DominionNES2

I'm still missing these two orders.
This is problematic, because I'm not going to be able to finish the update unless I get them really soon. Next week I'm away for work and won't have time to finish the update. The following week, I'm on vacation and likely internet-less, so you can expect the next update either sunday if I get orders in time or in two weeks.
 
Sorry RL things have popped up recently I can send orders soon if there's still time.
 
Yes please do.

As for updating without them, that's always possible but I'll probably have to have them do something because given the situation I doubt Erynini would stay idle. Taernsvwyn hasn't been very busy so that wouldn't change much.
 
Yes please do.

As for updating without them, that's always possible but I'll probably have to have them do something because given the situation I doubt Erynini would stay idle. Taernsvwyn hasn't been very busy so that wouldn't change much.
Well, make them NPCs for this turn then.
 
I'll do as I think is best, thank you. I understand that you'd rather all have an update asap, but I only received 3 orders in time, so I also have to make up for lost time for all the other orders. This delay in itself is painful enough. I mean, I give 10 days for feedback and orders to be sent in order to have 4 days to write the udpate, and I have way more work to write the update than players have to write orders. I started 2 days late already. I can NPC players, but then I might as well NPC everyone who sent orders late and do the update without much or any input.
I'll try to get stuff done, and if merciary can give orders today I can probably get a decent update out tomorrow. If I can't, then maybe everyone will understand what deadlines mean.
 
My orders should have already been sent.
Edit: I sent them off again, let me know if you still don't have them.
 
PLEASE do NOT assume anything based on the dominions game. If a spell exists in the game, it may not exist in the NES, and if something is not possible in the game, it may be possible in the NES.
Make up your own spells! Particularly for rituals. Battle magic may be limited to what I'm able to mod, but there are always ways around and the main limitation will be that you'll likely be asking for something too powerful for your power level.
Same for items and just about anything. I use the game as a tool to display battle images and avoid bias when fighting out battles, along with a vague guideline regarding spell powers. It is just a tool, not something that should limit you.
 
Well that doesn't bode well for me. Oh well I won't slow the NES down anymore by changing my orders.
 
UPDATE TEN
More wars​


Spoiler :
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The king of Alifat orders his troops once again to march south into chaos to fight the city of Ayroot. When he's away, a talking tiger arrives near the town of Tooth, accompanied by an army of cats. The felines spread through the fields and villages, preying upon mice and rodents. This results in better crops and many inhabitants adopt cats to keep them safe from mice and rats.
Upon arriving in front of the gates of Ayroot, the king orders his army to stop and pray. They pray all the evening and start praying again in the morning. As they do so, the sun darkens and black clouds cover the sky. Soon, day is replaced by night, and the army launches its attack under a black daily sky.
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Alifat armies attack the mechanical defenders of Ayroot during a magical night.
The magical and mechanical defenders of Ayroot are skilled warriors, but they are as blind in the dark as the less skilled Alifat soldiers. The darkness equalises the chances. Defenders don't shoot better from their vantage position, not seeing their targets well, and the sheer number of Alifat arrows makes the difference in the end.
The gates are stormed, men are killed, houses pillaged and women raped. When the sun shines again, the city of Ayroot is firmly controlled by the king of Alifat, who declares it to be the first step in the conquest of chaos in the name of his god of love and war.

