Doto [AdvCiv ModMod]

I love what I hear but I can't play it! I've put in the patch but whenever I try to load a game it crashes while loading the graphics. Any help? thanks.

P.S. can you please tell me the steps to loading the patch I mite I'm doing it wrong.

Mmm...that's odd, I myself am playing right now with patch B

Did you unzip it to your root overlord directory? e.g.

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\OverLord2-1.7

Additionally, is this happening when you try to load the mod or when you try to load a save game?
 
Ok I found the problem I don't know how to turn of Revolution and Dynamic civnames mods. Can you tell me how?

P.s. I was unclear before about where the game crashed. It crashes while loading a new game ( after pressing "launch") while it says "init graph..."
 
heya starsky,

to turn off the rev mod -just go to custom game - there you can uncheck the mods you dont like,

aswell as dynamic civ names.

if you have a crash on load,
then either you didnt not install patch 3.17,
or you havent got overlord2 1.7 with patch b,

try to check those out and report back.
 
im completly lost! someone help a big noob =)

you say that this is a "expansion mod" for 1 already existent
but...which one is it? a link to me would be nice =)
 
im completly lost! someone help a big noob =)

you say that this is a "expansion mod" for 1 already existent
but...which one is it? a link to me would be nice =)


Could you perhaps be more specific?
 
never mind! a friend downloaded for me...seens i totally sucks when it comes to computer =P

great mod ! been havin lots of fun!
 
Hi KEL!!
It is like every time i post here it is becouse i have some problems but after all stufs I try to fix this I need your or anyone else HELP.:cry:
iT´s about graphics of your mod,after i download mod,instal patch b,I start game and everything is so slow like a slow motion.like my graphic card can handle your mod what is strange becouse i never have this problem with all your previous versions,Idownload ROM 2.2 and didnt have problem with graphic,and i didnt install zulu adons for your mod so it is small!
I have Intel dual core 2x3,2 ,3GB ram,geforce 7600gs.
here is my save game so if you have time please take a look
View attachment Administrator BC-4000.CivBeyondSwordSave
one thing while i stil here-is it andromeda wrealy so big in game or is it my computer totally fuc...(this is not close screenshot)
Civ4ScreenShot0002.JPG
thanks for help!!
 
Okay, here is a new version of the MOLE. It's primarily a bug-fixing and play-balancing release.

Download the MOLE 1.3 (87.1 MB)
Download Patch A for the MOLE (553 KB)

Readme
Spoiler :

Modular OverLord Expansion v1.3
================================

Welcome to the Modular OverLord Expansion (or MOLE, for short). This is a modular expansion pack for keldath's magnificent Overlord 2 v1.7 mod for Beyond The sword 3.17. The goal of this little pack is to expand the Overlord in a modular fashion, allowing the player to pick and choose which parts they want to keep.

Currently, MOLE contains the following:

7 new civilizations, complete with 3D animated leaderheads and unique units and all compatible with the DCM and Revolution components of Overlord.
1 new generic unit, the Galleass, that slots in between the Trireme and the Frigate.
An expanded Korea civ, with a 2nd leader (Kim Jong Il) and some new units
An expanded Japan civ, with a 2nd leader (Hirohito)
Combat XP tweak - total xp gained from barbarians and xp retained after promotion increased
Religious Tech Tweak - religious system techs no longer give penalties
33 new unit buttons for existing units that were re-using buttons
Updated the religions that certain civs can found with more appropriate options
1 National Wonder - UN Mission - allows recruitment of UN military forces
Holy Wars mod - build headquarters of the holy orders and recruit religious knights
1 new religion - Hellenism, complete with buildings & missionary

By making this add-on modular, you the player can cherry-pick which parts you want. So if you don't want the Canada civ, you can simply delete that folder. Or, if you want all of the new goodies, you don't have to do anything (well, not much). Everything is included ready-to-go.

Installation
================================

Extract the contents of the zip file to the root Overlord folder. That's probably D:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\OverLord2-1.7
This will ensure that everything is installed in the correct place.

You will be asked to overwrite 2 files - RebelTypes.py and CIV4DiplomacyInfos.xml, confirm that you want to overwrite. RebelTypes.py is required to integrate the new civs into the Revolutions aspect of Overlord, and CIV4DiplomacyInfos.xml is required for the diplomacy text of the new civs to display (CIV4DiplomacyInfos.xml, for some reason, can not be modular).

VERY IMPORTANT!

Overlord is not initially configured for modular loading. In order to play with MOLE, you MUST do the following:

Open overlord2-1.7.ini - this is located in your root Overlord folder (see above). Any text editor will do: Notepad is fine.

Near the top of the .ini file, you will see this:

# ; Modular XML Loading
ModularLoading = 0

Chnage the 0 to 1, so it looks like this:

# ; Modular XML Loading
ModularLoading = 1

That's Overlord configured for modular loading. You are ready to play!

