Must be some of kind of an elixir that causes that type of a response from an AI.The Gold draught paralyzes the AI in the early game.
Must be some of kind of an elixir that causes that type of a response from an AI.The Gold draught paralyzes the AI in the early game.
I don't know the source, but this might explain some of it too: http://www.reddit.com/r/civ/comments/1i1q7l/keeping_one_ai_city_alive_no_longer_spares_you/
The earlier you declare war, the stiffer the warmonger penalty, and likewise for declaring on a smaller civ. It might be the case that the AI doesn't want to screw its diplomatic relations in the future by attacking you early on.
I guess firaxis can't win either way. First, people whine about mean AI declaring war on you and now that they become more docile, people still complain. Civ is a war game and there should always be wars somewhere, not necessary involving you. There is nothing worse than passive opponents that are not playing aggressive to win (any victories).
I never complained about the previous constant AI-aggressiveness. Playing under the threat of super-powered AI invasions was by and far the main thrill of this game for me. Where is my dear friend Siam now? Where are his elephants, who so joyfully mangled my pikemen into bits? No more tension. No more blood. No more elephants' roar as they topple over. This is a travesty. BNW is not CiV.
I remember very early in a vanilla game, I had Siam attack me with those Elephants. I really didn't like how they simply swiped my units away. I have since learned how to deal with them, if they come again.
Ah, I see, we've just switched which portion of the player base is moaning...
This makes sense to me.Ah, I see, we've just switched which portion of the player base is moaning...
...the AI [is] more active on pursuing early wonders which also contributes to their lack of early army.
Only those civs who ignore early wonders and favor early conquest (Assyria, Zulu, Huns) seem to be prone to attack relative early.
The AI now, warmongers apart, seem to pursue other victory conditions more actively and not rely on war alone.
There is nothing that have to be fixed in this game expansion.
Just play more. Stop whining.
Stop just being passive and wait for AI to early attack you so you can defeat them and remove from the game. AI just become smarter (as all asked for), it will not commit suicide just so you would be happy to have some early fight and easy conquest.
And if you want to warmonger, attack AI yourself, where is the problem?
Personally, now after completed five games (all on Prince difficulty -four win and one lost) I do not see AI being more peaceful, just more smart decision making. The one I lost is with Venice, being conquered by Songhai in early renaissance (I actually just stopped playing turn before I got beaten, I can not have lost on my resume
Seriously, why is everybody complaining about the lack of aggressiveness early in the game? I think it's ok. It let you concentrate in other things and not in controlling a crazy warmongering civ... Want a war? START IT!!!
I've played a total of two Shoshone games now, about 8 hours of playtime each. In both games (Emperor difficulty) no wars were declared until well after turn 135. In my second game, I was put right next to Alexander and he never declared on me....EVER. The entire world was one peaceful happy place for me to coast to a cultural victory or declare on others at my leisure. That never happened in any pre BNW game. My build orders, at least so far, may not include any military units until after turn 100 now.
Another problem with the AI seems to be with their military. Before they always had a fairly large force, and now many leaders don't even upgrade their troops. I popped 6 Foreign Legion in the Freedom Tree, and marched them straight to Mongolia.....still sporting catapults and spearman....and he wasn't that far behind in tech.
Anyone else observe this or outlier?