Nicol.Bolas
King
Dog Soldier is a UU, that actually makes you weaker.
Don´t bee fooled by thinking that he is extra strong vs melee. It´s a lie and simple maths.
The bonus vs. melee vs regular axemen is miniscule and costs are great:
converted strenghts vs melee:
axemen:
5 + (0,5*5) = 7,5
dog soldier
4 + (1 * 4) = 8
wow just a 0,5 bonus in the end
( whooping 6,6% bonus (repeating of course))
but at what cost?
dog soldier has these maluses compared to axeman:
-20% vs archers, mounted, artillery and all other units except melee
-40% vs chairots
the archer malus would be pretty horrible by itself, since you are guaranteed to almost only fight that unit
so how is that balanced at all, especially since that dog fighter just didn´t take over barb archer city, which will cause massive snowball (taken by runaway civ)
all these maluses and bonuses get even worse relatively to axemen, with each promotion or opponents bonus
it´s just freaking horrible. now I understand why Sitting Bull always does badly, everything about this leader and civ is underpowered.
no need for copper or iron is pretty miniscule. I have yet to be in this situation among over 100 games in various maps and difficulties.
civ4 has generally too many resources, there might as well be none in the whole game
the only way to make up fopr this are the archery units: consider this:
(giving the archechs drill is bad play)
archer straight out can have:
drill 1 + combat 1 + cover/shock or
drill 1 + cover + shock
eventually you can have 4 prom crossbows out of the production (totem+barracks+ both civics)
Don´t bee fooled by thinking that he is extra strong vs melee. It´s a lie and simple maths.
The bonus vs. melee vs regular axemen is miniscule and costs are great:
converted strenghts vs melee:
axemen:
5 + (0,5*5) = 7,5
dog soldier
4 + (1 * 4) = 8
wow just a 0,5 bonus in the end
( whooping 6,6% bonus (repeating of course))
but at what cost?
dog soldier has these maluses compared to axeman:
-20% vs archers, mounted, artillery and all other units except melee
-40% vs chairots
the archer malus would be pretty horrible by itself, since you are guaranteed to almost only fight that unit
so how is that balanced at all, especially since that dog fighter just didn´t take over barb archer city, which will cause massive snowball (taken by runaway civ)
all these maluses and bonuses get even worse relatively to axemen, with each promotion or opponents bonus
it´s just freaking horrible. now I understand why Sitting Bull always does badly, everything about this leader and civ is underpowered.
no need for copper or iron is pretty miniscule. I have yet to be in this situation among over 100 games in various maps and difficulties.
civ4 has generally too many resources, there might as well be none in the whole game
the only way to make up fopr this are the archery units: consider this:
(giving the archechs drill is bad play)
archer straight out can have:
drill 1 + combat 1 + cover/shock or
drill 1 + cover + shock
eventually you can have 4 prom crossbows out of the production (totem+barracks+ both civics)