Civilization: Poland
Victory Type: Historical
Scenario: 600 AD
Version: 1.13 (no Git)
Score (normalized): 7530, Ivan the Terrible
Difficulty: Regent
Gamespeed: Normal
Victory Date: t80, 1400 AD
Game Save:
View attachment Sobieski (Publicola) AD-1400 Turn 261 -earliest.CivBeyondSwordSave
With all the back-and-forth above over the Poland UHV, I decided to try my hand at it. My starting position was amazingly lucky. I'm pretty sure the Russians had tried to attack Kiev the turn before -- they failed, but they'd wounded the city's sole defending longbowman so much that I could take the city without casualties by the end of the third turn. The same was true for Rome as well -- attacks by either France or Germany had lured the city's longbowmen out of the gates, allowing me to finish them off with ease and leaving the city defended only by catapults. Buda's defenders, meanwhile, (a swordsman and axeman) were no match for my crossbowmen, so by the end of the 10th turn or so I was firmly in control of the entire territory I needed to win.
I planted my first city at Krakow, and sent my second up to Riga (though foolishly I didn't settle next to the cow, and my start was otherwise so absurdly lucky I didn't want to risk it with a restart). I sent my starting workers to develop the cow, then split them up -- one to do Kiev's pig, one for Krakow's wheat, and the last for Kiev's deer. I also got two workers from Rome, who I moved into position to develop the other cities. Unlike those before me, it wasn't Kiev that proved most challenging -- partly because Riga couldn't grab the cow, it had the hardest time building the infrastructure (Sejmiks et al) to keep growing. Still, I reached 12 population in all cities in plenty of time.
One other thing that helped was changing my civics at the beginning to 'Absolutism' and 'Mercenaries' -- Krakow with +40% production is a beast, and switching out of 'Levy Armies' enabled it to build troops for happiness without stalling its own growth.
My tech path was to start with Philosophy and head straight for Liberalism. I built a library in Rome (finished 3 turns after it recovered from anarchy), then ignored the city's growth so I could plow everything into getting a Great Scientist. Once I got Philosophy, I switched to 'Scholasticism' in hopes of grabbing a second one. I succeeded; my first popped Education, giving me an early start on Liberalism, while my second scientist popped Printing Press. The next turn, I discovered Liberalism, which was used to pop Music, enabling my final push to build Cathedrals. It was only at this point that I chopped a few forests, to accelerate their construction. Along the way I also managed to trade for Compass, Guilds and (on my last turn before UHV) Engineering.
While I waited for techs and Great People, my other big push involved conquest! By the time I seized Rome, it was about time for the Seljuk invasion. Now, Seljuk stacks of doom are terrifying, but you can ambush them pretty effectively as long as you hide in Constantinople or another city, leaving the Byzantine defenders to mop up the damage. The real advantage of the Seljuks is that they conquer quickly but leave their new cities mostly undefended until the longbowmen can get there. This was actually an easy exploit for diplomatic goodwill -- sweep in, take the undefended city, and instead of liberating it back to the Byzantines or Arabs, gift it to one of the other European powers and they'll like you enough that you won't have to worry about a war on the home front (just avoid anyone who is "Worst Enemy of").
Even better, when the Seljuks swept back to recapture Baghdad, my Knight was powerful enough (promoted with a Great General) that the Seljuks were too weak to hold it, so I was able to hold onto Baghdad. I did the same for Damascus, though I gifted that to France so I could use it as a refuge while attacking my real target: Jerusalem. Let's put it this way: Catholic shrine + Temple of Solomon = big
, big enough to fund my research at a full 100% for the duration of the game. My GG-led Knight was powerful enough to go toe-to-toe for a few roundswith the fully-fortified Arab longbowmen, but the heroics turned out to be unnecessary; the Seljuk/Polish conquest of their core left them too weak to survive, so they collapsed and I rampaged through the independent states left in their wake. That let me to pick up Jerusalem, Alexandria, and Cairo.
I probably could have boosted my score a bit with a few decisions -- I was one turn away from conquering Mecca with its shrine, but a bigger change would have been to use Liberalism to 'pop' Optics, build a Caravel, and get the conqueror events for the New World cities and population points. Or just give myself a few extra turns to build wonders like Sistine Chapel or Leaning Tower. But I'd decided early on to treat this game as a speed-run and go for the earliest possible victory.