Upstream the Dvalan city of Khazarim, a brook has turned into a stream of vodka. Dwarves and animals soon get drunk after drinking from it, and brawls and drownings take their toll among the population. The most enterprsiign dwarves, however, start bottling the booze and selling it for a profit.
In the city of Veau, minotaurs are sent away and exiled to Boeuf. Their goods are confiscated, and workshops reserved for the dwarven conquerors are built in place of their houses.
In Boeuf proper, First-Son mourns the death of his divine father and orders masses and ceremonies to be held to call Taurus back from the realm of death. He sacrifices the great Bull summoned to guard Myrvo in the Horned Temple, but news from the north force First-Son to stop his priestly duties as urgent matters arise in Boserein:
Alrich of Heldenthal, claiming that Boserein had become a vassal of his kingdom before the untimely death of his count, decided to take back what is rightly his. He marched his troops into the woods and started besieging the city. First-son musters an army mostly made of human levy slingers, as a lot of minotaurs died in the battle against the Dvalan, and haven't been replaced yet. He attacks the enemy led by king Alrich himself. His minotaurs manage to disband the enemy infantry, but Amrich's knights are too tough for them to scatter easily. Heldenthal witches flying on their brooms shoot arrows from the sky and provide intelligence to their general. Archers decimate the slingers.
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Minotaurs are blocked by Heldenthal knights
The fight turns in favor of Alrich. Minotaurs, too few in numbers, succumb to the lances, broadswords and arrows. When slingers are targetted by the archers, they falter. When the knights charge them, they run away.
First-Son once again tastes a bitter defeat. The gates of Boserein are forced open, and Walaruna enters the city. She forces count Ertwulf to renew the oath of allegiance his brother made years ago, and accept the rule of Heldenthal over his lands. Countess Elgrind is not as lucky, however, and she finds an 'accidental' death falling in the stairs of the castle while trying to escape the Heldenthal knights.

In C'tis, an amazon priestess comes from the south, accompanied by her tribeswomen. They ride skeleton horses which hold fast only by magic and inspire terror in all those who behold them. Priestess Hyppolite offers Skenaton her services, in exchange for an eternal life in this world after death, and the god of C'tis happily consents to her wish.
The miasma caused by the power of Skenaton spreads to the south as king Ssussaapi eradicates all traces of the unnameable god who once ruled in his madness over Myrde. The last worshippers are the first to die to the disease, too crazy to take measures to help withstand the new heat or add alcohol to purify their water. In Thrymr, many die to a plague. Ultimately, even Maerfarth, the squid-headed prophet, dies of a death from which he doesn't rise. The madness that ruled over Myrde is definitely over.
The situation of humans in southern C'tis is becoming difficult with all these diseases however, and Skenaton walks into Myrde to hold a speech that his priests relay through the whole kingdom. The mummified wizard asks all those who suffer to pray him for salvation, and he will in exchange give them the gift of life. Indeed, those who are diseased and pray Skenaton get better, but they change. They grow scales. Their nose gets blunt and they sprout a tail until they become real lizardmen.

A similar transformation happens in eastern Firland. In the city of Darayush, the Phoenix reappeared under the shape of a blue, scaled, winged woman. She channelled the powers of chaos and turned men into creatures similar to her, which come to be known as the Drakans. For them, cavern-like areas are dug in the temple the Phoenix orders constructed in the city.
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In Darkmine, High Priestess Burner climbs to the top of the highest watchtower, and chants a magical prayer. Fire rises to the ceiling, burning patterns that create a map of the region. On this map, fire sparks remain, and the elven prophet smiles. "Here are your goblins, soldiers", says she, addressing her captains. The soldiers promptly organise an ambush. Burner calls forth illusions to draw the bakemono bandits out of their lair, and leads them into a trap where they are easily dispatched. She then takes her army away with her, the dwarven city being secured.

The Phoenix also sends orders to the merchants of the realm. Trade with Erynini is now forbidden. Therefore, the only newcomers to arrive in Drakalor are Erynini merchants and soldiers.
Some Erynini priests reach Ellumar, where the Phoenix died, and explain the teachings and magics of the Eternal Pyre to the elders.

