G&H's Catalonia for Vox Populi

gwennog

King
Joined
May 31, 2015
Messages
974
Location
France
Catalonia
Download here
CI_Catalonia4_1.png
Leader - Guifré I el Pelut
MASTER_LeaderIcon.png

UA - Consolat de Mar

+15 :c5culture: Culture when titles purchased and +30 :c5gold: Gold when earned (scaling with Era). Each tile acquired give a boost to the progression of each :c5greatperson: Great People in the city depending on the number of dedicated specialists. All Military units before Renaissance Era start with Gran Companyia Promotion.
Spoiler UA Promotion :
Gran Companyia Promotion: +1% :c5strength: Combat Strength per distance tile to the capital.

Spoiler UA formula :
GP points from border expansion : 3% of the amount required for the next :c5greatperson: GP to be born in the City x number of type specialists present.


UU1 - Almogavers (Mercenary)
Almogaver_Final.png

Unlocked at Steel
Upgrade into Commando
Gains promotions like a Melee Unit
Must be purchased with :c5gold: Gold
No movement or XP penalty when purchased with :c5gold: Gold
220 :c5gold: Gold cost (Standard speed)
+1 :c5gold: Gold for Maintenance Cost

21 :c5strength: CS
2 :c5moves: MP / 2 Vision

Ignore Terrain Cost Promotion
Formation II Promotion
Desperta Ferro Promotion

Spoiler Almogavers Promotion :
Desperta Ferro: Ignores Zone of Control when move in battle and fully heals when pillaging an improvement.


UB1 - Llotja (replaces the Custom House)
MASTER_Llotja.png

Unlocked at Education (instead of Guilds)
350 :c5production: Production cost


1 Merchant Slot
Incoming :trade: Trade Routes generate +2 :c5gold: Gold for the City, and +2 :c5gold: Gold for :trade: Trade Route owner
-1 :c5unhappy: Unhappiness from Poverty
Same bonus on resources
+1 :c5gold: Gold, :c5food: Food, :c5production: Production, :c5science: Science and :c5culture: Culture per Llotja in all cities
-1% to the :c5culture: Culture and :c5gold: Gold cost to gain a new tile per Llotja in all cities
Cannot be sold and when it's built, spawns a random room (the probabilities are strongly influenced by the type of specialists present in the city and slightly by those present in the other cities) that gives a slot of a dedicated specialist and -1 :c5unhappy: Unhappiness from Urbanization

Spoiler Llotja Rooms :
Salle presentation.png

Spoiler 4UC Compatibility :
International Brigades (Militia)
International_Brigades.png

Unlocked at Flight
Must be purchased with :c5faith: Faith
800 :c5faith: Faith cost
Uses :c5citizen: Citizens to be produced (Uses 50% of the city's :c5food: Food)
No Supply
War Only

45/55/65 :c5strength: CS for Modern/Atomic/Information Era
2 :c5moves: MP / 2 Vision

No Passaran Promotion
Militia Promotion
Unique Promotion Tree

Spoiler Militia Promotion Tree :
1661635598896.png

Spoiler International Brigades Promotions :

No Passaran: When war is declared against your civilization, gain one International Brigade for each industrial era policy branch start and for ideology begun identical to yours. At the end of the war, the international Brigades are disbanded and bring a boost of GP in their city of origin (The capital for the brigades coming from abroad)
Militia: +30% :c5strength: CS when fighting in owned territory. When at peace, is disbanded and grants :c5food: Food to its origin City, scaling with level and era
Practice I: +5% :c5strength: CS
Practice II: +10% :c5strength: CS
Practice III: +15% :c5strength: CS
Support I: +5 HP ; +5% :c5strength: CS to adjacent owned Land Units
Support II: +5 HP ; +10% :c5strength: CS to adjacent owned Land Units
Support III: +5 HP ; +15% :c5strength: CS to adjacent owned Land Units
Sabotage I: -5% :c5strength: CS to enemy Units within 2 tiles
Sabotage II: Hostile adjacent Units take 5 damages and -1 :c5moves: Move at the start of the turn
Know How: Grants :c5production: Production and :c5gold: Gold in its origin city when disbanded, scaling with level and era
Army Integration: Generates 25% more :c5greatperson: Great General Points from combat, +25% :c5strength: CS against Mounted and Armor Units


