Netherlands, 1924 (1700AD), Monarch/Normal, normalized score: 5793
uhm...I mean:
the last 30 years or so I only let my cities grow and expanded a little. again I reached the territory-goal a lot sooner than the population one as I was too afraid of a low stability.
Initial strategy (1700AD-scenario):
- employ 4 merchant specialists in Amsterdam, research Economics, switch to Slavery/Secularism on the first turn, meet Congo with your South African Ship. Buy all the slaves. Use 1-2 to scout Europe (Sweden/Poland will sell you Military Tradition for Rifling, take it)
- sign defensive contract with Germany and France or England
- load all troops in Amsterdam into 2 Ships and set sail for the Caribbean, load 2 Riflemen into a ship to attack Manila.
- with your first Great Merchant and 3-5 turns of research you can bulb Economics (for another Great Merchant that you can settle some time before 1745)
- Conquer Manila, San Juan (UHV2 achieved, can be done on turn 3-4), and either Monterey (if going for UHV) or Ciudad de Guatemala (your very own Panama channel, also: city doesn't flip to Mexico or Colombia)
- build Trading Company, take the troop option, conquer Indonesia and use the troops to conquer/vasallize Japan and/or China.
you'll get lots of great people in Amsterdam, try to obtain a great spy (to use either against Germany or France, I stole Nationalism and one more tech from France for 1 Great Spy). Build the Liberty Statue and switch to Autocracy (lots and lots of drafted troops) and maybe Levies (prevent growth)
expand/conquer while researching. I like Flight as a last tech since it allows for rapid troop deployments and also settler-"throwing".
my last stability check (screen from final turn):
(but that hasn't been updated for a few turns as I no longer researched and was in a golden age for the last 10 turns or so anyway)