The traders who now bypass the Burned Man's realm move to Ulm instead, but the roads are harsh and cold, and chaos and danger makes the trips hazardous. Ulm scouts explore the north and north-east, only to find uninhabited wastelands and a dry valley where maybe one day a river ran from the mountains of the east.
In Moralfar, the horned giant is finally found guilty of capturing lone persons and killing them to satisfy a monstrous gluttony. The Hammerer wants him killed but the giant protests. It is not his fault if this curse came upon him. He was once an Ulmite like every other, a man called Adelfon like his grandfather before him. Why should he be killed for a change brought by chaos which is not of his doing? He picked beggars and loners and claims never to have harmed the society. The Hammerer glowers, explaining many of these people were Ulmites coming from chaos lands to rejoin their people, and that only a monster could kill them to eat them. As the fight seems imminent, a loud sound is heard coming from the forge. Startled, everyone goes to the forge, and checks the room where the small anvil stands. There, the divine Anvil manifests Its power. In the smoke of the fire, images appear, showing Adelfon the giant leading Ulm soldiers out of their land. The message is clear: Adelfon will be spared but in exchange he will lead Ulm troops in war, and he will restrain his cannibalistic habits to prisoners and not innocent Ulmites.

Further west, Falaxan king Hector orders the building of herald houses to spread his renown through the realm and make known that the royal family is blessed by Ezio the secretive fox. At the same time, he orders his army to march north against Milsford. When the soldiers arrive at the city gates, Hector obtains an unconditional surrender without even having to fight: There are so many archers and swordsmen in the valley that the townsfolk realise they have no hope of resisting, and Milsford is peacefully but forcefully annexed to the Falaxan kingdom.

In Bhumi eastern city of Lingaram, a bull-headed man has been luring faithful women into the wild. They disappear, leaving angry husbands and crying children.
Avaza organises trade routes to reach Bagha panja from the heartland. Barges are loaded and guarded by Lofar's soldiers. Caravanserais are set up along the river, and the trading outpost starts growing. Fields are plowed to the south of the city and by the river banks, the northern jungle proving too hostile and impenetrable.
The Pavitra Bacce remains for a while near Jijavna, until Madhavali arrives with his legion of golden serpents and relieves his deity. Taking with him his army, Madhavali assaults the city.
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Spiders scale the walls of Jijavna, paving the way for naga soldiers.
The spiders, nagas and many archers of Bhumi easily take out the city.

Mallitain has watch towers built on all its southern border with Bhumi, while enchantress Muirne moves to Vanas to meet with Cassiopeia and work with her on a magic helmet that they intend to gift to Jack.
Rumours of an organization of assassins spread in Pythian harbour. This could be just rumours, or maybe there's some truth behind it, but indeed there have been many persons who have died in an accident recently in the city so maybe these weren't all natural.
The Blacksmithing guild expands itself into Vanas and the rest of the empire, smiths spreading modern techniques of iron-working and steel-smelting.

In eastern Marverni, smithies are also developped in the town of Lugduni. Is this thanks to Mallitain influence? Some believe the imitation of Mallitain smithes is serendipitous. Others say that it must be linked to the word of Cassiopeia that is spreading in the region.
When a small troop of veteran soldiers reach Carnute offering their services for hire, Vercingetorix tells them he doesn't need them and can't pay them. They turn west and move toward Mallitain, seeking employment. Those men are the Argyraspides, soldiers originally from Arcoscephale who left their homeland years ago to fight various wars in the World and in chaos both and are seeking employment once more. Maybe Cassiopeia or Jack will need their services?