UNW - Temple Expiatori de la Sagrada Família
Sagrada_Familia.png

Built by part. You need the Crypt to be able to build other parts and all previous parts to finish the Sagrada Familia.
Spoiler Construction Parts :
Sagrada Presentation.png

Spoiler Description of the different parts :

Crypt
Unlocked at Industrialisation
1000 :c5production: Production cost

+2 :c5faith: Faith
+2 :c5goldenage: Golden Age Points

20% of building :c5production: Production is converted into :c5greatperson: Great Merchant Points on completion of any building from Industrial era or later
Receive 100 :c5goldenage: Golden Age Points whenever you unlock a Policy, scaling with Era

Apse
Unlocked at Corporation
1200 :c5production: Production cost

+2 :c5faith: Faith
+2 :c5goldenage: Golden Age Points
Free :c5greatperson: Engineer

20% of building :c5production: Production is converted into :c5greatperson: Great Engineer Points on completion of any building from Industrial era or later
+1 :c5culture: Culture and :c5goldenage: Golden Age Points for Engineer Specialists in all Cities

Nativity Façade
Unlocked at Radio
1400 :c5production: Production cost

2 slots for Great Works of Art or Artefact (+5 :c5faith:/:c5goldenage: when themed)
20% of building :c5production: Production is converted into :c5greatperson: Great Artist Points on completion of any building from Industrial era or later
10% of :c5production: Production created by the City counts as :tourism: Tourism Per Turn

Passion Façade
Unlocked at Computer
1800 :c5production: Production cost

2 slots for :greatwork: Great Works of Literature (+10 :c5faith:/:c5goldenage: when themed)
30% of building :c5production: Production is converted into :c5greatperson: Great Writer Points on completion of any building from Industrial era or later
10% of :c5faith: Faith created by all Cities on Empire counts as :tourism: Tourism Per Turn

Glory Façade
Unlocked at Telecommunication
2000 :c5production: Production cost

+2 :c5faith: Faith
+2 :c5goldenage: Golden Age Points

40% of building :c5production: Production is converted into :c5greatperson: Great Diplomat Points on completion of any building from Industrial era or later
+2 :c5culture: Culture per :c5citystate: City-State Friend and +3 :tourism: Tourism per :c5citystate: City-State Ally for each part of The Sagrada Familia
+1 :c5influence: World Congress Vote for each 2 Declarations of Friendship

Organs
Unlocked at The Internet
2200 :c5production: Production cost

2 slots for :greatwork: Great Works of Music (+15 :c5faith:/:c5goldenage: when themed)
50% of building :c5production: Production is converted into :c5greatperson: Great Musician Points on completion of any building from Industrial era or later
Grants 50 :c5influence: Influence for all :c5citystate: City States on construction

Sagrada Familia
Unlocked at Globalization
2400 :c5production: Production cost

+10 :c5faith: Faith
+10 :c5happy:

100% of building :c5production: Production is converted into :c5greatperson: Great Scientist Points on completion of any building from Industrial era or later
Start a :c5goldenage: Golden Age