What's In The Mod?
====================================

Hellenism
-------------
This is a new religion, designed to simulate the combined belief practises of the ancient Greek, Roman and Egyptian empires. It's not a perfect match, but I think that it's pretty good.

Greece, Rome, Carthage, Egypt and Byzantium can now build the Discover Hellenism building, which will found the Hellenism religion.

This new religion comes complete with temple, monastery, cathedral (acropolis) and great wonder buildable by a great prophet. All buildings have buttons with the hellenism logo, and you have font icons as well, so you'll be able to see the spread of the new religion in the city bar. You also have a fully functioning missionary unit as well.

Holy Wars
-------------
This module simulates the religious wars that occurred between Western Europe and the Middle East in the Middle Ages. Empires with the Christian state religion can build headquarter buildings of the religious knightly orders: the Templars, Hospitallers and the Teutonics. Building this headquarters allows you to recruit knights and spearmen who take the fight to the Muslims. On the other side, building the Blue Mosque (horribly inaccurate I know, but civ4 modding is a bit pushed for good buildings) allows a Muslim empire to recruit 4 different Saracen units, who excel at taking the fight to the Christian invaders.

UN Forces
-------------
This adds a new national wonder late in the game that allows the builder to train UN security forces, from infantry and humvees to mechanised infantry and helicopters. These units are unique in nature: they cannot attack, pillage or capture. You might wonder: why build them? For a start, they have hidden nationality, meaning their actions cannot be traced back to you. Their ability to move unhindered across borders can give you unparalleled real-time intelligence. In addition, you can use them to block off your enemies, all without being culpable. Finally, the UN Diplomat unit can infiltrate cities and give you vital espionage points.

New Civilizations
-----------------
This is the bulk of the MOLE. 7 new civilizations, complete with 3D animated leaderheads and units, all with buttons and flags. In addition, the new civilizations are integrated with the Revolution component of Overlord, so other civs can form these new ones, and vice versa. Most of these new civilizations are modern day nations, such as Iraq and Iran.

Expanded Civilizations
----------------------
Both Japan and Korea each have a new leaderhead, Hirohito and Kim Jong Il respectively. Korea also has some new unique units, including the People's Army

A note on modules
==================================

If you do decide to delete some of the folders, please note the following. It's probably not a good idea to delete the Common Files folder. Several of the new civs share units from that folder, so deleting that might screw up some thing you wanted to keep.

Feedback, Criticisms, etc.
==================================

I'm usually to be found at CivFanatics. Specifically, I can be found at the official Overlord thread there - http://forums.civfanatics.com/showthread.php?t=236605. Failing that, you can drop me a personal message at the same site.

Yours,

zulu9812

Changelog
==================================

1.3
Added Hellenism religion
Added Polish civilization
Removed unused Jean and Trung leaders (were showing up in Civilopedia/Leaderheads)
Removed some duplicate/unused unit entries
Fixed the attack combat bonuses for the christian holy knights
Increased cost of Montfort Castle from 90 to 400
Changed tech requirements for holy knight HQs (now build Al-Aqsa Mosque earlier)
Removed knightly order Marshalls (doesn't play well with Revolution)
Removed Crusade unit (unbalances play)
Crusader Knights no longer Flank attack catapults & triremes
Added Islamic Saracen units to Holy Wars module
Removed Thai flavour units (now using Asian unit art style)
Changed UN Mission: no longer guarantees eligbility for election
Fixed UN Diplomat: now buildable with Civil Movements
Fixed bug where citybar icons were not displaying correctly

1.2
Added 33 unique buttons for existing Overlord units that were re-using buttons
Added Combat XP tweak
Added Religious Tech Tweak
Added Hirohito leaderhead for Japan
Added UN Forces national wonder
Added Holy Wars mod
Added Civilization Religions Tweak - changes which religions civs can found
Fixed Diplomacy Infos for Iraq, Iran leaders & Kim Jong Il
Fixed Galleass - correctly upgrades from Trireme now
Raised max. Great Wonders per city from 6 to 8 (in CombatXP Tweak)
Raised max. National Wonders per city from 3 to 4 (in CombatXP Tweak)
Removed 2nd, unused, Ho Chi Minh (was showing up in Civilopedia/Leaderheads)
Vietnam now founds Taoism instead of Shinto
Iraq now founds Judaism instead of Zoroastrianism
Now using 7zip compression for a smaller download

1.1
Updated for BTS 3.17 & Overlord 2 1.7
Added Italy Civ
Added Thailand Civ
Moved MiG-21 from Custom Units to Common units
Correctly integrated Revolution python components with all new civs
New civs can now build the "Found [Religion X]" buildings
Removed the Canadian Voyageur unit
Removed Iran flavour units - was causing a CTD
Fixed various other crash-causing errors