In Arcoscephale too, the word of Cassiopeia spreads, but although the speech of the angel rings a bell in Cephalos, the city states are mostly concerned with more immediate matters, namely the war with Ermor.
The Pontifex of Ermor has joined the troops in Upper Ermor. The ruined city, abandoned by Arcoscephale, has been invested by its previous owners, who repair the walls and try to use it as an advance base and resupply fortress. The barrenness of all the land around the city makes this an economic and logistic nightmare, but Ermor maintains a garrison there nonetheless. Anyway, the Pontifex is back, and back with a head. This used to belong to a young priest, who decided that his life was less important than the message of Samael which the Pontifex could bring to the masses. Indeed, with his new head, the prophet is able to work powerful magic once more. He summons the ghosts of troops long dead, and they appear in phantasmal bronze cuirasses, bearing lead-tipped pila. They speak of their deaths in old wars against Arcoscephale, of the grandeur of the Empire at the time of the Pantocrator and how Eldergate's destiny was always to be the centerpoint and apex of civilization. The phantoms ask soldiers to renew their oaths of loyalty to Ermor, to never befriend Arcoscephale. They say it is a good year to die and meet the gods, thusly it is necessary to send the Arcoscephale screaming to meet their heathen gods.
Their morale boosted and their faith in the power of Samael restored, the legions start marching towards Byzantia. They follow a land route this time rather than following the river, and their scouts warn them of many ambushes which fail to materialise. The wells they find are often spoiled or poisoned, and the way into Arcoscephale proves difficult.
A curfew is ordered at night to try and prevent enemy inflitration, and black dogs patrol the camp.
Supplies in numbers follow the army, and although water remains an issue for most of the travel, the army manages to reach Arcoscephale heartland, although at a very slow pace.
There, they fight some skirmishes and a big battle is fought where the arcoscephale armies seem small in numbers, altough they have cavalry and chariots which Ermor lacks. Samael has a clean battle plan, but she gets furious when she realises many soldiers break formation to attack without order. Some officers lead their maniple to contact far too early, forgetting tactics in their desire of slaughter, and slaughtered they get. But most of the army maintains the discipline of the legions, they reform and march on the opponent.
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Ermor living and dead legionaires fight Arcoscephale hypaspists, hoplites and peltasts.
The legions prove superior to Arcoscephale soldiers. They outnumber them, and their cavalry is not numerous or skilled enough to prevent flanking. Peltasts hold the sinking flank of arcoscephale army while the phalanxes break and turn away. The cavalry manages to harass Ermorian legions enough to prevent the destruction of the army, but arcoscephale soldiers run away, either west to Cephalos or south to Thebai.
Samael's army finally arrives in front of Byzantia, and prepares its siege.

Much farther west, in the Darkswamp, Murok orders the building of a fleet to try and catch pirates. He summons giant undead spiders and vipers to ambush the pirates when they land. This proves quite efficient, and the fleet manages to warn villagers in advance of raids, although it is strictly inferior to the pirates' longboats and would be sunk quickly in case of direct confrontation. The pirates don't get eradicated, but their raids become less effective and sometimes they fail bloodily. As a result, they decide to sail north and leave the coasts of Darkswamp unmolested.
Meanwhile, the Bog Serpent travels through the muddy pool Sakarlisk used, and the snaky god emerges from the swamp in Lasanak, quickly followed by a huge alligator. Together with Sakarlisk, they muster all their troops and march east. The army passes through the forests and then turns north to cross the river that bathes southern Taernsvwyn. There, they fell trees, which by magic they link to try and construct powerful siege engines which they bring north to the walls of Vanholm.
When the defenders of Vanholm see this large incoming army, they send word to their lords in Taernholm and Winterheim, shut down their gates and prepare for a siege.
The Bog Serpent tries to sink some wall by turning the underlying earth into mud, but it appears the defenses of Vanholm, as those of all Taernsvwyn cities in fact, are very strong. The large stone walls are built upon rock, and they don't fall to the spells of the Serpent. The siege engines also have a hard time breaching the defenses. This gives all the time needed to the Red and the Lady to bring a relief army.
When Taernsvwyn troops arrive, it is freezing. The cold climate is usual for the northerners, but the bog people feel less comfortable. The great alligator and the vipers who are part of the army feel sleepy and numbed but they are roused to join the first row of undead spiders that shield the core of Darkswamp army from the enemy. This core is made of archers using poison arrows. In front of them, Taernsvwyn fields mounted javelineers, heavily armored infantry with all matters of polearms, and archers.
At the start of the battle, the Lady chants words of power, which bring some warmth to the heart of Darkswamp soldiers, but this warmth doesn't comfort their officers, as they seem apathetic, and don't use their bows. They shoot an arrow and then rest until an officer hits them and orders them to fight. Many soldiers therefore remain bedazzled and useless for most of the battle, not reacting until it is too late and an arrow has already hurt them.
Taernsvwyn melee troops are more numerous than the Darkswamp's. The Bog Serpent tries to turn the soil into mud to help his snakes fight, but the earth is frozen, the temperature is slow and even though the battlefield slowly turns into a quagmire, the cold blooded vipers prove totally inefficient in the wintery weather of Taernsvwyn. They soon get killed to leave only the spiders in the front row. The great alligator itself, numbed by the cold, eventually succumbs to Taernsvwyn war hammers and halberds.
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Giant spiders hold the line but they are swarmed and Taernsvwyn cavalry flanks the Darkswamp army.
With only giant spiders to hold the line, the Darkswamp archers get charged by cavalry. While the Bog Serpent sends noxious fumes to poison the enemies, the Lady calls forth blizzards that kill far more men. Her power seems stronger, and this is the cold of her homeland while the Bog Serpent and Sakarlaisk are far from home. Darkswamp archers outnumber their opponents, but too many don't fight unless they are actively bullied. When horsemen charge them, they react but it is too late. Their center is swarmed, and the spiders will get killed unless they retreat. Archers are facing horsemen and still suffer a rain of arrows from the Red's troops. Morale sags and collapses, and the Darkswamp troops run away from the battlefield.
Taernsvwyn celebrates their victory, but it proves to be an expensive one, as many soldiers die to the poison of the darkswamp arrows and the Serpent's spells.
 
