Double Your Pleasure

Yeah, I've done that. I was actually hoping more to get leaders from victorious elite naval units to use towards rush production, and be able to take out a battleship w/ a wolfpack of subs w/o losing any of the subs. Oh well. Maybe in Civ4....

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You can, in PTW (And maybe Civ3 1.29f, I haven't played that in years, tho) create a psuedo-fleet, by group moving the ships you want together. They can still move on their own, and ships can be retasked in and out of the fleet, but it's not like the Army concept. But as with armys, when you move them this way, the slowest unit dictates the movment.
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Hello! First of all, thanks to the creators of the mod. Great work!

I have some questions and notes.

I like to play modern era the most and have an impression that defending/offending units are not quite balanced. There are too few defending units in the modern era or it is implied that I should use tanks for that? (Mech Inf is too late). It is too easy to conquer the opponents because there are no strong units in theis cities. And in my opinion, upgrading to the grunt is almost useless, because there are a lot of tanks already. The same thing with the artillery. It is very strong and I like it. I want to have aims for bombing, but I almost haven't, because most AI units can be easily destroyed without any bombing. Maybe there is some idea behind all of this? :confused:

And some notes.

1) Early naval units cannot travel through the ocean even after magnetism. They should be upgraded first.

2) Colonists and Settlers don't seem to be able clear jungles or build roads. Is it bug?

Thanks.
 
Hi,
is there a possibility to play longer than 915 turns (latest DyP, extended) in multiplayer???
Its quite embarassing when u get ready for nukes and the game is over.

Thx and greetings.
 
For any PTW game, you can click on "Game Limits" and set the turns anywhere from 1 to 1000. 915 is the standard ending turn for the extended game, and you can get another 85 turns out of it.

it sounds like you're still on chieftan, right? No biggie, we all start somewhere. As you progress through the levels, techs come sooner and sooner, as the AI is pretty crippled in the lower levels.

Welcome to CFC! :thumbsup:
 
thanks for answering, for some reason i think ptw forced dyp to 540 turns...i was playing on monarch btw:scan: played civ1 first time on amiga back in `92, best game ever! :D
is there a way to edit the savegame so that it doesnt stop after 540 turns? i could not find anything in the forum...
 
You can continue playing after 540 turns, although you won't get any more score from that point onward.
 
yeah, you can continue playing in sp, but in mp you will be kicked back to the main menue...i am not even asked to continue...
 
It's not that PTW 'forced' DyP to be 540 turns, that's just what it always was. In Vanilla Civ3, there was no choice. You might have been able to do an .ini tweak, but I never tried that.

Sucks about not being able to continue in mp. . .

There's a guy here, hbdragon88, who has gotten his year up to about 2800ad, if I recall correctly. And that's from one turn/year after 2050. . . he's got a bunch that way. :crazyeye:
 
i know this has probably been asked before but, how do you play DYP with the Earth map?
 
@Oberst Wurst: The problem with the extended game ending in 1850 AD (after 540 turns) will be solved in version 2.02x which we're currently testing. We just want to make sure we take care of the annoying spies at the same time. Hopefully we will release the patch at the end of this week.

@Emperor C: If you have a specific map you want to use, you need to import the map into a DYP BIX file, and then place all the resources (since the DYP-added resources won't be automatically placed on the map).
I think we will be able to update Kal-El's world maps for 2.02x, and there will probably also be an alternate Earth Map made by another DYP user, Pkmink, so that should give you a bit to choose from.

@Wanwei: We're also testing the first versions of Rise And Rule (which is DYP's new name for the Conquests expansion). But I don't think you should expect that until some time after the next Firaxis patch, as there are a few C3C things we want to get fixed before making the final version. But if you're dying to try, you can always sign up to be a tester in the DYP forums (follow the link from our site).
 
Originally posted by wanwei
Does anyone when dyp is c3c compitable??? :)

I bought C3C and played it once after playing DYP PTW for ages.
I played it once and threw into the corner to gather dust until these lads come up with the goods.

Good things come to those who wait.:)
 
Yes, PLEASE...PLEASE for the LOVE OF GOD tell me your developing a Conquest version and are the design team for Civ 4?? I just tried your DYP 2.01 and you guys rock!

Later

HOT!
 
Argh... i never paid attention to the spies earlier version, but now when computer has learned how to use them... arrghh... i have lost most my workers and even a city in middle of my kingdom that i left unguarded (and i cant attack it without declaring war).

Is there any way to defend against those pesky bastards? I mean except lining 50 of your own to your border? Real pain of the arse considering i'm a builder and dont wanna kill everyone surrounding my civ.
 
Send a spy and an offensive unit out with your workers. Keep a spy in each town, this way you'll know if one comes around. Unfortunately, the AI loves to build spys, so this means you need a lot of them too. With the offensive unit, you can take out the spy you see with your spy, and the other civ will not declare war on you.

I've lost cities to spies, too. Just use spies to take it back. It would be nice if once a city was taken you could delcare war on the civ that took it, and have it be like a sneak attack. (Not sure if the code would see it that way.)
 
Thanks for the tips, i'll try them sometimes... Meanwhile i'll erase the invisible flag from these units and (in case AI still chooses to build them) make them cheaper and maybe more strong and consider them as 'paid mercenaries who can attack without declaring war'...
Cheater as i am :)

PS. I dont suggest they should be erased from the real game, they add some new dimensions to gameplay, just i am not i mood for those dimensions at the moment..
 
Hi Kal-El.

Your Mod is great but I have had a little problem with the 2.01x version!

When I try to play it this message appears: Missing entry in "text\PediaIcons.txt": ICON_BLDG_PALACE_GARDEN

The game will now exit.....

Can you put an end to my misery and give me a good hint?

Aragorn7


__________________
Aragorn7
 
Maybe I missed it, I have taken a break from Civ for a while. I just got Conquests, installed DyP2.01 got the patches, etc. Now when I open a Dyp file in Conquests the wording in the opening screens is all screwed up. What do I need to fix? thanks.
 
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