Don't step on my Island!

After reviewing the proposed NoScore 2.2 in detail, I would like to vote that we stick to NoScore 2 since the proposed changes effectively eliminate the era of the Tall Ships which is the best part of a naval scenario in my opinion.

Ironclad. Movement increased to 3. Limited to coast until discovery of Astronomy
The new uber-Ironclad is identical to the Ship of the Line except for the fact that it has strength 12 instead of 8, which means the Ship of the Line is never going to be made and Military Science is never going to be researched.

This change turns the ironclad into the uber-powerful must have vessel that has virtually eliminated the era of the privateer, frigate and ship of the line!

Transport. Coal added to resource list (Coal OR Oil OR Uranium). Limited to coast until discovery of Astronomy

This option brings transports into play much earlier as it bypasses the requirement to research scientific method, settle near an oil resource and then develop the oil. The era of tall ships, which is the heart of most naval scenarios, is much shorter due to the earlier arrival of transports. Longer range invasions of larger numbers also begin to happen much earlier as a result of the earlier transports.

A ship designed to transport troops becomes the most powerful naval unit with no effective counter other than enemy transports for an extended period.

Destroyer. Now requires Rifling (Combustion+Rifling). Limited to coast until discovery of Astronomy.

Destroyers are meant to be the defense against transports and delaying their production means that a transport ship becomes the most powerful naval unit on the seas for even longer.

Battleship. Now requires Artillery (Industrialism+Artillery)

Delaying battleships doesn't really have much of an effect either way as far as I can tell so I am not sure why it is necessary.
 
I agree with Exploit.

I don't think changes are necessary, and I'd prefer not to venture too far away from the original game.

I was able to use galleons/frigates/SoL to great effect in TG FoW, so surely it can be done here? The map is better suited for it. No tech trading (+deity level) means the tech pace isn't all that fast so the units will have plenty of time to make an impact.
 
Classical may not join us immediately because he is ill. So we can discuss about that tomorrow. Apparently, there is not a consensus about using this new mod. I think it could bring some minor but interesting changes, but I will comply with the majority votes ;)

Still waiting for Morgan to give his choice anyway.
 
Well I though I was coming down with a flu, since I went to bed last night with a fever, but it seems to have gone now, so I will be able to play.

I also don't think we need to make any changes to the core game.
 
No problem.

I didn't think of skipping sci meth for transports, I'll agree that's a pretty big impact. Coal ships ruled the oceans for over a century, and it seems odd that Civ just left them out altogether. By letting transports use coal, I was hoping to add something resembling that without adding a bunch of new ships.

I still don't like the ability to skip astronomy and build oceangoing destroyers and transports, but that alone isn't really worth a mod I guess.

Maybe in a later naval game we can get a paddlewheel transport and a ww1 era steam cruiser modded in.
 
We start now!

Good luck to all! I hope we'll have fun!

I'll send to all of you the IP of the game and the civstat password in a few minutes.
Don't forget to use the NoScoreV2 mod!
 
I have yet to find a single food resource (other than in the capital). :D :suicide:
I hope I'm not the only one! And no, I haven't lost my exploring warrior -- not many places left to look now.
 
I've found a bit, but the bears are finding even more. They just circle my borders waiting for tasty warriorsnacks to come out.
 
I'm very sorry:confused:. The computer crashed shortly after I was gone away (I promise I didn't do that on purpose as it may appear!)
I just came back and restarted all from fresh, with approximately 16 hours left on the timer. When less than 5 hours left, could everyone pause the game, so that people that didn't notice it's back up could play their turn?
 
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