Double Your Pleasure

I have Play the World installed, and it had the extras folder so I didn't download that. I am playing from the Conquests disk. I downloaded v. 2.01x using GetRight, but when I try to play that, the words are all a jumbled mess! It is kind of funny, and I can remember what a lot of the buttons stand for from memory, but it gets too confusing after awhile. So I went back to playing the DYP that came with Conquests. Shall I reload the Extras patch?
Or should I just play from the Play the World CD?
 
Well Isak, I may have to stop in now and then...just to see what is happening...not much time to help out anymore, but I believe I made a pretty large contribution during my tenure in the early stages... :D
 
Originally posted by Starchild6
I have Play the World installed, and it had the extras folder so I didn't download that. I am playing from the Conquests disk. I downloaded v. 2.01x using GetRight, but when I try to play that, the words are all a jumbled mess! It is kind of funny, and I can remember what a lot of the buttons stand for from memory, but it gets too confusing after awhile. So I went back to playing the DYP that came with Conquests. Shall I reload the Extras patch?
Or should I just play from the Play the World CD?

I'm not too sure, but have you downloaded the latest patches for PTW from the Civ3 site?
The problem you have sounds like it might have somthing to do with that.

To whom it may concern: Any word when the Conquests mod is due?

Weeks, months,....years.;)
 
Originally posted by gael
To whom it may concern: Any word when the Conquests mod is due?

Weeks, months,....years.;)

Gael...these guys are not good with projected time frames...jk guys...

Isak...:spank:...take that!! :D
 
Originally posted by NightStorm


Gael...these guys are not good with projected time frames...jk guys...

Isak...:spank:...take that!! :D

Yes NightStorm is correct. If Isak says days - it will be months. :D

Then again if he says Months - it may be weeks. :D

But do nor worry it is being tested right now.

I may be wrong here (and Isak will be the first to correct me - I am begining to enjoy the beatings I get :eek: ) but I believe we are waiting for the next patch from Atari/Firaxis to correct a few ingame problems. :)
 
Originally posted by gael
... and my GF, 'have those boys made that mod yet'.:)
LOL, it is in the works. We don't want to release anything with too many bugs in it, and like Harrier said, some of the bugs need the heavy foot of Firaxis to squash.
 
What new feutures will be in the C3C version as opposed to the PTW version? Could you add futuristic techs and units (perhaps even a government). I am aware that you already have a mech in it though. Also could you make civs such as the Zulu, Iroquis, etc to lag behind in tech (similar to how Snoopy has in his Earth scenario). You can simply specify that to research the first techs on the tree they must have an advance that is unresearchable and just give it to certain civs.
 
Just my 2¢s, but I couldn't resist breaking out of my usual lurker mode when I saw the previous post. I love(d) DYP, but I haven't been playing to much since Conquests shiped. I see many positive additions that could be made to DYP from the Conquests expansion and I am anxiously awaiting the CSC version of DYP. Now that the editor makes available an enslavement option, I am looking forward to some sort of slave trader unit available upon researching slavery which would seem more realistic to me than the slave market building. I always agreed with the production bonus, but I usually didn't build this improvement it for the happiness hit it caused. I can see the point when one looks at the rift created in the USA when people really got divided over slavery-- *civil war*, but that took a few hundred years to come to a head. From my point of view in a civ practicing slavery, it is the slaves that are the unhappy ones, while the citizens would be pretty pleased to have someone else to do all their work ;) Look at all of the ancient civs like the Romans, the Sumerians, the Persians, and the Egyptians :egypt:, and the... Most all of them practiced slavery to no ill effect on their civs. It is really only a relatively modern moral objection. Anyhow I just want to say again that I am really looking forward to what Kal-El and crew come up with. Thanks guys!
 
Hellow DYP people, I love this mod it's among my favorit.
My problem here is that I need to find a way to play this mod on a macintosh. Since my PC's keep crashing I'v switched to Mac, anyways I'm wondering if there is a mac version for this mod, I do hope so cause I'm jonesing to play this mod again.
This switch is hard, no PTW no Conquests wow it's not the same.
I really really really want to play this mod really really really want to.
I thank you for this mod all praises to the DYP people
 
Isak and others,

have you got a timeline on when v2.02 for PTW will be released? I read your post from late January where you thought it could be this month. Really just asking.

I'm new to playing DYP for PTW, in fact right now playing my very first game (as the Germans). So I cannot say all that much about the mod yet besides the fact that it is huge and interesting :-)

One thing I am desperately missing is something like the not-yet-updated Excel reference file as there are so many different units etc. to get to know. Likewise I wish there was a list to print out with all the many different buildings and wonders and what they do.

It seems there is no entry in the Civilopedia for the Emissary unit(but for his upgrades there are though).

I'm quite overwhelmed at this moment :-)
 
I recently got a new computer and so had to reinstall everything. I installed from the Conquests CD and everything is running fine. But my question is about some missing command buttons at the bottom of the screen.

Before, I remember that there were commands to "automatically clear jungle," and "Automatically clean pollution." Where did they go? They are no longer there and cleaning pollution is very annoying.
 