Spoiler Promotions Icons :
FUSIONNE_GH_Catalonia_PI.png

Artistic Credits (All Rights Reserved to original authors) :
  • Hespèrion XXI & Jordi Savall - Mare Nostrum : Peace Theme - El Cant dels Ocells
  • Jordi Savall - La Capella Reial de Catalunya - Le Concert des Nations : War Theme - Els Segadors (Official national anthem of Catalonia since 1993)
  • Omar Samy : Original character picture for the Almogavers (Artstation page)
  • Pouakai : Final Sagrada Familia Icon and Wondersplash
  • Gedemon, Nutty & Dolen2 : Original Almogavers and International Brigades 3d models from Ethnic Diversity (Viking Spearman and French Great War Soldier)
  • LeaderIcon from Comtes Serie - L'origen de Catalunya
  • Many photos from the internet for the buildings, a big thank you to the photographers who capture the world to make it visible to all
Development Credits :
  • gwennog : Design, code and art
  • Hinin : Design, Promotion Tree design and mechanism for Militia, Map
  • Padre19 : Lua code for At War and Disband Militia
  • Whoward69 and Aradgula : UI National Wonder Splash Screens sources to add quotes and Splash Screens to different parts of the Sagrada Familia
Special Thanks :
  • Whoward69, Adan_eslavo, Infixo, Blue Ghost, JFD, TarcisioCM, Pineappledan : Lua inspirations
  • Irkalla : Civ Icon guide
  • Deliverator : 3d model guide
  • HungryForFood : Lua API wiki
  • Astérix Rage : Icon and Screen dimension guide, toolbox and manual for all artistic parts
  • VP teams for all bug fixing work and to improve VP again and again.

Known bug: Currently, medieval units that have the Gran Companyia Promotion do not lose it when they are upgraded to renaissance units. Only newly created units will no longer have the promotion. @Rekk detected this bug and posted a request on Github, thanks to him.
 
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This looks super cool! It appears to be a good civ for either Tradition or Authority, which is an interesting balance to strike. I don't know if the Sagrada Familia will be any good, but it's really awesome so I'll allow it!

I presume the Gran Companyia promotion has a cap so that your units don't become totally ridiculous on larger maps or other continents?
 
This looks super cool! It appears to be a good civ for either Tradition or Authority, which is an interesting balance to strike. I don't know if the Sagrada Familia will be any good, but it's really awesome so I'll allow it!
Thank you for this feedback, I'm still discussing a lot of balancing points with Hinin but the idea is there. La Sagrada is a symbol in Catalonia, we had to use it but I must admit that it is so late that it will not weigh too much in the game, especially since personally I rarely play beyond the era industrial :lol:.

I presume the Gran Companyia promotion has a cap so that your units don't become totally ridiculous on larger maps or other continents?
Currently this is not possible so indeed, on larger than large maps, the effect can be distorted. On the advice of Hinin, the Promotion will be limited to naval and reconnaissance units (including the Almogaver which will be a mercenary unit that can be upgraded to Commando and no longer to Tercio).
 
Currently this is not possible so indeed, on larger than large maps, the effect can be distorted. On the advice of Hinin, the Promotion will be limited to naval and reconnaissance units (including the Almogaver which will be a mercenary unit that can be upgraded to Commando and no longer to Tercio).

I don't regard the promotion as too strong when affecting all units. I checked on a huge Milae's map: you would rarely get more than 30% bonus out of it. And if you want to go authority, during your first conquests you will only get 10 to 15%. Limiting it to scout and naval units would kill the authority option for this civ IMO. Also, I don't support making the Almogavers a scout unit. This unit wants to attack cities, but as scout it does not get drill and city attack. So it would take very high damage from cities and deal little.

Some questions on the planned mechanics:
UA: as I understand it, you get culture when you buy a tile and gold when you gain a tile by natural border expansion. You get GPPs in both cases. But do you also get GPPs when using a citadel or conquering a city?

Llotja: how does the policy cost reduction work with regard to the policy cost increase of non-puppet cities (5% per city iirc)? Is it merely subtracted from the 5%, resulting in 4% cost increase, or is it applied after the cost increase, and thus gives a bigger decrease?

Sagrada Familia: do the conversions of building production to GPPs only apply to the city of Sagrada Familia or to all cities?

I love the concept that you need many parts to complete the Sagrada Familia!
 
I am very pleasantly surprised by a return to this civilization which does not yet exist. Thank you @KlHannibal2 :).
I must admit that I no longer work on it at the moment, lack of courage to finish but I'll get back to it.

