Modular OverLord Expansion v1.3
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Welcome to the Modular OverLord Expansion (or MOLE, for short). This is a modular expansion pack for keldath's magnificent Overlord 2 v1.7 mod for Beyond The sword 3.17. The goal of this little pack is to expand the Overlord in a modular fashion, allowing the player to pick and choose which parts they want to keep.
Currently, MOLE contains the following:
7 new civilizations, complete with 3D animated leaderheads and unique units and all compatible with the DCM and Revolution components of Overlord.
1 new generic unit, the Galleass, that slots in between the Trireme and the Frigate.
An expanded Korea civ, with a 2nd leader (Kim Jong Il) and some new units
An expanded Japan civ, with a 2nd leader (Hirohito)
Combat XP tweak - total xp gained from barbarians and xp retained after promotion increased
Religious Tech Tweak - religious system techs no longer give penalties
33 new unit buttons for existing units that were re-using buttons
Updated the religions that certain civs can found with more appropriate options
1 National Wonder - UN Mission - allows recruitment of UN military forces
Holy Wars mod - build headquarters of the holy orders and recruit religious knights
1 new religion - Hellenism, complete with buildings & missionary
By making this add-on modular, you the player can cherry-pick which parts you want. So if you don't want the Canada civ, you can simply delete that folder. Or, if you want all of the new goodies, you don't have to do anything (well, not much). Everything is included ready-to-go.
Installation
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Extract the contents of the zip file to the root Overlord folder. That's probably D:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\OverLord2-1.7
This will ensure that everything is installed in the correct place.
You will be asked to overwrite 2 files - RebelTypes.py and CIV4DiplomacyInfos.xml, confirm that you want to overwrite. RebelTypes.py is required to integrate the new civs into the Revolutions aspect of Overlord, and CIV4DiplomacyInfos.xml is required for the diplomacy text of the new civs to display (CIV4DiplomacyInfos.xml, for some reason, can not be modular).
VERY IMPORTANT!
Overlord is not initially configured for modular loading. In order to play with MOLE, you MUST do the following:
Open overlord2-1.7.ini - this is located in your root Overlord folder (see above). Any text editor will do: Notepad is fine.
Near the top of the .ini file, you will see this:
# ; Modular XML Loading
ModularLoading = 0
Chnage the 0 to 1, so it looks like this:
# ; Modular XML Loading
ModularLoading = 1
That's Overlord configured for modular loading. You are ready to play!
What's In The Mod?
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Hellenism
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This is a new religion, designed to simulate the combined belief practises of the ancient Greek, Roman and Egyptian empires. It's not a perfect match, but I think that it's pretty good.
Greece, Rome, Carthage, Egypt and Byzantium can now build the Discover Hellenism building, which will found the Hellenism religion.
This new religion comes complete with temple, monastery, cathedral (acropolis) and great wonder buildable by a great prophet. All buildings have buttons with the hellenism logo, and you have font icons as well, so you'll be able to see the spread of the new religion in the city bar. You also have a fully functioning missionary unit as well.
Holy Wars
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This module simulates the religious wars that occurred between Western Europe and the Middle East in the Middle Ages. Empires with the Christian state religion can build headquarter buildings of the religious knightly orders: the Templars, Hospitallers and the Teutonics. Building this headquarters allows you to recruit knights and spearmen who take the fight to the Muslims. On the other side, building the Blue Mosque (horribly inaccurate I know, but civ4 modding is a bit pushed for good buildings) allows a Muslim empire to recruit 4 different Saracen units, who excel at taking the fight to the Christian invaders.
UN Forces
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This adds a new national wonder late in the game that allows the builder to train UN security forces, from infantry and humvees to mechanised infantry and helicopters. These units are unique in nature: they cannot attack, pillage or capture. You might wonder: why build them? For a start, they have hidden nationality, meaning their actions cannot be traced back to you. Their ability to move unhindered across borders can give you unparalleled real-time intelligence. In addition, you can use them to block off your enemies, all without being culpable. Finally, the UN Diplomat unit can infiltrate cities and give you vital espionage points.
