lindsay40k
Emperor
It's a pretty nifty way to accelerate a Culture win. Ssatellite cities build Temples to enable Cathedrals, give two or three cities a sea of Towns, and can build Wealth to subsidise 100% culture or units to deal with attacks.
Fun fact: A forest preserve in a city's BFC gives happiness even if it "belongs" to another city. Admittedly, that's very marginal, but it's there.
I purposely leave forests intact for this very reason.. do think that lumber mills come too late tho. Pretty sure the romans had sawmills, at least back to 300AD.. mind you, the use of a river was required to turn the waterwheel
And whilst somewhat surplus to requirements on account of the Praetorian, Roman crossbows aren't too anachronistic, either.Spoiler :
I purposely leave forests intact for this very reason.. do think that lumber mills come too late tho. Pretty sure the romans had sawmills, at least back to 300AD.. mind you, the use of a river was required to turn the waterwheel
In that case you keep sitting on (maybe) a few 100 extra hammers without utilizing them early on when it really matters. If you need hammer tiles at the time you have RP you can build workshops. If you need more food you can chain irrigate. If you traded for everything and still need more health there are a number of late game health buildings. You just have no need for lumbermills anymore when they finally become available. But you need those extra hammers badly at the start of the game.I purposely leave forests intact for this very reason.. do think that lumber mills come too late tho. Pretty sure the romans had sawmills, at least back to 300AD.. mind you, the use of a river was required to turn the waterwheel
That would at least be something to consider. However, with Slavery available at BW as well there's always a way to build stuff even after you chopped away everything...Honestly, if lumbermills were available at BW, id still chop at least 90% of them.