I was meaning improvements, and I think they should be. Having a PoW / slave camp comes at a cost (the tile where the camp is)... it also becomes harder/additional spot to defend.
Armies will always plunder any city which they have fought for, to a degree. Also, there are very few places where an army is liberating a city (and the populace see it that way as well). Besides that, you could chalk up the loss as collateral damage, or internal pillaging by an oppressed populace.
In ancient times, leaders didn't regularly have the tools to commit genocide. most people would scatter into the wilderness when confronted with a burning army.
I would propose razing cities carry diplomatic consequences with the city's owner in all eras, and a happiness hit to your empire per razed city in post-Medieval eras (to represent a more "enlightened" populace and the increased flow of information with the invention of the printing press).
I would prefer to increase diplomatic consequences in post-Medieval eras "(to represent a more "enlightened" populace and the increased flow of information with the invention of the printing press)", and to introduce a happiness hit per razed city in post-Industrial eras (to represent a more "anti-genocide" public opinion and the increased flow of mass media).
I'd have there be a penalty for razing medium-sized (say, size 6 and above?) cities. Anything smaller you could classify as settlements, and given the AI's tendency to send settlers halfway across the continent to settle next to your capital, I'd be hesitant to penalize razing all cities.
An alternative would be basing the razing penalty on how many turns ago that city was settled.
I'd have there be a penalty for razing medium-sized (say, size 6 and above?) cities. Anything smaller you could classify as settlements, and given the AI's tendency to send settlers halfway across the continent to settle next to your capital, I'd be hesitant to penalize razing all cities.
An alternative would be basing the razing penalty on how many turns ago that city was settled.
That's a good point; penalising city razing effectively encourages city spamming. Maybe the penalties could just be ever increasing. It would make sense for them to be proportional.
I voted no because most of the cities I raze--and I do so rarely and almost always go the puppet/courthouse/annex route, even though I play on immortal--are the result of ICS.
If there wasn't this ridiculous settler spam going on, like cockroaches infesting every free tile, I might be more sympathetic. As it is, I already put myself at a large disadvantage on immortal by going the full annex route whenever possible.
But trying to demonize the razing of ICS-generated city spam in human turns (genocide, lol) doesn't cut it for me.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.