Double Your Pleasure

could someone please post a "working" save game (0.8.6 patch) in the modern era.

i,m trying something with "Techno MixFull".

i,m only in the ind. era and can,t wait till i get there.

and if all goes well... we,ll see.
 
Originally posted by Kal-el
What are you up to? :)

i could tell you, but... nah.

not yet anyways. though it has to do with the sounds in the game.

i need the saved game to see if it works and if it does...
 
If you tell me how to post a savegame, since I got one up to the modern ages....BUT it's on a Huge map...and I mean HUGE!!! you need a fast computer for it
 
Originally posted by mrgenie
If you tell me how to post a savegame, since I got one up to the modern ages....BUT it's on a Huge map...and I mean HUGE!!! you need a fast computer for it

intel inside, idiot outside (;

and to upload a sav. file; reply to this thred and you can attach a file. look for this on the "post reply" pg.

Attach file:
Maximum size: 250000 bytes
Valid file extensions: zip gif jpg png txt jpeg html htm sav pcx net ace

then just browse you puter for the file and klik "submit reply." which in turn will (hopefully) create a link to it on the cfc server.
 
stainz - Just create a scenario and select 'player properties'. Give yourself all the techs and select modern era for the part where it says 'initial era'.
 
thanx for the file (:

but before i recieved it, i tried what Bamspeedy said and it work just fine. dyp now has a custom music library (modern era anyways.) just follow the pic.
 
This is my first post even though I've been reading CF forums since I started playing CivII. This is a great mod. I usually pick up solutions to problems I come across as they come up in the DYP forum, however, I don't recall seeing this one yet. I'm in the Modern era and have all the resources and techs needed to build Tactical Nukes and ICBM's, however they don't show up in the city Build Queue. What is the problem / solution. Thanks and keep up the great work.
 
First of all, this is a great mod. But I have some ideas of some improvements.

1. As it is today, destroyers and subs are not so usable units, and historical incorrectly. Subs were under WW2 created to attack large ships and convoys. Also battleship and carriers was weak against those units. And that is why the destroyer was created, especially to protect those.
So my suggestion is. Make subs so they are "immune" against attack from all other ships except Destroyers. Maybe the destroyer can carry a new weapon, sink mines or torpedoes, as a tool against subs. And in that way you now will need destroyers to protect battleship/transport and carriers against those subs. And finally the sub will be a more useful and danger weapon, if those other ships has no protection.

2. Artillery needs a range of from 2-3, which will make it more useful. Many prefer bombers or blitz instead, since artillery slows the attack. It is also a good use fore the Ai, since it will protect their cities better, special at the coastline. I have practised it fore a long time, and I like it.
This is how I have practised it: catapult 1 movement range 1. Cannon 1/2 artillery 2/3 radar artillery 3/3
3. Cruise missiles need a larger operation range. I suggest the same range as bombers. It is also good fore the Ai. No more captured missiles and they can now easier hit towns land and sea units (the last one is Ai’s weakness.
Maybe we also need a new type of missile, like the Penguin missile. It was designed to be launch from ships, against other ship. Operation range as the same as the bombers.
4. The tech rate needs adjustments, since it is more to research now, and more to be build in the cities. The research goes fast, and you are ages away to make your city improvements. I know it is not easy, because of the "turns" limit, but I hope it is some way out of this.
5. This is a difficult suggestion. Something likes a priest. And his mission is to go inside captured cities to avoid culture flip, and to "convert" instead of military violence. Then your main soldiers can do another job or you have to choices, use them or those priest. I now it is hard, but is it possible to make?
Mutch of the same thing happened in Spain when they were invaded from Africa long time ago, also with the crusaders, but that was a failure.

Ok, that was some of my suggestions, I hope it will be some feedback on this.

Anyway, this is a great mod

:)
 
hmm, I agree with all the suggestions! I can see you're a tactical player too! :), reply on the Ghandalf post: Yep, you're right...you have all the tech and everything to build nuke but still you can't :) lemme give you a help on that...build a wonder! :) that's all I can tell you, which wonder you can read in de pedia :)
 
