Double Your Pleasure

The note saying that you need a Graphics patch is about a year old. Lots of things have changed since then :)

If you've never downloaded the DYP mod, but only have the version that came with PtW, you should get the full version 2.01x from the DYP PtW downloads page.

It's the one that's 85 mb.
 
Then you're loading the wrong scenario file. You can safely delete the one called 'Double Your Pleasure.bix' and should use one of the 'DYP 2.01x....bix' files.
 
Is it in the scenario folder where "Double Your Pleasure.biq" is?

Oh, thanks for the help, this looks like a great mod, and with my 56k slow-a$$ modem, it took me all last night to download! So please excuse me if I seem rather eager to play it!

Youve been a big help thanks!
 
There should actually be several scenario files that start with 'DYP 2.01x'. There should be a basic version (540 turns), extended version (915 turns), and also 2 earth maps each with a basic and an extended version.

Always glad to help - please don't hesitate to ask :)
 
Just a quick point why 915 turns...? What is significant about that number of turns and would there be a problem to extend that further to 1000...?

Thanks :)
 
That's the expanded turn set. I started one of those, and it does weird things with the turns and save files. Confused me, really! :crazyeye:
 
Hey there, just wanted to drop a note to you guys thanking you for releasing the final version of DyP for Vanilla Civ3. What a game! What a glorious game! So much improvement from the previous release of DyP for Vanilla Civ3. The timeframe for development is so much more realistic. It's just perfect.

You guys rule, and need to be hired for Civ4.
 
Kal-el, as a user of your mod since it was 0.7 or so, I have watched it grow and improve over the past year or two. I have also enjoyed it immensely and very much doubt that I could enjoy vanilla civ3 at this point - although I have enjoyed some of the scenarios in Conquest (after some modding to reduce the unplayably horrible corruption level, so reminiscent of the one shield suckland (not my line, sadly) of the original release). Congratulations and thanks for all your work on DyP and I look forward eagerly to RaR.

By the way, one of my - and others - concerns from a while back was the lack of AI navy building. Not sure what you tweaked in going to 1.50, but the AI sure does build navies now.
 
Thanks! I started a game last night and so far I love it!

I have some suggestions for Rise and Rule, the Conquests version of DyP.

1. Keep the unique unit(The Inti Warrior) for the incans in DyP, and add it to the Conquests Incans as a second unique unit, in fact, if possible, add 1-2 unique units for each civ(If it makes sense of coarse). If your gonna remove any civs, take out the Sumerians(Give the Enkidi warrior to Babylon) the Mesopatamian region must be overlapped at least five times by now with empires of different ages!(Babylon, Persia, Arabia, Ottomans, Hittites etc)

2. Try to find leaderheads for any additional civs you wish to add. Not a must, but it would help ;)
 
Originally posted by Sword_Of_Geddon
Thanks! I started a game last night and so far I love it!

I have some suggestions for Rise and Rule, the Conquests version of DyP.

1. Keep the unique unit(The Inti Warrior) for the incans in DyP, and add it to the Conquests Incans as a second unique unit, in fact, if possible, add 1-2 unique units for each civ(If it makes sense of coarse). If your gonna remove any civs, take out the Sumerians(Give the Enkidi warrior to Babylon) the Mesopatamian region must be overlapped at least five times by now with empires of different ages!(Babylon, Persia, Arabia, Ottomans, Hittites etc)
The current plan is to keep the civs that are in the PtW version of DYP, and not implement the C3C civs. Main considerations are the World Maps. There might eventually be a version with the C3C civs, but it's definitely not a high priority right now :)

2. Try to find leaderheads for any additional civs you wish to add. Not a must, but it would help ;)
I think we have them all (almost anyway), they just add 20 mb per leaderhead to the file size :eek:
 
Well, some of the leaderheads are already done for you(Incans). I could see Smoke Jaguar(Of the Mayans) being used for the Sioux leader.

As for Leaderhead download size problems, that is a problem. Maybe a patch for each could be created as optional downloads?

On that issue, is there a patch for some of the leaderheads already availible?
 
for Rise and Rule i have only 1 request

the Assassin lineage is starting to get to be a pain. I cant have workers in my own country bcause of them, maybe you could up the sheild cost or take away the capture flag.
 
@Sword_of_Geddon: Don't worry, we are going to use the leaderheads from C3C even if we don't use the Civs. There is no modpack currently I'm afraid. The problem is that some of the animations still have to be set in the scenario file, so we would essentially need a new BIX/BIQ file for each leaderhead, or alternatively just make one patch with all the extra leaderheads. I think we will choose the last option eventually.

@Mr Dictator: The current plan is to let the Assassin/Spy line be unbuildable, and instead have improvements or wonders create them at different turn intervals. Hopefully that will take the brunt of the annoying way the AI chooses to use them.

@Gael: Thanks, we're looking forward to seeing it 'in the air' too :)
 
Good, I was worried I be seeing multiple Montezumas and Shakas running around again.

Hey, if Im correct, the Beta version of the Korean leaderhead looked like a Tibetian monk, maybe you could use that as the Tibetian leader?

Thanks for answering all my questions and feedback by the way.
 
Besides, it looked more like a Nosferatu, than a monk, IMHO :D
 
So, in Rise of Rule, what in Conquests exactly are you going to keep?

I know you don't intend on using the Conquests civs(Except for the Incans, since they are in both Conquests and DyP)

But what exactly will you do then, will the Incan's unique unit? Are you going to scrap it, or give them the Inti Warrior in addition to it?

I just wanted to remark that I think it would be really cool if you added an addition unique unit to each civ. I know I wouldn't complain if you guys were to impliment that.
 
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