DoC Domination Challenge

From what I understand of the mechanics, every three turns, there is a check for whether your economy is larger over the recent three turns compared to the previous three turns. If you have grown your economy since the last set of turns, economic stability goes up. If you have stagnated or gone backwards, stability goes down.

Be sure to keep adding to your worked tiles slowly over time. Cottages are best for this. It helps your economic stability to build some early farms on grassland/river tiles and then later convert the farm to a cottage.

BTW, economy doesn't mean gold per turn. It is commerce (and hammers I think). You can run a gold deficit and still have an increasing economy compared to the previous check.
 
Progressively expand and build commerce buildings with your spare cash to get the cities up and running quickly. Try to allow for continual, long term growth as well as short term rewards. Rush factories, courthouses, banks, forges, etc. Custom Houses are also great, and cottage improvements are helpful, as the good sir above said. Also, don't forget to trade resources with other civs, as that influences stability. Try and get ones for corporations that you have in abundance: a single coal resource can get you four other resources, easy.
 
I rolled a 3000BC start and sent all my longbows together with a pair of mercs to Italy from the start and they took barbarian Rome and later Greece. I also sent one settler to Durban together with a merc crossbow. After that it was intense teching and settler building. I got TC-troops in 15th century as muskets, but upgraded them to Redcoats before invading Mughals. I vassalised Spain, France, Poland, Aztecs and Incas.

The British Empire and vassals:

Spoiler :
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The Development of the World:

Spoiler :
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Other pics:

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Thanks. In the end stability plummited, because of the massive land grabbing, but that can be coped with the Resettlement civic.
 
The first priority is to take Italy, which succeeded fairly well, after that came Balkans, Greece and Constatinople. The Ottomans aren't a problem, if they move their stack towards Middle East before the flip, which happened now. I sent two Knights after their stack to pillage the roads before being disbanded. After that you can keep Constatinople guardless and move in the Knights when the Ottomans get close. You might need to disband few more knights before the flipping is over though.

Anyways, after Military Tradition, I invaded Russia and they capitulated after losing two cities and having Moscow pretty much defenceless. After that I collected the conquerors, vassalised Incas and settled the New World. I also completed 2/3 UHVs for the GA by vassalising Vikings and capitulating Portugal. Then I just waited for the culture to cover enough land for the win.

The Development of the World:

Spoiler :
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The Holy Roman Empire and vassals:

Spoiler :
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Other pics:

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Monarch/Normal
Date: 1862 AD
Score: 9467


This wasn't easy. My first two attempts failed because I went for the domination push too soon. Third time lucky.

Capital choice is a no-brainer, Jabuuti is the only option, 1E of the start tile. Whilst walking to this location, I chose to reject Slavery and revolted back to Tribalism. No need for any Slave Revolts. The second settler founds Muqdisho on the Horse, within reach of the Crab.

First tech to research is obviously Theology. With the right trade routes, especially to the east, which allows 100% research all the way to Christianity, and some switching of production to Research once the terrain in the core area is improved with Mines and Plantations, Christianity can be founded around Turn 156. In the mean time, lots of tech trading is the key. With my starting techs, I got Alphabet + Iron Working from Greece, Agriculture from Egypt, Mathematics from Carthage, Currency from India and Calendar from China.

After switching to Christianity, I expanded south to found Zanzibar 2S of the Gems and Gondar on the Gold. I also built a Settler with some escorts and headed for Carthage to wait until three turns after the Moors spawn and then founded my fifth city (Yeha). Along the way, there was time to build the Apostolic Palace just before the Arabian spawn, but I lost the 2nd UHV condition (3x Incense) because I chose to disband San'a. Just after the Khmer spawn, they triggered an event which spread Buddhism to foreign cities, including my capital. This allowed me to also build the various Buddhist wonders along the way. If it's one thing that Ethiopia has access to in abundance, it is hammers.

Once the main infrastructure was built in my cities, I started to expand my military to include about 5-6 Trebuchets. The useless little Native city which spawns in Mozambique doesn't do much before it is swamped by superior culture, but it does provide excellent target practice for siege weapons. With 3 rubbish defenders inside the city, I was able to promote all of my Trebuchets to triple city-raider status in about 800AD.

I waited until the Seljuks had spawned and distracted the Arabian troops before declaring war and seizing Mecca. Arabia collapsed fairly quickly thereafter, and I pushed on to also capture Jerusalem with the very important Temple of Solomon. Although Jerusalem is a crappy city in itself, the Temple of Solomon combined with both the Christian and Muslim holy cities, and also later the Protestant holy city too, means massive wealth production until the Temple is eventually made obsolete. Spiral Minaret is just gravy too. The first 3 great people were all Great Prophets, which isn't hard to achieve with a few priest specialists as most of the early Great People points available from wonders are also Prophet points. Once the Temple of Solomon is redundant, I gave eventually away Jerusalem to Persia. But I had amassed over 5,000 gold at 100% science all the way to this point.