Next update deadline july 18. I'll be mostly out of internet for 2 weeks (too much work and then too much not-work).
Stats are incoming. It may be a bit slow for those who use PM due to cfc being errr. SLOW.
 
Next update deadline july 18. I'll be mostly out of internet for 2 weeks (too much work and then too much not-work).
Stats are incoming. It may be a bit slow for those who use PM due to cfc being errr. SLOW.
 
To Arcocephale
From Ermor

You cowards, come back and fight!
 
Very, very sorry about not getting in my orders. Will definatly do better in the future.



To the People of Darkswamp:

This is a fight that no one can truly win. Might we sign a peace, and continue as if this never happened?
-The Lady of Taernsvwyn
 
Readiness

Taernheim

"Swing 'round to the left, keep that lance up! No no no! Keep the glamour active, or you'll take an arrow in no time!"

The city training field was loud with the shout of trainers and drill masters, and thick with new recruits running ever which way across it, only slowly gathering to coherent groups and ranks. Fortunately, much of the population already possessed some idea of how to use a weapon such as bow, or quickly realized the similarities between many pieces of farming equipment and their new weapons.

The focus of the yard, meanwhile, was the new model of cavalry being devised. Even before the Darkswamp attack there had been young Van applying to join the military, and now? Now there were enough joining to form (or reform) a unit last used before the Exodus: the Vanknights. So far signs were promising, particularly as the knights could maintain enough glamour to make them difficult to target with a bow, allowing the men and women to close into combat more effectively.

Between it all, while many hoped that the Lady proposal of peace would be accepted, there was certain degree of optimism if it wasn't...


Near Winterheim

Astrid Sigurdsdottir stared intently at the cairn of rock beside the trail, then slowly raised a hand towards it, muttering softly. There seemed to be a lot of nothing much happening to the farmers standing a short distance behind her, but this was mystic stuff, so they let the young woman do what see needed. After all, she did not come to their farms and try to tell them how to raise pigs or cows (she did tell them how to raise sheep once, but since it was a good idea, they let it pass), so they did not tell her how to use mystical forces.

After several long moments, Astrid took a deep breath, then exhaled it into her cupped had, and then flicked a finger from her other hand across it. For a moment, nothing happened, then the cairn seemed to... jump, the rocks flying across the stream beside the road and several more feet, then settled into place, leaving an area of bare dirt behind. And the Spider-Snakes, which fell into a heap as their hive pulled away from them. Barely had the rocks settled before the mass of venomous animals was seemingly scooped up bay an invisible sack, and carried over to the cairns new location.