Originally posted by Dragon67
First of all, this is a great mod.
Thanks, I am glad you like it.
But I have some ideas of some improvements.
Ok, I will address them one at a time.
1. As it is today, destroyers and subs are not so usable units, and historical incorrectly. Subs were under WW2 created to attack large ships and convoys. Also battleship and carriers was weak against those units. And that is why the destroyer was created, especially to protect those.
So my suggestion is. Make subs so they are "immune" against attack from all other ships except Destroyers. Maybe the destroyer can carry a new weapon, sink mines or torpedoes, as a tool against subs. And in that way you now will need destroyers to protect battleship/transport and carriers against those subs. And finally the sub will be a more useful and danger weapon, if those other ships has no protection.
This is AFAIK impoossible. There is no way to make a unit immune to another unit's attack.
2. Artillery needs a range of from 2-3, which will make it more useful. Many prefer bombers or blitz instead, since artillery slows the attack. It is also a good use fore the Ai, since it will protect their cities better, special at the coastline. I have practised it fore a long time, and I like it.
This is how I have practised it: catapult 1 movement range 1. Cannon 1/2 artillery 2/3 radar artillery 3/3
Today's military prefer bombers too. I am almost positive any general worth his or her salt would choose to bomb a target using the B-2 rather than roll out a bunch of artillery to bombard a target. Also the radar artillery is using missiles, I think, which would generally have a longer range than cannister artillery. Correct me if I am wrong there, please. It is possible to increase the range of the artillery to 3 and the range of the radar artillery to 4. Consider it is up for discussion.
3. Cruise missiles need a larger operation range. I suggest the same range as bombers. It is also good fore the Ai. No more captured missiles and they can now easier hit towns land and sea units (the last one is Ai’s weakness.
Maybe we also need a new type of missile, like the Penguin missile. It was designed to be launch from ships, against other ship. Operation range as the same as the bombers.
Cruise missiles will have a longer range. That has been taken care of for the PtW version and for the next regular version installement. The Penguin has been removed because it just didn't work right for the AI. It has been replaced with the V-1. An earlier version of the Cruise missile.
4. The tech rate needs adjustments, since it is more to research now, and more to be build in the cities. The research goes fast, and you are ages away to make your city improvements. I know it is not easy, because of the "turns" limit, but I hope it is some way out of this.
This is a constant battle and will, I am afraid, never be perfect. But the next version has even more of everything and when we release it my main concern and the area I would like to get the most feedabck on from you guys and gals is the tech rate.
5. This is a difficult suggestion. Something likes a priest. And his mission is to go inside captured cities to avoid culture flip, and to "convert" instead of military violence. Then your main soldiers can do another job or you have to choices, use them or those priest. I now it is hard, but is it possible to make?
Mutch of the same thing happened in Spain when they were invaded from Africa long time ago, also with the crusaders, but that was a failure.
Again you are talking about Civ4 here.
Ok, that was some of my suggestions, I hope it will be some feedback on this.

Anyway, this is a great mod

:)
Well, thanks for the suggestions. :) I wish I could implement some of those, but the game does not allow it. :(
 
This is an awesome mod!!! Best on the net, for sure!!! What I want to know is who is rating this thing anything less than a 5!?!?! So far this mod has been voted on 39 times, which is a lot for these forums, and it has a 4.62 rating. I guess since the mod is technically still in beta, though its been in beta an awefully long time IMO, I can understand that it doesn't get a perfect 5. Keep up the good work. :goodjob:
 
Originally posted by Gandalf t' Gray
I'm in the Modern era and have all the resources and techs needed to build Tactical Nukes and ICBM's, however they don't show up in the city Build Queue. What is the problem / solution. Thanks and keep up the great work.
This sounds like a great occasion to ask for a savegame - if you have one, just send it to me on the email adress you can find on the DyP site
Edit:Unless of course mrgenie's tip solved the problem :)
 
I'm in the Modern era and have all the resources and techs needed to build Tactical Nukes and ICBM's, however they don't show up in the city Build Queue. What is the problem / solution. Thanks and keep up the great work.

Has the Manhattan Project been completed? Without the Manhattan Project, no one can build nukes.

On a related note - Why do we need the Apollo Program to build the Manhattan Project? The civlopedia says we need the Atomic Weapons Test small wonder, but the mod file shows that we need the Apollo Program small wonder.
 
Originally posted by Bamspeedy
On a related note - Why do we need the Apollo Program to build the Manhattan Project? The civlopedia says we need the Atomic Weapons Test small wonder, but the mod file shows that we need the Apollo Program small wonder.
:eek: - I can't test that, since I'm at work, but if it's correct, we will have to blame the release manager and his lack of ability to control a wheel-mouse, I'm afraid.....
 
I can confirm that the bic from 0.86 (and 0.87 as it has no bic update) has Apollo Program as a requirement for Manhattan project. Please check the other bic(s) you're working on as well.

Isak, have you seen that Aldi sells a chordless, rechargeable, optical mouse cheaply from wednesday morning? But I'm afraid it has a wheel. so it probably won't help you ;)
 
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