Circumnavigation was fairly easy to achieve long before anyone else. I was finishing learning Astonomy at about the time that other civs started to build their first Caravels. In 1390, I triggerd 3x conquerors events by meeting the Maya, Aztecs and Inca on the same turn. I conquered the Mayans, razing their capital but keeping Chichen Itza and their western city near the Stone. Without capturing any Aztec or Incan cities, I killed some of their units but then settled for peace and withdrew my troops out of their territory for a bit. Both Aztec and Inca eventually peace-vassalized to me, after which I gifted the ex-Mayan cities to Aztecs and Tucume to Inca.

England was also a lucky peace-vassal at about this time. They were fairly backward, not having conquered Ireland and getting harassed by the Vikings in the north a bit. I gifted England a few techs, but otherwise left them to their own devices for most of the game. They eventually managed to settle almost all of Australia and New Zealand, as well as the eastern seabord of North America plus Toronto and Vancouver. France also peace vassalised to me not long after England did. They would eventually settle most of Canada and also conquered all five of the various independent cities in Egypt, once the Mamluks eventually collapsed. After gifting away Jerusalem, I settled New Orleans and Chicago but then stayed on 8 cities for quite some time. I eventually added Denver as my ninth city in about 1600 and eliminated Kongo, capturing and keeping their capital as my tenth city.

Portugal declared war on me with their trading company event, triggering a bunch of Trebuchets and Crossbows near Mbanza Kongo. My Riflemen made short work of them though, and when I walked my expert Trebuchets up to Lisbon and pounded the life out of the defenders, Portugal eventually capitulated when they were down to their last defender in the capital. As my vassal, they would later settle Brazil to add to their holdings in Macao and Ceylon, and once the Moors collapsed they also conquered Morocco and founded that useless city in Western Sahara.

From this point until the American spawn, I ferried my conqueror troops back to the Old World and used them to gain promotions from the various Independent cities around the world. During this time, Turkey declared war on me which was very short-lived but also helped to give my troops some more promotions. Without actually capturing any Turkish cities, I destroyed several waves of their troops and then sued for peace, which ended up lasting until the end of the game. After the Turkish war, I also declared war on Netherlands, destroyed most of their defenders in Amsterdam and let my rifle-toting vassals conquer their capital (France) and also their colonies in Australia (England). America also provided some valueable experience, but they declared war on flipping my English vassal's cities of Boston and New York and their war of Independence was very short-lived.

The real threat was always Spain. They were 2nd in tech for most of the game and had control of Italy minus Venice, Argentina, Venezuela and Philipines. Spain's vassals were China, Korea and Indonesia and Austria. I waited until I had Christo Redentor, Tanks, Airports and Destroyers before unleashing my troops on Spain. Within about 6 turns, I had captured all of their European cities, Venezuela and Argentina. I used 3x Great Artists to quickly resolve the civil disorder and pop borders in key South American cities and finally reached the Domination land threshold in 1862.

I had quite a few Great People kicking around in my capital at the end that I had never used, which was a bit of a waste in hindsight. But I was worried about needing to launch repeated Golden Ages near the end, probably a little more worried than I should have been.

This was a nice little bonus just after founding Christianity:
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Overview of world history:
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Nicely done! I enjoy the stability weak civ's domination games the most, because you have play them with extra care. :D
 


I beat neither the target time nor the target score for Turkey,
but I felt like it was worth sharing anyway.

The start was a double-edged sword.
3000BC, Monarch, Normal, per usual.
The first time I ran the start I failed, but was really tempted to go back considering my immediate vicinity held 4 Shrines, 2 of them, the Catholic & Zoroastrian Shrines in Jerusalem.
The other two were Orthodox (in Istanbul) and Islam (in Mecca). So with that kind of start, how could it be so bad?

Super Spain.

As I later found out, they had both TGL (in Rome) & Sankore (in Cordoba), and by the 1400s, they already had Conquistadors and were attacking Aztecs and Incas.
I was bogged down in a heavy war with them and France so I was forced to spend quite a bit of Gold on Mercenaries;
Spain had a continental stack of 30+ units and after HRE (who capitulated to me after a war caused by their Anatolian cities flipping to me)
collapsed, I had to divert all my attention to Spain (and France).
Vassals that I had over the course of the game that collapsed were Mali, HRE & Poland.
By the end of the game, my vassals were Egypt, Kongo, France (capitulated), Indonesia & Japan.
I think sometimes I get a little frustrated when I can't get a biggie (Russia or China) to vassalize or capitulate.
The first time around when I ran this start, I tried switching to Pantheon and beelining Astro to try to get Russia to vassalize to me,
but they were too powerful and I found out that I had to get rid of Spain no matter what.
At the end of the game, I had to bum-rush Russia and their vassal Iran to meet both the land and population requirement.
It was painful as hell considering they teched very well this game and got Cossacks, which were painful despite having Infantries.
I fought Russia on three fronts, one on the Iranian front, one on the Eastern front, and surprisingly, one in China since
super China collapsed and the Mughals, Russia and I moved in to pick up the pieces.
I got lucky and demolished Russia's main stack in China with only six units, a feat I can't believe I did, when I look back at it (it involved quite a bit of hit-and-run).

