feeling of developing a civ through the ages. Others just want an incredibly advanced version of chess and care only about gameplay.
     
  10. Never

    Never Chieftain

    Joined:
    Apr 25, 2010
    Messages:
    97
    But those structures have been proven to have been built by civilizations that we are aware of. There is some evidence of very ancient civilizations in India i.e. the Hindu Sanskript Texts (which also describe aliens and nuclear bombs), some under-water excavations in India, and things like that but it's likely crap.

    Civizilation almost certainly began in the Fertile Crescent (Northern Middle East), and slowly spread to lands on the same axis (Egypt, Europe, India, China). The majority of crops and wild-stock used in the world, to this day, originated from the Fertile Crescent area (horses, cattle, sheep, pig, wheat, fruits, berries, nuts) and were transported (as well as knowledge of mining and farming) when a mini-Ice Age (which we are still living through) trapped large quantities of water from the atmosphere into the poles, first forcing them to learn how to farm, and then forcing them to move east and west.
     
  11. McRoos

    McRoos Warlord

    Joined:
    Nov 13, 2005
    Messages:
    149
    Location:
    Uithoorn Netherlands
     
  12. Monsterzuma

    Monsterzuma the sly one

    Joined:
    Jun 1, 2008
    Messages:
    2,984
    If there are different game speeds, a year counter would still be useful in comparing the progression of time between said speeds.

    For example, in Civ4, on Normal speed everything happens three times as fast as on Marathon speed, but the date progresses three times as fast aswell. This means that 1AD on both speeds usually has a similar level of development in the empire (actually there are some irregularities such as the unchanged speed of workers that makes Marathon games progress faster in this regard, but the idea works).
     
  13. Afforess

    Afforess The White Wizard

    Joined:
    Jul 31, 2007
    Messages:
    12,239
    Location:
    Austin, Texas
    A year counter just doesn't make sense for . is not a game where time really matters, so much as technological advances. I'm sure we can all remember having Tanks in 1700AD, and thinking, "WTF!".

    -----------
    is the new civ5 icon. [civ5] fails at being a distinguishable icon.
     
  14. RD-BH

    RD-BH Human

    Joined:
    Mar 5, 2009
    Messages:
    818
    Location:
    Formerly: Missouri, USA
    I agree.

    Also,
    --- I like having a date counter.
    --- It adds realism to the passing of time.
    --- Let's face it,
    --- --- this game's unnatural passing of time needs a little realism feel. :crazyeye:

    Well, IMO anyhoo.
     
  15. trickofthehand

    trickofthehand Prince

    Joined:
    Oct 16, 2007
    Messages:
    310
    Are you guys that bored that you have to make threads on the dumbest things imaginable? If you are you're welcome to come over and clean my bathroom.

    Moderator Action: Trolling - warned
    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
     

Share This Page