DOCTRINE: Simulationism

Well, given that the generals have been consistently opposed to theocratic parties for more or less six decades, it's not really realistic to let that go through. It could just be preference, but I prefer seeing an NES run sensibly rather than with absolute freedom.
 
In your oppinion this is the way a theocratic revolution in Iran would go. Perhaps if I wrote a story depicting how the revolution happens, it SHOULD go as per the story. Hence, the NES idea. Such as, my theocratic guy (Let's name him "Balls") makes an alliance with the generals, and they allow him to go through with the revolution, and they quickly consolidate the nukes for themselves. A majority of the people in Pakistan probably wouldn't be too opposed to a theocracy in their country.

Were we playing a simulationist NES, what is to be done in this situation? Void the story, because you, as mod, believe that this story isn't realistic? That destroys stimulation to write further stories, and really peeves off the player.
A majority of the people in Pakistan wouldn't be too opposed to a theocracy?...uh...whut...

I think that it's a legitimate concern that it 'destroys stimulation', but look at it from another point of view. Say the player is the king of Poland-Lithuania during the 17th century, and wants to get rid of that annoying Sejm and actually push real policies through. So what he does is write a story talking about how troops loyal to the King march in and dispose of the nobles, and how he's created a more centralized monarchy. That is playing as a God on a tremendous scale. There's a bloody good reason that the King couldn't do that and get away with it. If a player writes such a thing into his orders, I'd be fine with it, running a Simulationist NES. But I would definitely have a civil war begin, because noble privileges can't just be wiped out without them trying to do something about it. There would also be consequences in the governments of neighboring states like Russia, Prussia, Sweden, and the Habsburg Empire if they were just standing idly by refusing to take advantage of this glorious opportunity sitting in front of their faces...perhaps some runaway military commanders or palace conspiracies... You can't just erase real-world difficulties via a story. Unless you do a bloody good job of explaining your reasons for why something should occur - which is why self-justification ought to be a part of orders in a Simulationist NES, and a reason for me coming out in favor of describing all diplomacy to the mod in orders - and have sufficient grounds for being able to argue the plausibility of something, the mod should respond to your plans with the appropriate consequences. I have no interest in seeing NESes in which, for example, an imperial North African state based on trade develops a xenophobic protonationalistic empire cult and magically manages to gain a citizen army despite the massive socioeconomic factors militating against same. It's ridiculous, it's not a reasonable proposition for alternate history, and it's too arbitrary to allow into a NES.

In the case of your Pakistan example, the characterization 'theocratic' and 'Iran-style' is pretty vague, IMHO; Pakistan is already to an extent a heavily Islamized polity in terms of law, at least as compared to, say, the United States. There really aren't any high-level clerics like there were in Iran to try to take the reins there, too...and the military would be heavily against such a move, and the military basically controls Pakistani politics. So in your story, 'making an alliance with the generals' would be treated as playing God on the part of the player, because there's no guarantee that that's how the military in Pakistan would act at all. Perhaps the support of some of the higher military leadership could be coerced into a loose agreement, but it would be a minority, and a civil war would erupt if this Islamist revolution of yours were pushed very far. A civil war which, IMHO, your theocratic ruler would be unlikely to win. In addition, groups would emerge within India, the United States, possibly Iran (given the relations between them and Pakistan), Russia, and China at the very least pushing for some kind of an intervention, with attendant political consequences if they are ignored. So, essentially, the player would be allowed to go through their plan, but it would have the consequence not of establishing a 'theocracy' in Pakistan but of initiating at the very least civil war and at most global thermonuclear war.
 
I believe that if the sejm were to be eredicated via story, it should be viable and should hold up. You are the storyteller of your country, and noone, not even the mod, should destroy your privilages as such.

That being said, say you as god-mod mod-blocked the story. I then write a story about how the Sejm and myself had become best friends and had no problems with eachother, and ennacting the policies that strengthenned both kingdoms into one. This is especially true, since the sejm was impotent and had no heir(I, as storyteller of Poland-Lithuania says so) and the Sejm wants to see his country stay stable, and not go through civil war.

But perhaps you would mod-block that, too? Or is this viable? See, everything can and should be changed via story. Everything can be made realistic via story. That's what NES has always been about. Funny that people don't see it so any longer.
 
I believe that if the sejm were to be eredicated via story, it should be viable and should hold up. You are the storyteller of your country, and noone, not even the mod, should destroy your privilages as such.

That being said, say you as god-mod mod-blocked the story. I then write a story about how the Sejm and myself had become best friends and had no problems with eachother, and ennacting the policies that strengthenned both kingdoms into one. This is especially true, since the sejm was impotent and had no heir(I, as storyteller of Poland-Lithuania says so) and the Sejm wants to see his country stay stable, and not go through civil war.

But perhaps you would mod-block that, too? Or is this viable? See, everything can and should be changed via story. Everything can be made realistic via story. That's what NES has always been about. Funny that people don't see it so any longer.

You should probably have at least wiki'd what the Sejm was before attempting this counter-thought experiment.
 
A very specific situation for hereditary monarchies: Would a Simulationist mod allow the customization of children by the player? How will that be handled?

...

SEJM DOOD 1: "Oh man, why must I be so unlucky?"
SEJM DOOD 2: "You too?"
SEJM DOOD 1: "Yeah."
SEJM DOOD 3: "It's the King I tell you; he probably had us poisoned!"
SEJM DOOD 2: "Or cursed!"
SEJM DOOD 1: "The King, he must be a witch!"
SEJM DOODS: "Burn the witch!"
 
A very specific situation for hereditary monarchies: Would a Simulationist mod allow the customization of children by the player? How will that be handled?

...

SEJM DOOD 1: "Oh man, why must I be so unlucky?"
SEJM DOOD 2: "You too?"
SEJM DOOD 1: "Yeah."
SEJM DOOD 3: "It's the King I tell you; he probably had us poisoned!"
SEJM DOOD 2: "Or cursed!"
SEJM DOOD 1: "The King, he must be a witch!"
SEJM DOODS: "Burn the witch!"

"Your king has 1d8-3 sons and 1d8-3 daughters. Bow chikka wow wow" ;)
 
A roll of the dice isn't realistic! There has to be some mathmatical formula that involves the potency rating of both the male and the female parties involved, and then the mod has to decide (Because he's the one making the calls on "realism") what the baby's sex is when they are produced.
 
Roll the dice for what sex the baby is or flip a coin even. You really don't need a complex math equation for that, because it is rather random and the slightly increase chance of having a boy or a girl (i don't know the exact statistics) is irrelevant due to its small discrepency.
 
Well, you could do what NES has always been about. And the player could write a story depicting his own damn ruler, and his own ruler's children or lack thereof, so that the player can actually have more to do than send orders on time.
 
Retroactive deletion.
 
Personally I find the very idea of Symphony D offensive.

But really I prefer the middle ground on that little graph we had a while back, its better then going completly in the direction of one extreme.

Opinion, etc what have you's \/
thought I'd chip in, all the cool kids are doing it and north king
 
It's between 50:50 and 49:51, male:female. There is a very slight preponderance towards more women. A coin toss, assuming a fair coin, is actually a really good approximation.

Actually closer to something like 51:49 male:female, we're born more often, but we die younger.

Funny facts ;)
 
Back
Top Bottom