drkodos
Emperor
DynamicSpirit said:I think you'll find the hammers aren't real hammers either.![]()
There is no spoon?

DynamicSpirit said:I think you'll find the hammers aren't real hammers either.![]()
Murky said:They are a good mid to late game production boost without sacrificing the health bonus of forest. I like to keep 4 or more forest around for Lumbermills in some cities so they can grow to a large size without needing a lot of health bonuses.
refardeon said:Remeber there is another reason to chop the trees: the big defence bonus units gain while on a forest tile. That can be a huge advantage for any attacker - if his troops are in the forest, you'll have a much harder time destroying them. This is particulary annoying (and dangerous in the early game!) while playing a multiplayer game, and for that reason I usually chop at least the woods adjacent to the city. Most of the time, the rest of the X is chopped aswell.
DynamicSpirit said:That's an interesting point. I can certainly see that being a significant factor in MP games, where I guess it's very likely a human player will be attacking you, and using pretty intelligent battle tactics. (I don't really play MP myself).
DynamicSpirit said:I'm not totally clear how the balance works out because on the one hand, your opponent gets the defence bonus, but then if you want to move your troops out to meet the opponent, you get that defence bonus too.
DynamicSpirit said:And the forests slow down your opponent's mounted units and tanks (but without slowing you down, if you have roads on them, and assuming they're within your borders), and I'm not sure if the forests can reduce your opponent's visibility too? (Does the 2-square view from hills get obscured by forests?)
DynamicSpirit said:If I've mentally marked a city as a commerce centre then I do chop forests there - usually not immediately, I try to wait until either I'm building a wonder that I want built quickly, or I'm building something that I get a big production bonus on to maximize the chopping hammers.
VoiceOfUnreason said:I haven't managed to persuade myself that the latter makes a difference.
Suppose your are chopping at a city that produces 5 hammers per turn. Chopping a 20 hammer forrest produces four turns worth of hammers.
If you wait until you are building something with a bonus, then you get 40 hammers out of the forrest. Of course, while producing this building, the city is generating 10 hammers a turn, so your chop is still giving you four turns worth of hammers.
Andrei_V said:You have a 50% advantage, though, if you chop after Math.
That's true, if you invest in a really really important thing.malekithe said:Except for the fact that early turns are valued higher than later turns.
Build more cottages instead of chopping.malekithe said:A bit of a paradox: what if by chopping a library you would get math a few turns sooner?