New Civilizations
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This is the bulk of the MOLE. 7 new civilizations, complete with 3D animated leaderheads and units, all with buttons and flags. In addition, the new civilizations are integrated with the Revolution component of Overlord, so other civs can form these new ones, and vice versa. Most of these new civilizations are modern day nations, such as Iraq and Iran.
Expanded Civilizations
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Both Japan and Korea each have a new leaderhead, Hirohito and Kim Jong Il respectively. Korea also has some new unique units, including the People's Army
A note on modules
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If you do decide to delete some of the folders, please note the following. It's probably not a good idea to delete the Common Files folder. Several of the new civs share units from that folder, so deleting that might screw up some thing you wanted to keep.
Feedback, Criticisms, etc.
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I'm usually to be found at CivFanatics. Specifically, I can be found at the official Overlord thread there -
http://forums.civfanatics.com/showthread.php?t=236605. Failing that, you can drop me a personal message at the same site.
Yours,
zulu9812
Changelog
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1.3
Added Hellenism religion
Added Polish civilization
Removed unused Jean and Trung leaders (were showing up in Civilopedia/Leaderheads)
Removed some duplicate/unused unit entries
Fixed the attack combat bonuses for the christian holy knights
Increased cost of Montfort Castle from 90 to 400
Changed tech requirements for holy knight HQs (now build Al-Aqsa Mosque earlier)
Removed knightly order Marshalls (doesn't play well with Revolution)
Removed Crusade unit (unbalances play)
Crusader Knights no longer Flank attack catapults & triremes
Added Islamic Saracen units to Holy Wars module
Removed Thai flavour units (now using Asian unit art style)
Changed UN Mission: no longer guarantees eligbility for election
Fixed UN Diplomat: now buildable with Civil Movements
Fixed bug where citybar icons were not displaying correctly
1.2
Added 33 unique buttons for existing Overlord units that were re-using buttons
Added Combat XP tweak
Added Religious Tech Tweak
Added Hirohito leaderhead for Japan
Added UN Forces national wonder
Added Holy Wars mod
Added Civilization Religions Tweak - changes which religions civs can found
Fixed Diplomacy Infos for Iraq, Iran leaders & Kim Jong Il
Fixed Galleass - correctly upgrades from Trireme now
Raised max. Great Wonders per city from 6 to 8 (in CombatXP Tweak)
Raised max. National Wonders per city from 3 to 4 (in CombatXP Tweak)
Removed 2nd, unused, Ho Chi Minh (was showing up in Civilopedia/Leaderheads)
Vietnam now founds Taoism instead of Shinto
Iraq now founds Judaism instead of Zoroastrianism
Now using 7zip compression for a smaller download
1.1
Updated for BTS 3.17 & Overlord 2 1.7
Added Italy Civ
Added Thailand Civ
Moved MiG-21 from Custom Units to Common units
Correctly integrated Revolution python components with all new civs
New civs can now build the "Found [Religion X]" buildings
Removed the Canadian Voyageur unit
Removed Iran flavour units - was causing a CTD
Fixed various other crash-causing errors
1.0
Initial release
Credits
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Please be aware that I made none of the art work. I merely pieced all of the pieces together. The real credit should go to these fine individuals:
Sevo (MacDonald and Trudeau leaderheads)
Slaxton (Canada Corps re-skins)
Bad_Ronald (flag)
General Matt (Avro Arrow)
nautil (MiG21 unit)
snafusmith (T55, MiG29, Centurion, Iraqi Soldier, Su 25)
Grave (Saddam 3D LH)
GarretSidzaka (Rebels)
Bakuel (Insurgent)
Ekmek (Khomeini, Mossolini & Garibaldi 3D LH)
asioasioasio (Stryker ACV unit)
The Conquests (T90 unit)
Zerver (NK modern troops unit)
DWOLF (Original Iraq, Iran civs & North Korea civs)
strategyonly (original Vietnam & Thailand civs)
Jimmyballz (original Italy civ)
surdanis (original Crusades & UN Forces modcomps)
http://www.partnersinrhyme.com (royalty-free SFX)
sakhr (Arab Heavy Cavalry)
Asioasioasio & Kodzi Team (original Polish Empire mod)
Kael (new religion music)