Job done, Astrid turned to the farmers applause, and gave them a small bow.

"Well," said the lead man, ideally chewing his lip, "I dun normally go for that mystic stuff, but ya cleared that hive better 'an we could 've. Them bites ain't dangerous, but they rightly hurt an' a horse as gets bit ain't carrin a load for days. Anything we could do for ya?"

Astrid shakes the offered hand, then smiling says, "Well, if you've got some spare food, that would be great. Snorri the Cartier is ill, so my wool has just been sitting around-."

"Done."

"Oh, well... great thanks." Astrid said, somewhat surprised. She'd been her in Winterheim for a while, but was getting used to the tolerance of the locals for magic. That's not to say that the people back home had been cruel or anything, but they had certainly been suspicious and cautious. Meanwhile, the settlers in this harsh land had been willing to use any tools to help them, including her faerie, and the new power she had felt out here, which see assumed was the Galdor that existed here in the Ginnungagap.

"Right, well," Astrid said, snapping back to the here and now, "if you need anything else, you know where to find me." At least, unless the Darkswamp invasion continues, she added silently.
 
Very, very sorry about not getting in my orders. Will definatly do better in the future.



To the People of Darkswamp:

This is a fight that no one can truly win. Might we sign a peace, and continue as if this never happened?
-The Lady of Taernsvwyn

Very well. It ssseemsss the origional plan will have to be dissscarded. Your desstruction wasss itsss cornerssstone, and it will take to long to accomplissh with the resssultsss of the firssst attack. To cossstly. I need a new plan or my own ssscheme will be my undoing... We sssshall have peace.
-Bog Serpent
 
“No it is you who has much to learn snake-tongue. The men and women who cower in the lands beyond change, fearful of the unexpected may nod and smile at your words and the teachings of your stele, but here, the rakshasa are brave. We do not fear the unknown, we embrace it.”

The meeting was not going well. Āvāza loved his post, loved being the voice of his faith to other cultures. He had greatly enjoyed the work he had done with Lofar and as much as he now enjoyed the comfortable friendship he shared with this man who had once been king, in truth, he had loved the lively debates that had gone into the early hours of the morning even more. Philosophy, theology, debate and dialectic were to him like rice and water to the lōga. Despite his aptitude and skill however, he found that the Rakshi king Ravana was easily his match.

Nodding, the diplomat motioned for the tiger-headed king to continue, not saying anything. The king did continue, motioning with what was both a long-fingered and dexterous hand and a muscled and wickedly taloned claw, “You have read the works of the monks of the Order of Demiurge?”

Āvāza nodded again, speechless and caught off-guard by the literacy and worldliness of the mind of this giant creature who appeared more suited to rising from a nightmare, all fang and claw and red eyes, then seated upon plush cushions discussing theology.

“Was not the Pantocrater herself born of Chaos?”

“Yes. She was.”

“And you, you were not born of Chaos?”

“Yes. I was.”

“And your messenger, the sacred child, who some think a god?”

“Well, King Ravana, he was born by the will of the Pantocrater.”

“Where was he born by the will of the Pantocrater? Was he not born of chaos?”

“The lotus from which he formed grew in a lake deep in the chaos, yes.”

“And your brothers and sisters, the naga who serve him?”

“They come from the sacred jungles. Also deep in chaos.”

“And the demons of storm and lightning that serve him?”

“I am surprised you know of this- but yes- they come from the chaos.”

“And the spiders from beyond Machaka?”

“Surely your lordship is well-informed. I accept your point. Chaos breeds life. Please continue.”

As he leaned back in his cushions, the Rakshasa seemed pleased with himself. If anyone was scoring this meeting then surely he would be leading, “So life comes from the lands beyond your sterile order.”

