emidurand
Chieftain
Thank you so much for the test.You need all 3 mods. When i started to play with this mod i turned on only 2, because i thought 3rd needed only for other mods compatibility, but it turned out that for smooth gameplay you always need all 3.
Civilizations that may cause problems if not all parts of the mod are installed: Celts, America, England, Denmark, Sweden, Russia, Spain, Rome, Greece, Portugal.
You can download InGame Editor mod and add lancer unit to any civ mentioned above, if your problem is really in the lancer, then game will crash immediately.
EDIT: I tried to load your saves, but i miss many required mods from your setup. You sure that Dolen's mod is the problem? You tried to turn it off and load your saves? Do you use some other graphical mods? Dolen's mod pretty old, it have some incompatibilities with new versions of Vox Populi (i fixed some of them when i played recently, check supercarrier and tank fix above if you manage to solve your problem with the mod) maybe Dolen's mod have incompatibilities with some other mods
I've already seen the patches for Supercarrier and Light Tanks but I haven't gotten to that time in years. The only thing I've tried is to proceed to save one turn before the crash without activating Dolen's 3 mods (yes, I always start with all three active). And it works... I go further but I can't play Civ5 without the ethnic units. I tried playing without the City States but with the Barbarians in raging. It crashes though on civilisations but I can't figure out why. Must have started 20 games in a month. None besides Gunpowder. I really don't understand. Maybe there really is some conflict with Dolen. But my question is: can you guys play with Vox Populi and Dolen's mod?
Other mods are:
Hex and Conquer Release, A Wonder by Era by City, Caravan Trade Routes, Arendelle Components (Manpower, Seapower and Promotions), Tectonic Map Script, Dynamic Cities by VP, Tactical Combat, Ocean Movement, Control Technologies, Civilian Medical Units, Helicopters can fly over water, Truly advanced layout, +1 Movement for all, Buildings at half cost, =No giant death robots=, Modification of historical religions (BNW or GK), Great Spy, Rebalancing of city combat, Modernisation and Contextual Unit Names - Enemy Reconnaissance.