Hinin
Krah
- Joined
- Aug 1, 2014
- Messages
- 1,471
Leader - Dihya al-Kahina
UA - All under the Stars of Tiniri
Converts 15% of
Gold purchases into
Food and
Faith. Land Melee Units ignore Zones of Control and provide
Influence with the nearest
City-State for each XP won in combat. Land Trade Units have infinite
Range.
Unique Promotion - Guiding Star : Ignores ZOC. Provides
Influence with the nearest
City-State for each XP won in combat.
UMU1 - Aysas (replaces Pikeman)
Unlocked at Theology (instead of Steel)
135
Production cost / 300
Faith cost
Can always be bought with
Faith if a Religion is present in the City
19
CS (+2)
2 MP / 2 Vision
Formation I
Quick Study
Mobility
Can move after attacking (lost upon upgrade)
UGPTI - Imajal (replaces the Town and the Citadel)
Constructed by expending Great Merchants or Great Generals in or adjacent to your territory
Cannot be constructed adjacent to another Imajal or to a City
Improves any Resource under it, and doesn't remove features
Claims tiles within a 1 tile radius when constructed
Cannot be pillaged, removed or claimed
6
Gold
2
Food
1
Production
1
Culture
1
Science
+2
Production /
Gold if on a Road used for a
City Connection (+4 / +4 if Railroad)
Deals 10 damages to hostiles units finishing their turn adjacent to it.
Has the same tech bonuses as the Town and the Citadel combined.
UMU2 - Tnoy (replaces Horseman)
Unlocked at Military Theory
90
Production cost / 150
Faith cost
Requires Horse
14 CS (+1)
4
MP / 2 Vision
No Terrain Defense
Can move after attacking
Attack malus against Cities
Medic II
Numidian Javelins - Deals 5 damages to any hostile Unit ending their turn adjacent to this unit ; lost upon upgrade.
UB - Ahaket (replaces Armory)
Unlocked at Currency (instead of Steel)
300
Production cost
No Maintenance cost (instead of 2 GPT)
Provides a free Caravansary to the City when constructed
+2 Science
+3 Production and +2 Great General points to Oasis worked by the City
+20 XP to all military Units trained in the City
+1 Supply
-1 Unhappiness from Distress in the City
Provides 5% of the points required for the next Great Merchant to be born in the City whenever a new building is constructed in the City.
Some promotion icons present at the start of this mod aren't used anymore. With the authorization of the original author of these unused icons, gwennog, they can be used elsewhere.
1 - Fleeting Moon, Crushing Sun (no longer used)
2 - Crushing Sun (no longer used)
3 - Liquid Moon (no longer used)
4 - Divine Ram (no longer used)
5 - Guiding Star
6 - Nomad Network (no longer used)
7 - Under the Stars (no longer used)
8 - Slither (no longer used)
9 - Numidian Javelins
Research bases :
- Britannica
- World History Encyclopedia : sources checked beforehand
Artistic Credits (all rights reserved for the original authors) :
- Christos Giannopoulos : original painting for the Aysas
- A. Aberjano : original painting for the Tnoy
- Sukritact : original icon for the Ahaket (from the Tuareg custom civ)
- Gedemon, Nutty & Dolen2 : Original 3d models from Ethnic Diversity (Arabian Pikeman and Babylonian Horseman)
- DJSHenninger : 3d model and UI icon for the Imajal (Tuva mod)
- ??? : Leaderscreen (wasn't able to find the original author, so don't hesitate to tell me if you know)
- Idir : Ssendu (Peace Theme)
- Ensemble Weddey : Cheval à Galaten (War Theme)
Credits :
- gwennog : CivIcon, UnitIcons, BuildingIcon (v.4 and previous), Promotion Icons, DoM loading screen, help with finding music Themes, help with Map
- Hinin : Design, Coding, CivIcon, UnitIcons, BuildingIcon, LeaderIcon Map, Research, Writing (parts only), dds modifications for UUs
Special Thanks :
- Asterix Rage : dimension guide for icons
- VP and 4UC teams and gwennog : SQL inspiration and moral support
UA - All under the Stars of Tiniri
Converts 15% of
Gold purchases into
Food and
Faith. Land Melee Units ignore Zones of Control and provide
Influence with the nearest
City-State for each XP won in combat. Land Trade Units have infinite
Range.Unique Promotion - Guiding Star : Ignores ZOC. Provides
Influence with the nearest
City-State for each XP won in combat.UMU1 - Aysas (replaces Pikeman)
Unlocked at Theology (instead of Steel)
135
Production cost / 300
Faith costCan always be bought with
Faith if a Religion is present in the City19
CS (+2)2 MP / 2 Vision
Formation I
Quick Study
Mobility
Can move after attacking (lost upon upgrade)
UGPTI - Imajal (replaces the Town and the Citadel)
Constructed by expending Great Merchants or Great Generals in or adjacent to your territory
Cannot be constructed adjacent to another Imajal or to a City
Improves any Resource under it, and doesn't remove features
Claims tiles within a 1 tile radius when constructed
Cannot be pillaged, removed or claimed
6
Gold2
Food1
Production1
Culture1
Science+2
Production /
Gold if on a Road used for a
City Connection (+4 / +4 if Railroad)Deals 10 damages to hostiles units finishing their turn adjacent to it.
