Originally posted by Kal-el
What are you up to?![]()
Originally posted by mrgenie
If you tell me how to post a savegame, since I got one up to the modern ages....BUT it's on a Huge map...and I mean HUGE!!! you need a fast computer for it
Originally posted by mrgenie
hmm, file is too big..even maximum zip still more then 500k(
Thanks, I am glad you like it.Originally posted by Dragon67
First of all, this is a great mod.
Ok, I will address them one at a time.But I have some ideas of some improvements.
This is AFAIK impoossible. There is no way to make a unit immune to another unit's attack.1. As it is today, destroyers and subs are not so usable units, and historical incorrectly. Subs were under WW2 created to attack large ships and convoys. Also battleship and carriers was weak against those units. And that is why the destroyer was created, especially to protect those.
So my suggestion is. Make subs so they are "immune" against attack from all other ships except Destroyers. Maybe the destroyer can carry a new weapon, sink mines or torpedoes, as a tool against subs. And in that way you now will need destroyers to protect battleship/transport and carriers against those subs. And finally the sub will be a more useful and danger weapon, if those other ships has no protection.
Today's military prefer bombers too. I am almost positive any general worth his or her salt would choose to bomb a target using the B-2 rather than roll out a bunch of artillery to bombard a target. Also the radar artillery is using missiles, I think, which would generally have a longer range than cannister artillery. Correct me if I am wrong there, please. It is possible to increase the range of the artillery to 3 and the range of the radar artillery to 4. Consider it is up for discussion.2. Artillery needs a range of from 2-3, which will make it more useful. Many prefer bombers or blitz instead, since artillery slows the attack. It is also a good use fore the Ai, since it will protect their cities better, special at the coastline. I have practised it fore a long time, and I like it.
This is how I have practised it: catapult 1 movement range 1. Cannon 1/2 artillery 2/3 radar artillery 3/3
Cruise missiles will have a longer range. That has been taken care of for the PtW version and for the next regular version installement. The Penguin has been removed because it just didn't work right for the AI. It has been replaced with the V-1. An earlier version of the Cruise missile.3. Cruise missiles need a larger operation range. I suggest the same range as bombers. It is also good fore the Ai. No more captured missiles and they can now easier hit towns land and sea units (the last one is Ais weakness.
Maybe we also need a new type of missile, like the Penguin missile. It was designed to be launch from ships, against other ship. Operation range as the same as the bombers.
This is a constant battle and will, I am afraid, never be perfect. But the next version has even more of everything and when we release it my main concern and the area I would like to get the most feedabck on from you guys and gals is the tech rate.4. The tech rate needs adjustments, since it is more to research now, and more to be build in the cities. The research goes fast, and you are ages away to make your city improvements. I know it is not easy, because of the "turns" limit, but I hope it is some way out of this.
Again you are talking about Civ4 here.5. This is a difficult suggestion. Something likes a priest. And his mission is to go inside captured cities to avoid culture flip, and to "convert" instead of military violence. Then your main soldiers can do another job or you have to choices, use them or those priest. I now it is hard, but is it possible to make?
Mutch of the same thing happened in Spain when they were invaded from Africa long time ago, also with the crusaders, but that was a failure.
Well, thanks for the suggestions.Ok, that was some of my suggestions, I hope it will be some feedback on this.
Anyway, this is a great mod
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This sounds like a great occasion to ask for a savegame - if you have one, just send it to me on the email adress you can find on the DyP siteOriginally posted by Gandalf t' Gray
I'm in the Modern era and have all the resources and techs needed to build Tactical Nukes and ICBM's, however they don't show up in the city Build Queue. What is the problem / solution. Thanks and keep up the great work.
I'm in the Modern era and have all the resources and techs needed to build Tactical Nukes and ICBM's, however they don't show up in the city Build Queue. What is the problem / solution. Thanks and keep up the great work.
Originally posted by Bamspeedy
On a related note - Why do we need the Apollo Program to build the Manhattan Project? The civlopedia says we need the Atomic Weapons Test small wonder, but the mod file shows that we need the Apollo Program small wonder.