If you stick a defensive unit on that forested hill yourself, the AI will move onto an adjacent flat tile instead, even if it could easily kill that unit with its stack. AI is not very smart.
it also depends who you fight. The likes of Ragnar will very often attack even at low odds, while Lincoln will let you sit there unharmed.Not always, I have put a defender on defensive terrain but got killed by the AI (after taking some losses). I think there's some randomness involved.
If you stick a defensive unit on that forested hill yourself, the AI will move onto an adjacent flat tile instead, even if it could easily kill that unit with its stack. AI is not very smart.
There are certainly benefits to overlapping your cities. First, you can share tiles. If a city has three sources of food it can give one to a sister city to help it grow.
By "share tiles," they mean have one city work the tile for a while, then have the other work it for a while. Only one city can work a tile at a time, but you can switch which city works it.
Did they ever fix that game?
Not always, I have put a defender on defensive terrain but got killed by the AI (after taking some losses). I think there's some randomness involved.
meaning, when you settle cities, are you spacing them out so the BFC's aren't overlapping? I try to avoid this as much as possible.. but find myself with an empire with large cultural borders but relatively few cities compared to my IA adversaries who seem to pop down cities every 3 tiles away from each other - but I'm guessing the AI isn't programmed for optimal placement
Any benefits to this? I'm guessing with a few less tiles to work, more citizens can be converted into specialists (as long as there is ample food)
For me, it really depends on what is in the Big Fat Cross (BFC) of the already established city. If a city has more floodplains and bonus food tiles than it can possibly use anytime soon then I'm more likely to settle another city with overlapping tiles. Another situation would be if the established city has more hills than its food supply will support being worked at the time. In that case I'll overlap some of the hills.
Not being able to disband cities, like in CivIII, has taken some getting used to, though. No longer can I create a temporary barracks city within another city's (Zone of Control (cultural boundry/BFC) and disband it when it was no longer needed.
He's referring to the CivIII concept of a barracks city. This a tiny temporary city which you jam in between two permanent ones. The city is generally used exclusively to train units and thus the only building it gets is a barracks. When the permanent cities grow large enough, the barracks city is disbanded and its tiles are given over to them. This strategy has several advantages. Since cities have to be two tiles apart in CivIV and cannot be disbanded, it does not work in this game.Not sure to catch the necessity of disbanding barrack, given it has no maintenance cost like before. Unless you wish a partial return in hammers, that would be an interesting twist in several strategies if that existed.
Pleeeease tell me I'm not the only one who's played the game as long as I have and had NO IDEA you could do this!!
I always just thought any tiles that were 'blacked out' when a new city was settled nearby were gone to the new city forever. I never even thought to click on them to see what happened... oops
That would explain why I've always avoided overlap!
I'll get me coat...
I played civ IV for almost a year before I realized you could switch tiles among cities, and I lurked here for probably 3 months before I figured it out. Although I saw people mentioning it on the forums a couple times, no one ever said specifically how it was done and for some reason I still didn't think it was possible. So you're not the only thick headed one