Has the same tech bonuses as the Town and the Citadel combined.
UMU2 - Tnoy (replaces Horseman)
Unlocked at Military Theory
90
Production cost / 150
Faith costRequires Horse
14 CS (+1)
4
MP / 2 VisionCan move after attacking
Attack malus against Cities
Medic II
Numidian Javelins - Deals 5 damages to any hostile Unit ending their turn adjacent to this unit ; lost upon upgrade.
UB - Ahaket (replaces Armory)
Unlocked at Currency (instead of Steel)
300
Production costNo Maintenance cost (instead of 2 GPT)
Provides a free Caravansary to the City when constructed
+2 Science
+3 Production and +2 Great General points to Oasis worked by the City
+20 XP to all military Units trained in the City
+1 Supply
-1 Unhappiness from Distress in the City
Provides 5% of the points required for the next Great Merchant to be born in the City whenever a new building is constructed in the City.
Spoiler Promotion Icons (by gwennog) :
Some promotion icons present at the start of this mod aren't used anymore. With the authorization of the original author of these unused icons, gwennog, they can be used elsewhere.
1 - Fleeting Moon, Crushing Sun (no longer used)
2 - Crushing Sun (no longer used)
3 - Liquid Moon (no longer used)
4 - Divine Ram (no longer used)
5 - Guiding Star
6 - Nomad Network (no longer used)
7 - Under the Stars (no longer used)
8 - Slither (no longer used)
9 - Numidian Javelins
Research bases :
- Britannica
- World History Encyclopedia : sources checked beforehand
Artistic Credits (all rights reserved for the original authors) :
- Christos Giannopoulos : original painting for the Aysas
- A. Aberjano : original painting for the Tnoy
- Sukritact : original icon for the Ahaket (from the Tuareg custom civ)
- Gedemon, Nutty & Dolen2 : Original 3d models from Ethnic Diversity (Arabian Pikeman and Babylonian Horseman)
- DJSHenninger : 3d model and UI icon for the Imajal (Tuva mod)
- ??? : Leaderscreen (wasn't able to find the original author, so don't hesitate to tell me if you know)
- Idir : Ssendu (Peace Theme)
- Ensemble Weddey : Cheval à Galaten (War Theme)
Credits :
- gwennog : CivIcon, UnitIcons, BuildingIcon (v.4 and previous), Promotion Icons, DoM loading screen, help with finding music Themes, help with Map
- Hinin : Design, Coding, CivIcon, UnitIcons, BuildingIcon, LeaderIcon Map, Research, Writing (parts only), dds modifications for UUs
Special Thanks :
- Asterix Rage : dimension guide for icons
- VP and 4UC teams and gwennog : SQL inspiration and moral support
Last edited:
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unhappiness quite often but without necessarily being able to place specialists (I play Tradition/Statecraft). I think the Jama'ah should have a -1
to the reworked 3Dmodels, the Aysas is simply magnificent.
)
.