“Well, no- I do not agree to that. There is much life born in the order. Men and women beget child. Ram and ewe beget lamb.”

“Ah yes, the rote repitition of the lands of order. Man to man. Sheep to sheep. But is there anything new, any new life born to this sterile land?”

Āvāza thought, his normally agile mind reaching in myriad directions at once, unable to focus. King Ravana seemed patient, uncurling his long legs from under him and stretching slowly as he waited the answer. “No- there is no new life born in the lands of order,” Āvāza finally demurred.

“And so you preach the wonder of the Pantocrater, claim to serve her, to seek completion of her works. This creature that would steel the wonder and beauty of new life from our lands?”

****​

Āvāza stood before the Pavitra Baccē, “Lord, I believe there is someone you must meet for my faith has been shaken as it never has been before.”

****​

It was very rare indeed for the sacred child to meet with foreign kings or dignitaries. That was why he had Āvāza. But Āvāza had insisted and the sacred child had seen fit to come and now the Rakshasa king of Rakshi and the prophet-messenger of the Bhūmi were face to face, a low table bearing pitchers of clear cold water and fine porcelain trays decorated in gold and silver and piled with sweet-meats and fine pastries separating these two imposing figures. Each of the giants was capable of destroying armies if they sought to and the peace, like a tiny thread tying their weapons to their scabbards, hung fragile between them, unseen, but felt heavily by each.

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The peace between them was felt heavily, even if unseen. Both knew the dangers should that peace falter.

“Rakshi, the Pūrṇatā kē li'ē rāstā (Way of Perfection) does not seek to war with the forces of change. Neither did the Pantocrater. When she sacrificed herself to order a small portion of the world, she did so to make a sanctuary for man and beast, that they might grow without fear of the unknown. She did not raise armies against chaos, march upon it and slay it.”

Āvāza was unsure how the rakshasa king would respond. He was sure that the Pavitra Baccē had purposefully dropped the title of ‘king’ when he addressed the tiger-creature but was unsure why he had done so. Part of him cringed, wondering at what must be a purposeful insult to the diplomatic meeting while another part was proud to see that the Pavitra Baccē was not intimidated as he himself had been.

“No- but the Alifat do.” Again Āvāza was impressed by the worldliness of the rakshasa king. He lived a life of seclusion and isolation in the depths of the jungle and yet he seemed to know all that happened beyond his borders. “The Chaos saw fit to bless him with a sacred tiger and her cubs, to aid them and bring them gifts. How do they repay this gift? They declare war upon chaos itself, in the name of a god of love. This is the heart of those who were born of Order.”

“But we are not the Alifat and the Alifat do not serve the Pantocrater. They have lost their way and ignore the teachings of the goddess. New life does come from Chaos and man, though he does not know it, is as dependent upon Chaos as they are upon order. It is the balance that bring perfection, just as in all thing. We cannot have sun without rain for the crops would shrivel and wilt and we cannot have rain without sun for the crops would not grow or rot. No- a balance is required in all thing.

****​

“I too have enjoyed our conversation. I feel we have both learnt much from one another.”

The tiger king appeared calm now and the peace that hung between the two giants was now much easier, its weight largely lifted. He leaned forward, “And you will serve as the ‘Sword of Balance’? ...You can do this?”

The sacred child did not flinch, his pale eyes matched the yellow slits of the rakshasa without blinking, “Yes. I believe, as you say, it does serve the Pūrṇatā kē li'ē rāstā. And we will see your Palashanka upon the field of battle, at our side?”

The tiger-king shrugged, “We shall see.”

****​

Āvāza left the meeting feeling good, confident but as the days and months passed, the confidence left him and he was not so very sure that the rakshasa king had not somehow been planning the final series of events all along, had feigned to finally understand the teachings of the stele so that he could manipulate them to further the agenda he had been planning from the very beginning.

“Sword of Balance?” he whispered to himself.

When had that happened exactly?

...And who was swinging that sword?
 
I gotta send in my orders soonish.
 
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