I've started this game on an archipelago map. I've got a nice island with lots of resources but could use some advice on how to settle to best utilize those resources. I tend to struggle between short term usefulness of a site and long-term usefulness. I tend to go toward long-term usefulness, but suspect that is part of the reason I still play on noble. So what would you do with this island? Here are my current thoughts:
The capital is awesome with 5 seafood it will become a great person farm (also down the road, awesome for Sid's Sushi). The spot marked C, 4N and 1E of the capital, can't be seen but would grab marble and a crab. I'm tempted to grab it and make a run at some wonders (oracle, ToA), but I am going to put that off as the more immediate need is going to be some decent production.
The first thought for a production city is marked A, just south of the corn. This site would get those hills on line the fastest as it could share the clams with the capital. But long term, once the capital needs the clams back it won't be much of a city.Until then though it could run at least the plains hill and two of the desert hills.
The best long term options seems to be one of the B sites. The site marked B, on the plains forest SE of the sheep, could use the flood plains and the sheep to eventually run 3 desert hills, 1 plains hill and 2 grass hills, but not until size 13. B' 1 south of that loses a flood plain by settling on it but gains the ivory. The other question is do you farm the flood plains and make this a pure production city or cottage them and move the capital there for bureaucracy.
Site D will be a decent food city and can run a few specialists but will be so-so otherwise. The resources could be split up by moving it south and then settling another fishing village on the ice up north. But that leaves 2 rather mediocre cities. Site E is cut off but is on a penisula of grass forests. It get the fish and ivory. So what are all your thoughts?
The capital is awesome with 5 seafood it will become a great person farm (also down the road, awesome for Sid's Sushi). The spot marked C, 4N and 1E of the capital, can't be seen but would grab marble and a crab. I'm tempted to grab it and make a run at some wonders (oracle, ToA), but I am going to put that off as the more immediate need is going to be some decent production.
The first thought for a production city is marked A, just south of the corn. This site would get those hills on line the fastest as it could share the clams with the capital. But long term, once the capital needs the clams back it won't be much of a city.Until then though it could run at least the plains hill and two of the desert hills.
The best long term options seems to be one of the B sites. The site marked B, on the plains forest SE of the sheep, could use the flood plains and the sheep to eventually run 3 desert hills, 1 plains hill and 2 grass hills, but not until size 13. B' 1 south of that loses a flood plain by settling on it but gains the ivory. The other question is do you farm the flood plains and make this a pure production city or cottage them and move the capital there for bureaucracy.
Site D will be a decent food city and can run a few specialists but will be so-so otherwise. The resources could be split up by moving it south and then settling another fishing village on the ice up north. But that leaves 2 rather mediocre cities. Site E is cut off but is on a penisula of grass forests. It get the fish and ivory. So what are all your thoughts?