1.0
Initial release

Credits
==================================

Please be aware that I made none of the art work. I merely pieced all of the pieces together. The real credit should go to these fine individuals:

Sevo (MacDonald and Trudeau leaderheads)
Slaxton (Canada Corps re-skins)
Bad_Ronald (flag)
General Matt (Avro Arrow)
nautil (MiG21 unit)
snafusmith (T55, MiG29, Centurion, Iraqi Soldier, Su 25)
Grave (Saddam 3D LH)
GarretSidzaka (Rebels)
Bakuel (Insurgent)
Ekmek (Khomeini, Mossolini & Garibaldi 3D LH)
asioasioasio (Stryker ACV unit)
The Conquests (T90 unit)
Zerver (NK modern troops unit)
DWOLF (Original Iraq, Iran civs & North Korea civs)
strategyonly (original Vietnam & Thailand civs)
Jimmyballz (original Italy civ)
surdanis (original Crusades & UN Forces modcomps)
http://www.partnersinrhyme.com (royalty-free SFX)
sakhr (Arab Heavy Cavalry)
Asioasioasio & Kodzi Team (original Polish Empire mod)
Kael (new religion music)


Enjoy, and please give some feedback if you can :cool:
 
hey everyone...
sorry for not being here much,
but im still in my exam time,

SIMPA ,
ill check it out, thanks.

wotan321 ,
i might have forgot to include them in v 1.7, cant remmber, you can find a link on pages 60-65,
ill link it later...

zulu9812
just beautyfull man,
i love you.

i already started to implement most of the moduels youve done here in overlord 1.8,
most of your stuff i will add, i will sure make proper notes to ease your work later on.

as for 1.8,
i try to work on it every now and then...
so far i added some stuff,
now i have to update revolution mod once again..1/63 is out...

well, on septembet 22nd, ill be free of school and im gonna devote myself to civ :)
meanwhile i try to add stuff gradually...

im on the site everyday,
so write what ever you wish and ill answer you guys.

zulu,
your my main man!

*zulu,
i would suggest sticking to one file for mole,
im sure people can get confused......you probably know this....
but a patch is good also :)
did i mentioned you rock?
 
Why is there no trade b/w cities. No matter what civic I have, there is neither domestic nor international trade. Obviously, this makes the game a lot harder, and nearly impossible.

Also, why is there so much pollution and unhappiness when you start a game?
 
BigBubba1

im not sure,
havent encountered no trade between cities that you describe,
anyone else had this?

well, about the negetive values,
is it possible that your not starting a game in ancient times??


anyway guys,
i think i gotta do some reverse enganeering, cause i seem to have a ctd bug, around 800 turns the game ctds,
i dont like this,
ive strayed from my main goal,
ill tr to find the mod causeing this:
revolution mod
recent dale
assimilation
or bug,

i hate my od not being stable,
on version 1.4, i could have ran 2000 turns in autoai without any crash, ill try and do this again.

anyone else has expirienced a ctd?

thanks guys.
 
I bought my civ online, with Direct2Drive. Maybe thats why I cant trade? I tried fixing it and ended up messing up everything. I will probably just reload it.

Also, regarding pollution. I start in industrial age, since I like modern warfare. Is that not advised? I notice that the AI also ahs a hard time with the high unhappiness and pollution at the start as well.
 
I bought my civ online, with Direct2Drive. Maybe thats why I cant trade? I tried fixing it and ended up messing up everything. I will probably just reload it.

Also, regarding pollution. I start in industrial age, since I like modern warfare. Is that not advised? I notice that the AI also ahs a hard time with the high unhappiness and pollution at the start as well.

Several techs in Overlord2 cause unhappiness and pollution in all cities. In a game starting in the ancient age, you have time to build up aquaducts, groceries and hospitals to counter this. If you start the game in the Industrial Age, you're gonna have to deal with the pollution and unhappiness straight away.
 
I started from ancient and originally there were trade routes b/w my cities, but then they disappeared! Is there some tech that accidentally erases trade routes?
 
I discovered the problem, and it was the "discover judaism" monument. On the tech screen it said that this would add one trade route and one happiness. However, when you actually have a city build it, it makes you lose one trade route, lose one happiness, and lose one health. I went in to the mod folder and fixed it.

Also, is there any way to fix the mod so that it is possible to play by startying in the industrial age w.o having to resort to massive cheating?
 
I discovered the problem, and it was the "discover judaism" monument. On the tech screen it said that this would add one trade route and one happiness. However, when you actually have a city build it, it makes you lose one trade route, lose one happiness, and lose one health. I went in to the mod folder and fixed it.

This is already known. It's actually a feature of Overlord2, but if you don't like it there's a module in the MOLE that disables it.
 
My favorite mod by far, thanks for the updates. I can't wait to learn more about your future plans, good job!
 
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