I don't regard the promotion as too strong when affecting all units. I checked on a huge Milae's map: you would rarely get more than 30% bonus out of it. And if you want to go authority, during your first conquests you will only get 10 to 15%. Limiting it to scout and naval units would kill the authority option for this civ IMO.
I agree with you, I've played it several times it doesn't seem too powerful to me but at the same time I really trust @Hinin in terms of game balance.

Also, I don't support making the Almogavers a scout unit. This unit wants to attack cities, but as scout it does not get drill and city attack. So it would take very high damage from cities and deal little.
The almogaver will indeed be a melee type unit (mercenary), it is through its upgrade that it will switch to a reconnaissance unit, the commando instead of the tertio.

The last version discussed with Hinin would be :

Almogavers
Unlocked at Chivalry
Upgrade into Commando
Gains promotions like a Melee Unit
Must be purchased with Gold
No movement or XP penalty when purchased with :c5gold: Gold
280 :c5gold: Gold cost (Standard speed)
+1 :c5gold: Gold for Maintenance Cost

21 :c5strength: CS
2 MP / 2 Vision

Ignores Terrain Cost
Formation II
Gran Companyia
(from UA) - +1 % CS per tile away from the Capital
Desperta Ferro - Ignores ZOC, pillaging fully heals the unit

You get GPPs in both cases. But do you also get GPPs when using a citadel or conquering a city?
Not in these cases.

Llotja: how does the policy cost reduction work with regard to the policy cost increase of non-puppet cities (5% per city iirc)? Is it merely subtracted from the 5%, resulting in 4% cost increase, or is it applied after the cost increase, and thus gives a bigger decrease?
That's a very good question, I have no idea :blush:. I used the same SQL function as for the Eiffel Tower.

Sagrada Familia: do the conversions of building production to GPPs only apply to the city of Sagrada Familia or to all cities?
For the City of The Sagrada Familia.

I love the concept that you need many parts to complete the Sagrada Familia!
Thank you, I really need to finish.
 
I am very pleasantly surprised by a return to this civilization which does not yet exist. Thank you @KlHannibal2 :).
I must admit that I no longer work on it at the moment, lack of courage to finish but I'll get back to it.


I agree with you, I've played it several times it doesn't seem too powerful to me but at the same time I really trust @Hinin in terms of game balance.


The almogaver will indeed be a melee type unit (mercenary), it is through its upgrade that it will switch to a reconnaissance unit, the commando instead of the tertio.

The last version discussed with Hinin would be :

Almogavers
Unlocked at Chivalry
Upgrade into Commando
Gains promotions like a Melee Unit
Must be purchased with Gold
No movement or XP penalty when purchased with :c5gold: Gold
280 :c5gold: Gold cost (Standard speed)
+1 :c5gold: Gold for Maintenance Cost

21 :c5strength: CS
2 MP / 2 Vision

Ignores Terrain Cost
Formation II
Gran Companyia
(from UA) - +1 % CS per tile away from the Capital
Desperta Ferro - Ignores ZOC, pillaging fully heals the unit


Not in these cases.


That's a very good question, I have no idea :blush:. I used the same SQL function as for the Eiffel Tower.


For the City of The Sagrada Familia.


Thank you, I really need to finish.

Thank you for the detailed reply! I hope you can find the time to finish it. As with a big cathedral, it would be a shame to stay unfinished.
 
This looks super cool! It appears to be a good civ for either Tradition or Authority, which is an interesting balance to strike. I don't know if the Sagrada Familia will be any good, but it's really awesome so I'll allow it!

I presume the Gran Companyia promotion has a cap so that your units don't become totally ridiculous on larger maps or other continents?
I was trying to wrap may head around the authority vs tradition choice. In the end, traditions seems the way to go for me.

What does Catalonia offer for authority?
You gain more gold on border pop than authority already gives you. (And you would get the same with tradition).
If you have many cities, you get a bigger discount for border expansion and policies from Llotja.
You get a combat bonus that scales with distance to capital.

All together, I think it would work much better with tradition. In each city, you can get a certain amount of border pops per game. The GPP you get from them depend on how many specialists you are working. So tradition gets a lot more out of the UA. The sagrada familia and llotja GP slots also synergise more with tradition and a GP engine.