I got a little close though, so perhaps I'll try running a different start.
600 AD might not be a bad idea.
I might not have to worry about crazy powerful Europeans on TGL+Sankore steroids next time around.

Also, hilariously, England capitulated to the Mughals.
 
The easiest way to get Russia as vassal is to capitulate them with Knights or Cuirassiers, before they get really strong, the down side is that they might collapse in the process and liberating the conquered cities back to them hurts your stability more early, since you most likely have only ~10 cities. Oh, and you should have taken Rome for the GLH asap. Mughals are OP.

Nice victory though. :)
 
I still have the first save and can retry.
Maybe going after Rome first would be a good idea.
Problem is, I have to take on HRE & France (Turin blocks my path) as well, unless I can OB France somehow.

Leaving 3 Shrines alone to do that though feels awful.
I've been able to vassalize Russia some of the time, but usually when it's had bad luck sending out Settlers.
 
Well it is hard to judge the big picture without knowing the situation in the Middle East, but going through Jerusalem to Mecca shouldn't be too difficult, if the Arabs are dead.
 
Well it is hard to judge the big picture without knowing the situation in the Middle East, but going through Jerusalem to Mecca shouldn't be too difficult, if the Arabs are dead.

Yeah, they aren't.

I'm going through right now and I just captured Rome though.

Spain already had Conquistadors by mid 1300s though.
We'll see if Round 3 goes any better.

EDIT:



Nope. I'll shelve this for now. A 4 Shrine start :(
 
Yeah, it seems that the start isn't that good after all, unless you could collapse Arabia really quickly. Superstrong AIs tend to ruin early dominations, since taking them down demands to much resources.

I have recently finished new records for Byzantium, America and Persia, but haven't have time to post them due to my lazyness, but I'll probably get on with it tomorrow.
 
Looking forward to seeing a Mexico domination victory.
 
Yeah, it seems that the start isn't that good after all, unless you could collapse Arabia really quickly. Superstrong AIs tend to ruin early dominations, since taking them down demands to much resources.

I have recently finished new records for Byzantium, America and Persia, but haven't have time to post them due to my lazyness, but I'll probably get on with it tomorrow.

Oh no doubt.

I did win, from the first game I posted, but because of the super-Spanish,
there was no way I could've beat your record on time.
 
In a 3000BC start you have a lot more turns to prepare for the Arabs, so I took that. The flip was ok, as I could raze few cities like Sur and Diospolis Megale (I flipped Heliopolis) to make room for my core cities. I also took Italy asap. Then I handled the Arabs quite easily and after that the Seljuks. Russia vassalised first and then I fought off the Ottomans. Other vassals were Spain, France, Aztecs and Incas. I fed Russia with settlers and they managed to grab lots of land. I also gave Spain and France Astronomy really early, so that they would settle the New World, but they were quite lousy at that.

The developmen tof the World:

Spoiler :
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The Byzantine Empire and vassals:

Spoiler :
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Other pics:

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I settled Sirajis on the coast and sent six units to China, while the rest took Mesopotamia. Changan was succesfully taken and Kaifeng razed. A while after China collapsed and I took the remnants. In Wset I continued all the way to Rome in order to prevent the Byzantium spawn. India was my vassal but they collapsed, so I capitulated my old enemy Tamils. Other vassals were to be Russia, Arabia, England and Khmer.

The development of the World:

Spoiler :
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The Persian Empire:

Spoiler :
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Other stuff (54% of the pop and the Silk Route was awesome:D):

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I settled Sirajis on the coast and sent six units to China, while the rest took Mesopotamia. Changan was succesfully taken and Kaifeng razed. A while after China collapsed and I took the remnants. In Wset I continued all the way to Rome in order to prevent the Byzantium spawn. India was my vassal but they collapsed, so I capitulated my old enemy Tamils. Other vassals were to be Russia, Arabia, England and Khmer.
Spoiler :

The development of the World:

Spoiler :
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The Persian Empire:

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Other stuff (54% of the pop and the Silk Route was awesome:D):

Spoiler :
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Nice, I see someone else sees the logic in taking China way before India for domination. I've never managed so early though, maybe because I insist of prosyletising Zorastrianism and building the Zartusht wonders I added in.
 
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