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UPDATE TWENTY
Twin battles
The temples of
Mictlan are red. Blood keeps spilling from the altars, where priests and wizards tear chests open, rip ribs and extract throbbing hearts for the glory of the Mantis. Hundreds of slaves have been sacrificed, and many people whisper that their souls have been sold to demons in exchange for their help in the material realm. Most Mictlanese are quite happy with it, though. Their atlantean priests have convinced them that the fiends are certainly better to have on their side than on their enemies, and they'll help protect Mictlan from the horrors that lurk beneath the seas, ,those that lurk beyond the stars, and those that await behind the borders.
Although native Mictlanese consider it an honor to be sacrificed in order to join the goddess, those Kitajima inhabitants who got their sister or aunt abducted by Mictlanese priests tend to resent it a bit, and many secretly pray for the return of Shizen so they can be freed of the bloody invaders.
In Tir na n'Og, a fihserman caught a huge fish in a lake. When his wife opened up the fish, she found that it had eaten heaps of gold. This lucky sailor gave half of his newfound wealth to the chruch to thank the Mantis for her generosity.
In Man, terrible diseases spread among an already dwindling population.
In Agartha,
Jotunheim giants found an old marble statue and brought it back to life. Priests in Polgard found an old covent in which an order of knights used to live, who fought monsters and chased them. The giants have cleaned up the covent and made it a place of pilgrimage.
In Ural,
Arshnoc citizens tear down the walls of their forts, preferring to use the stones to enlarge their granaries and groceries.
In Baikal, lake spirits blessed their waters and this increased the prosperity of the
Arshnoc province.
In T'ien Ch'i,
Arshnoc activists stirred unrest. While Lanka priests preached and converted people, a few Arshnoc worshippers killed some Lankan wizards, preparing way for an invasion of the province.
Alchemists all over the world sensed a disturbance in the ether. They still try to figure out what exactly happen, but they all saw their vitriol suddenly turn counter clockwise on their beds of quicksilver, and this certainly means something. Some of them locate the origin of the phenomenon in
Arshnoc, but they are unable to explain why «it» happened there rather than elsewhere. The famous sage Dain of
Pythium commented the matter by saying that all alchemists are loonies, and for once, almost everybody agreed with him. Some evil tongues pretend that being right for once in his life was what caused him to suffer from a heart attack. Priests of Celes had to bath him in the sacred river to keep him alive.
In Dacia, Pythium wizards complained that there has been some kind of low ebb in the magic tides that wash over the world over time. This has caused their magic research to be hindered, and spell casting has been terribly difficult for a few years.
In Marignon,
Abysia soldiers patrol day and night. They arrest troublemakers and make good work of bringing order to the province.
In T'ien Ch'i's southern jungles, a few donkey-headed rakshasas rallied
Lanka army. These demons had been imprisoned in southern T'ien Ch'i for centuries, held in an old crypt. They managed to break free as they sensed friendly presences in the province.
In the
Ermor province of Slavia, ravens have immigrated from neighbouring provinces, bringing in gems of magic in their beaks.
Meanwhile,
Arshnoc armies assembled in Man Ch'i, from where they attacked Caelum and T'ien Ch'i.
Arshnoc armies rushed to enter Caleum, as the first forts were being breached by Lankans. Arshnoc soldiers fled their mountain forts to retreat northwards, hoping to join with their big liberation army. However, Abysian and Lankans managed to catch some of them before they joined their northern allies.
From the north came a huge Arshnocian army. A few abysians managed to hide inside the enemies line and some of them tried to kill Arshnoc leaders, but there were too many of them for these attempts to deal serious damage to the northern army. On of the abysian assassins did manage to bring back news of the army and its size to his generals, and abysians and lankans met to try to find a way to counter the Arshnocians. The northern army was huge. It was made mostly of tigers and lions to which the southerners were accustomed, but there were also porcelain soldiers and big celestial soldiers with a horse head and magic weapons. The numbers were also impressive. Abysians and Lankans realised that a confrontation in the southern plains would be catastrophic, as Arshnoc would easily surround them and crush them with their superior numbers. Therefore, the generals decided to try to catch Arshnoc in the mountains, where the peaks would limit their ability to field a large army.
