ohh.. hehe
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version 2.3.6
hi people, i think i will release the new version in just a few days,
again, ive made many many changes and additions.
here's a taste of the changelog:
added 3 sized city - depending on culture - its only on the last culture level (new one and need time to be reached).
added sea tunnel route - connects all sea tiles for land unit movement - availble late in the tech tree - costs a lot and takes time
CHANGED SOME civics stuff
capturing slaves - WITH SLAVERY CIVIC
complete terraforming:
*forest planting
*jungle planting
*terrain terraforming
- these actions costs a lot and takes time
* added bulldoozer unit that can perform these actions->upgrades to pioneer tank.
some health factors added to some improvements - like oil well - - 1 health
citadel, and keep - now can be upgraded from forts - no city work req like before
attitude changes for civics are unseen in the civic screen - dont know if theres an effect.
occasional promotions mod
added commanders mod - you get commander that in battle can give extra power to units.
raised all unit costs (from industrial to future) - THEY WHERE TOO CHEAP - 2-7 TURNS IN LATER ERAS...
added assimilation mod
added multiple production mod
added traits from rom2 and changes some personalities.
to do:
- add wonders that gives special promotions (like hero ones)
- the events currently all build with vanilla bts stuff - i need to edit some with ol2 stuff.
- added a fixed limited religion code
i would like to get some feedback on the buildings costs (any game speed you tried), i need to know if they are too cheap, normal, or expansive.
in 2.3.6 i have raised the units costs significantly, so i hope it will be better and not like before that every unit costs just a few turns, once you have a large city.