Overall, I would play them as tradition GP spam. Maybe conquer a city state or 2 later in the game. To get cities that already have biildings, are easy to take, but also have only a small territory. So you can use speialists there soon and still have many border pops available.

The combat bonus is a bit odd. I could see it used in late game wars to weaken a remote contender.

The international brigade allows you to keep just a small army. If you are attacked (which is what you want), you get many free units. And after the peace deal, they turn into food and GPP. I like that the brigade pushes you to open all 3 industrial policy trees and take a widely followed ideology.

Have I missed anything about authority?
 
In my tests, civilization works very well with Tradition / Fealty but I only very rarely play with authority, not really tried.
I'm thinking about maybe changing the UA promotion slightly to better stick to Catalan history and maybe push the game to Authority.
Instead of "Recon and Naval units start with Gran Companyia Promotion", use "All military units before Renaissance Era start with Gran Companyia Promotion" (lost with upgrade).
 
For me, Peace Theme had to be "El Cant dels Ocells", I therefore chose one of the multiple versions of Jordi Savall which brings me great plainness when I play this civilization.
But I could not fail to quote the Master Pau Casals whose version has toured the world and symbolizes absolute peace.
 
UA doesn't give GPP on tile acquiring. Both on buying and earning.
 

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UA doesn't give GPP on tile acquiring. Both on buying and earning.
Sorry, I don't see anything on your printscreen that can help me. In my case it works fine. The gain is only made if you have a specialist in the city and you win a tile. In your example, you would have to buy a tile and see if there is an artist progression. You can also send me the lua.log file to see if there is something wrong.
 
Sorry, I don't see anything on your printscreen that can help me. In my case it works fine. The gain is only made if you have a specialist in the city and you win a tile. In your example, you would have to buy a tile and see if there is an artist progression. You can also send me the lua.log file to see if there is something wrong.
As you can see in first screenshot I have an artist working and progress is only 3 GAP but as you can see on second screenshot (same turn) I earned a tile with iron in Barselona so it gave me not even 1 GAP. I tried to buy a tile same turn and it gave me no GAP.
 
Read your lua, the lua codes of the two civilizations you added are not loading (Catalonia and Cambodian). You have an error on the Ingame.lua of the community patch which does not work either. This error seems to occur after loading Wonder Race and before Catalonia. May be a problem with (overhaul) Unique City States for VP or Vox Populi's Bare Necessities.
 
Read your lua, the lua codes of the two civilizations you added are not loading (Catalonia and Cambodian). You have an error on the Ingame.lua of the community patch which does not work either. This error seems to occur after loading Wonder Race and before Catalonia. May be a problem with (overhaul) Unique City States for VP or Vox Populi's Bare Necessities.
It seems like this error became a thing after VP 3.0 update, I don't know what caused it. Probably Lua loading issue by the DLL.
Previously, if there was a Lua error it should provide the error line. But now the file just doesn't load entirely. This is a major problem for modders, and I probably will report this on GitHub.

This thing infuriates me when I try to experiment with IGE (FYI, it has its own bug reporter), if there is an error, the core Lua of IGE won't load at all. That means I can't figure out what caused the issue.
 
It seems like this error became a thing after VP 3.0 update, I don't know what caused it. Probably Lua loading issue by the DLL.
Previously, if there was a Lua error it should provide the error line. But now the file just doesn't load entirely. This is a major problem for modders, and I probably will report this on GitHub.

This thing infuriates me when I try to experiment with IGE (FYI, it has its own bug reporter), if there is an error, the core Lua of IGE won't load at all. That means I can't figure out what caused the issue.
yes, it's relly problematic. There is still an error line for the Ingame.lua though, if that helps.
Code:
[159731.420] Runtime Error: C:\Users\kav\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Core Files\CoreLua\InGame.lua:1255: attempt to index local 'addinFile' (a nil value)
[159731.420] Runtime Error: Error loading C:\Users\kav\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Core Files\CoreLua\InGame.lua.

Thank you for the bug reporter of IGE.
 
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