Abysians therefore walked forward, trying to hold a central narrow valley, while lankans set up their troops in another valley in case Arshnoc would try to go that way. Unfortunately for them, be it through spying or other means, Arshnoc armies learnt of their plans and decided to send their whole might against lankans, avoiding meeting abysians on an unfavourable ground.
Despite fighting to the death, the apes were unable to hold Arshnoc troops, and only a pair of rakshasas managed to flee the battlefield to go warn Abysia that the enemy had taken the second valley and prepared to flank them, attacking from both north and south. Abysians quickly reacted and left their prepared position, preferring to fight in the open than be trapped in the mountain pass with enemies on both sides.
Abysians rushed to flee the pass and regrouped at the foot of the mountains, in a wide valley where Arshnoc armies joined from both passes.
In T'ien Ch'i, Arshnoc armies attacked Lankans too, but Lankans were better organised and fielded an army of apes and slaves led by their wizards to repel the northerners. Arshnoc sent flying serpents and animated trees against Lankans, with their archers, infantry and wizards providing support.
The fight turned out very badly for Arshnoc.Early in the battle, a volley of arrows shot by Lankan longbowapes killed Kyzarc. Their amphipteres delayed the opponent infantry, but soon the overwhelming number of archers and the power of their bows (despite a quite pitiful precision, to be honest), bet the less numerous Arsnoc soldiers,and Arshnoc wizards retreated into Man Ch'i.
The surviving abysian armies found refuge from Caelum into T'ien Ch'i.
In the Fomorian sea, many ships sailed past each other, and
Pythium sailors saw Mictlanese galleons sail southwards, while they were busy disembarking their troops on the western shores of Fomoria. There, Fomorians sent an envoy to speak with the Pythians. They asked that they go back to their land and leave Fomoria to their rightful owners. As Pythians refused, Fomorians challenged them into battle in a plain of northwestern Fomoria which the locals called . One month and fifteen days after the start of winter, in the midst of the day, was the time of the battle. Pythian fielded hydras and vine creatures, while Fomorians lined human Fir Bolg warriors and goat-headed giants ledd by their wizard-king. Fomorians raised pillars of stones, to which their greatest heroes would tiee themselves, awaiting enemies chained to the pillar, showing their disdain for life and will to stay on the battlefield at all costs.
The battle was short and bloody. Tied to their pillars or fighting in the open, fomorians were no match for the hydras. They might have killed one or two, but there were too many, and the battle ended soon, which was remembered as the First battle fo 'Mag Tured', the 'plain of pillars'.
In this battle, Eochu, the one-eyed king of Fomoria, found his demise.
Soon after, another ship landed on Fomorian coasts, hailing from
Vanheim. Among its passengers was Thordai himself. As his troops landed, the fomorians flocked to see him and haileed him as their righteous king and ruler, if he helped them get rid of the invading serpent-priests of Pythium.
Defeated fomorians found a new resolve, and started harassing the Pythians. It was clear that the situation couldn't remain peaceful any longer, and a second battle occured in Mag Tured.
The second battle of Mag Tured was almost as short as the first one, but this time it didn't go well for Pythium. The dwarven smiths shot many magical blades over the battlefield, killing vine ogres and serpent priests. Their draugar were immune to poison, and their sacred vanherse cut the enemy to pieces. On the left of the battlefield, faerie boars weren't as successful, but the phantasmal warriors, air and earth elementals, swarmed the hydras and prevented them from reaching Vanheim wizards. The Pythian invasion force was annihilated, and Fomorians happily hailed Thordai as their new king, successor of one-eyed Eochu.
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