They should be called Automatically Clean Damage and Automatically Clean Wetlands. Damage includes Pollution and Craters I believe, and Wetlands includes Jungle and Marsh. I haven't played a game in a couple of months, but I think that's right.
 
I need some advice or tips fro the DYP mod.

When I play as Regent level, I am ranking at the bottom of the civ lists throughout the early stages. I never get to complete a wonder, my army is the smallest, my population and number of cities I have is the smallest, my science is several technologies behind the others. WHY and how should I fix this?

When I play 1 level easier than Regent (but not the easiest), I dominate the other civs. I have all wonders, I have an incredible army, I have 5+ cities more than they do and I have many technologies more than they all do. Almost as if I was playing on the easiest level.

Was the game modded so that regent is harder than normal and I am at a disadvantage to others?:eek:

I guess I could use some advice for playing the Regent level with DYP mod. I love the mod and the challenge, but losing my cities, fighting wars on 2 fronts, etc. is tougher than I am currently. Seems all the civs hate me when I play regent but not the case in an easier level.


FYI, I usually play Aztec or Japan for the religious and miliary skills. I usually begin researching farming and then pottery so I can build granery and spit out settlers. Then I go to learn Dynacism for monarch and then vassalage for the improvements in military (medieval infantrary, crossbow - seem these are dying too easily to spearmen and warriors though). By the time I get vassalge, Im fighing to stay alive in keeping my cities and economically as the miliary is draining the budget. So I start to learn trade and currency.

Thanks for the advice! Maybe a build order and research order would be helpful.
 
Originally posted by slc193
I recently got a new computer and so had to reinstall everything. I installed from the Conquests CD and everything is running fine. But my question is about some missing command buttons at the bottom of the screen.

Before, I remember that there were commands to "automatically clear jungle," and "Automatically clean pollution." Where did they go? They are no longer there and cleaning pollution is very annoying.


Go to the Preferences Menu and select "Show Advanced Unit Action Buttons".

You can get to preferences either from the start menu or by clicking on the top left of screen - menu icon when in the map. :)
 
Wow, I knew I'd gotten behind on the answers in this thread, but I didn't think I'd gotten that far behind. Sorry about that.

@Phoenix: No further futuristic techs, I'm afraid. We wanted to have some, but since we're still limited to 4 Eras in C3C, there's just no room for it anywhere. :(
As for the 'under-developed' cultures staying under-developed, I think it's something that would be great in a DYP Scenario, but in the standard 'Epic' game of DYP, all civilizations should get an equal chance. Try out Kal-el's world Map for DYP - it sort of tries to emulate this, at least for the American Indians and the African civilizations. I'm not sure if the current version of the map is compatible with the current version of DYP though. Checking that is on my todo-list :)

@SpaceCowboy_MA: We will definitely be using the 'enslave' option from C3C in Rise and Rule. As for the moral objections, they've always been around, but 'slavery' back in those days isn't slavery like we think of it today, and for that reason there wasn't as much to oppose really. Many societies held slaves in high regard, and in some societies slaves could even own property or other slaves. The early happiness hit just signifies that you've got a group of people living in your city but not of their own free will. Should the situation arise where tension builds up, they'll join any other fraction in an attempt to become freemen. That has never changed, no matter how well slaves were treated. :)

Posted by thestonesfan
Can we have some teasers? ;)
Yep, just join the betatest group in our forums :D

@Taltho: I know that someone managed to succesfully install and run the regular Civ3 version of DYP on a Mac some months ago. But I guess the main problem is that you can't use files with the 'EXE' extension, so you can't install the mod right?

@haegint: I'm doing the final tests of 2.02x tonight and tomorrow, and then it should be released. There'll be an updated spreadsheet released at the same time, I promise :)

@xraptorx: All difficulty levels have been slightly tweaked, but only very slightly. There shouldn't be any major gaps between Warlord and Regent - the biggest gap is between Regent and Monarchy, where the AI gets 'free' unit support in the latter, but that is exactly like in the regular PtW game. :confused:
As for strategies, there are a few threads in our own forums on how to play the 'early' game of DYP.
 
Thanks for the reply Isak.

Hmm not sure why I keep getting attacked so much as Regent. All civ's seem to dislike me immediately and they sign agreements to destroy me by the time I get vassalage (about same time I have 7-9 cities).

I just can't keep producing enough defenders to keep the city and they seem to have 20+ medeval infantry hitting me.
 
Isak said:
<<@haegint: I'm doing the final tests of 2.02x tonight and tomorrow, and then it should be released. There'll be an updated spreadsheet released at the same time, I promise.>>

Thanks! That's great! Really looking forward to it. :thumbsup:
 
Originally posted by Isak
Wow, I knew I'd gotten behind on the answers in this thread, but I didn't think I'd gotten that far behind. Sorry about that.

@haegint: I'm doing the final tests of 2.02x tonight and tomorrow, and then it should be released. There'll be an updated spreadsheet released at the same time, I promise :)


This is what I have been waiting for. This is also why I haven't bugged about the city lists for my mod. I figured the approach of the release of this mod had you tied up. Why dad and I are eagerly awaiting it's release. Goodluck with the tests. ;)
 
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