Leader - Ewuare
UA - Warrior King's Earthworks
Cities gain 1 Attack Range and increase the output of Processes by 5 %. Units grant Great Engineer points in the Capital when leveling up, can remove Forests, Jungles and Marshes more quickly and gain more Production from it. Cannot construct Citadels or Manufactories.
Great Engineer points gained = (level - 1) x 4
UU1 - Isienmwenro (unique UnitClass)
Unlocked at Chivalry / obsolete at Rifling
Upgrades into Fusilier (so cannot be upgraded before becoming obsolete)
225 Production cost
Limited to 8 copies
25 CS
2 MP / 2 Vision
Formation I
Quick Study
Movement Transfer to GGeneral
Combat bonus when stacked with a GGeneral
Battle Songs - +1 MP / Vision ; Gains Combat Strength when wounded ; Heals 35 HP when killing a hostile Unit
Earthworks - Can remove Forests, Jungles and Marshes ; lost upon upgrade
UGPTI - Iya
Must be constructed by expending a GEngineer or GGeneral
Must be constructed next to an owned City
Removes forests / jungles / marshes
Improves all Resources under it
When constructed, claim all tiles within 2 tiles
+100% CS to Units defending on the tile
Inflicts 30 damages to hostile Units ending their turn next to it
+5 Food
+5 Production
+1 Science
+2 GGeneral points
+1 Culture / Gold to adjacent Villages
Gets the same Policy and Tech yield bonuses as the Manufactory and Citadel combined
UU2 - Egile Eyokuo (replaces Musketman)
Unlocked at Metallurgy
325 Production cost
22 CS / 30 RCS (Range 2)
2 MP / 2 Vision
Cannot Melee Defend
Attack malus against Naval Units
Great General I
Odomuomu - Can pillage without cost ; when pillaging, gain 5 XP ; +25% base CS on pillaged tiles
Earthworks - Can remove Forests, Jungles and Marshes ; lost upon upgrade
UB - Igunematon (unique BuildingClass)
Unlocked at Engineering
200 Production cost
Requires a Forge in the City
Limited to 5 copies
+1 Supply
+1 Iron
2 Engineer specialists
+3 GEngineer points
+3 Culture and Gold to Engineer specialists in City
+20 Production and Science in the City whenever an owned Unit dies, scaling with Era
Melee, Gun and Archer Units produced in the City gain the War Supply promotion
War Supply - +5 HP ; +10% CS when adjacent to a City
Credits :
- Tomatekh : Original Design, Research and GameText, Map, DoM screen, CivIcon
- Janboruta : Leaderscreen, LeaderIcon, UU1 UnitIcon, UB UnitIcon (from Nri civilization)
- Leugi : Improvement 3d model and ImprovementIcon
- JTitan : dds modification of Songhai Pikeman for UU1
- Gedemon, Nutty & Dolen2 : Original 3d models from Ethnic Diversity for UUs (Songhai Pikeman and Ethiopia Oromo_Orange)
- LastSword : UnitIcon for UU2 (from Ashanti civilization)
- Hinin : VP adaptation, new Design, Research and GameText
Main reference : Osarhieme Benson Osadolor, M. A. The Military System of Benin Kingdom, c. 1440 - 1897. Hamburg, 2001
UA - Warrior King's Earthworks
Cities gain 1 Attack Range and increase the output of Processes by 5 %. Units grant Great Engineer points in the Capital when leveling up, can remove Forests, Jungles and Marshes more quickly and gain more Production from it. Cannot construct Citadels or Manufactories.
Spoiler UA formulas :
Great Engineer points gained = (level - 1) x 4
UU1 - Isienmwenro (unique UnitClass)
Unlocked at Chivalry / obsolete at Rifling
Upgrades into Fusilier (so cannot be upgraded before becoming obsolete)
225 Production cost
Limited to 8 copies
25 CS
2 MP / 2 Vision
Formation I
Quick Study
Movement Transfer to GGeneral
Combat bonus when stacked with a GGeneral
Battle Songs - +1 MP / Vision ; Gains Combat Strength when wounded ; Heals 35 HP when killing a hostile Unit
Earthworks - Can remove Forests, Jungles and Marshes ; lost upon upgrade
UGPTI - Iya
Must be constructed by expending a GEngineer or GGeneral
Must be constructed next to an owned City
Removes forests / jungles / marshes
Improves all Resources under it
When constructed, claim all tiles within 2 tiles
+100% CS to Units defending on the tile
Inflicts 30 damages to hostile Units ending their turn next to it
+5 Food
+5 Production
+1 Science
+2 GGeneral points
+1 Culture / Gold to adjacent Villages
Gets the same Policy and Tech yield bonuses as the Manufactory and Citadel combined
Spoiler 4UC Compatibility :
UU2 - Egile Eyokuo (replaces Musketman)
Unlocked at Metallurgy
325 Production cost
22 CS / 30 RCS (Range 2)
2 MP / 2 Vision
Cannot Melee Defend
Attack malus against Naval Units
Great General I
Odomuomu - Can pillage without cost ; when pillaging, gain 5 XP ; +25% base CS on pillaged tiles
Earthworks - Can remove Forests, Jungles and Marshes ; lost upon upgrade
UB - Igunematon (unique BuildingClass)
Unlocked at Engineering
200 Production cost
Requires a Forge in the City
Limited to 5 copies
+1 Supply
+1 Iron
2 Engineer specialists
+3 GEngineer points
+3 Culture and Gold to Engineer specialists in City
+20 Production and Science in the City whenever an owned Unit dies, scaling with Era
Melee, Gun and Archer Units produced in the City gain the War Supply promotion
War Supply - +5 HP ; +10% CS when adjacent to a City
Credits :
- Tomatekh : Original Design, Research and GameText, Map, DoM screen, CivIcon
- Janboruta : Leaderscreen, LeaderIcon, UU1 UnitIcon, UB UnitIcon (from Nri civilization)
- Leugi : Improvement 3d model and ImprovementIcon
- JTitan : dds modification of Songhai Pikeman for UU1
- Gedemon, Nutty & Dolen2 : Original 3d models from Ethnic Diversity for UUs (Songhai Pikeman and Ethiopia Oromo_Orange)
- LastSword : UnitIcon for UU2 (from Ashanti civilization)
- Hinin : VP adaptation, new Design, Research and GameText
Main reference : Osarhieme Benson Osadolor, M. A. The Military System of Benin Kingdom, c. 1440 - 1897. Hamburg, 2001
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