TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
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- 27,995
The upshot is yes, indeed, the computer players (a.k.a. the AI) are trying to achieve one of the victory conditions.
Side note: in rare instances, a sufficiently large Civ 4 AI will switch to "domination mode", there IS logic for it there. You can occasionally see this on high difficulties if you go to negotiate peace between two AIs and see the hover message "we'd rather win the game, thank you very much"

To what extent this is true varies by Civ game, and even patches/expansions within that title.
For example, the AI didn't have a functional culture victory script in Civ 4 until BTS. After that, it was one of the fastest ways a high-difficulty AI would threaten to win as well. But these sorts of AIs only sort-of "try". Aka in past civ games the AI will pick a victory condition at some point and do things that progress towards it (usually poorly, but at least broadly aligned with victory). However, I have yet to see a Civ AI operate specifically to deny victory to either player or other AI civs...and in fact will sometimes actively throw by intercepting attempts to stop another AI/player winning inadvertently. Its handle on victory vs players' is really glaring in those instances.
Most players would probably not enjoy well-timed AI coalitions designed to stop anybody else from winning, I suspect. Even less so if the AI were truly good at evaluating the game state and executing those coalition attempts. I think Solver is absolutely right about that, and also suspect that a ML AI would probably do it (though likely not against players, who would be too far behind lol).
I have not yet seen evidence that the Civ AI logic effectively pursues victory conditions that require sustained, successful military action.
I think there are a few reasons for this. Top of the list is that it requires the AI to defeat itself militarily, at literally equal skill. Devs haven't really pushed AI tactical capabilities much either, again Solver's almost certainly right that if the AI were really good at it, most of the community would be frustrated/not play.
The other reason is a design inconsistency that has always existed in Civ. Civ offers you many different ways to win...but in reality, none of these victory conditions will work for you if someone rolls up your empire like a blanket and you have no cities. If you can do full conquest of the other Civs, it implies you could win any of the other VCs easily too (though "diplo victory" is more of an inside joke at that point, reminds me of nuking down pop to win "UN victory" in Civ 4). A consistently military dominant nation can not only win reliably, it can deny any other VC to other nations on the way. The mechanics of the game imply that this is a 4x conquest game first and foremost, with empire management/economy secondary.
But that's not the vision the devs had for the game, nor is it the expectation from (most of) the players. Thus I would not expect to see this emphasized in the AI. When you watch how PvP matches usually go, however, they do wind up prioritizing military capability first and foremost, because you can't win if you're conquered, and other humans will do that if they manage it w/o getting knifed themselves.