AceDragon
Warlord
Scroll up, mates. Your question has been asked many times before and its been answered above.
Rise and Rule is gonna Rule !!!
Rise and Rule is gonna Rule !!!
Originally posted by Isak
@Turner_727: Never heard of that before, will check it out when I get some sleep. I'm running Win2k, SP3, but it's close enough to test, though I doubt OS has any real effect on a bug like this.
2.01x
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Fixed: Clear Forest now requires Dynasticism
Fixed: Crash when building Arquebusier
Edit: Gunship now has new animations by BeBro
Edit: Balloon had it's bombard ability removed. This most likely means that the AI won't build it at all, but the alternative was to remove the unit completely.
Edit: Harbors are now available with Boat Building
Edit: Elephant Riders upgrade to Cuirassiers instead of Knights
Fixed: Armies are no longer Wheeled
Edit/Fixed: Experience Point levels set to 3/4/5/7 (which also fixed the two levels that had been set to the same value)
Fixed: Changed Shield cost of Inti Warrior from 1 to 5 (same as Berserk and MDI)
Edit: Changed Guerilla from 12(15)/12/2 ATAR to 9(12)/9/2 Ignore MoveCost of everything
Edit: Changed Shield cost of Mameluk from 7 (Knight) to 9
Edit: Kensai upgrades now to Dragoon
Edit: Changed Emissaries to 1HP, removed Invisible, removed Pillage
Edit: Changed Assassins and Ninja to 1HP, removed Pillage
Edit: Changed Spy to 1HP, removed pillage
Edit: Changed Secret Service to 0HP Bonus, removed Pillage
Edit: Changed Secret Agent to +1HP, removed Pillage
Edit: Changed Special Agent to +2HP, removed Pillage
Edit: Changed Balloon to Mobile, removed Defense value, removed Rebase
Edit: Hit Points decreased by one for Spearmen (and all flavor units), Javelineers, Hoplites, Immortals and Numidian Spearman
Edit: Patriots no longer require Saltpeter
Edit: Cossacks no longer require Horses
Edit: Partisans now treat all terrain as grassland
Edit: Bombard now requires Saltpeter instead of Iron
Edit: Cannons now require Saltpeter and cost 120 shields.
Edit: Bombard Effects for Galleas, Turtle Ship and Tongkang added.
Edit: Armies now carry 3 units again.
Edit: Ghurka is now ADM 2/4/2 (was. 3/3/2)
Edit: Cossacks are now 6/3/2 and require Horses.
Edit: Impi are now 4/1/2 and cost 50 shields.
Edit: Persia set to build Trade more often, and less Science
Edit: China set to build Science more often, and less Trade
Edit: Horse Archers and contemporary flavor units/UU's now upgrade to Dragoons.
Edit: Zulus can no longer build Medieval Infantry.
Edit: Cavaliers now upgrade to Cuirassier, Kensai upgrade to Cavalry.
Edit: Ottoman Sipahi available with Cavalry Tactics.
Edit: Sipahi and Dragoons now require Saltpeter in addition to Horses.
Edit: Cossacks are now 5/2/3, +1 hp and require no upkeep.
Edit: Armies now cost 500 shields. (again)
Edit: Artillery set to have bombard range 2 (again)
Edit: Motorcycle Scout cost upped to 100 shields.
Edit: Emissary, Assassin, Ninja, Spy, Secret Service, Secret Agent, Special Agent and Covert Operative cost increased 25%.
Added: All the artwork we used from the PtW/Extras folder, which has not been included on the Conquests version of PtW, but has now been released to the general public. Thanks to Firaxis/Atari for this, and to Elucidus at CDG for bringing it to our attention.
2.00x
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Edit: Statue of Liberty now requires 3xHarbors, and Federal Republic Govt. Reduces War Weariness in all cities.
Edit: National Health Care now requires 3xHospitals, and Social Democracy Govt. Cost Increased.
Edit: Dynasticism renamed Monarchy. Original Monarchy renamed Feudal Monarchy.
Edit: New timeline created - included as separate 'Extended' bix.
Edit: Egalitarianism advance is now called Democracy
Edit: Divine Right advance is now called Absolutism
Edit: The Corporation now also requires Electricity
Edit: Theocracy government now requires Theology
Edit: Coal Plant now requires Industrialization
Edit: Factory now requires Steam Power
Edit: Port now requires Sailing and a Coastal Trade Center, and (only) allows size 2 cities.
Edit: Anarchy now has a Science rate cap of 100%
Edit: China are now Sci/Ind (was: Mil/Ind) and start with Alphabet instead of Warrior Code
Edit: Persia are now Mil/Ind (was: Sci/Ind) and start with Warrior Code instead of Alphabet
Edit: Almost all tech costs adjusted, in particular Industrial Age techs have become cheaper
Edit: Middle Eastern Inf. renamed Janissary
Edit: Eastern Pikeman and Spearman renamed Arabian Pikeman and Spearman
Edit: SpecOps renamed Special Forces
Edit: Mobile Infantry renamed Shadow Force
Edit: APC renamed Motorized Infantry (as it's no longer able to carry personnel)
Edit: Truck unit has been removed.
Edit: Naval Mine unit has been removed.
Edit: Asian Galleon renamed Baode Luan.
Edit: Siamese Infantry renamed Chinese Infantry.
Edit: Armies can only hold 2 units initially.
Edit: Laborers now available with Absolutism
Edit: Impi now available with Vassalage
Edit: Inti Warrior now available with Vassalage, no longer ignores move cost of mountains
Edit: Chariot and War Chariot now available with The Wheel
Edit: Catapult now available with Construction
Edit: Radar Artillery now available with Guided Weapons
Edit: Ninja now available with Feudalism
Edit: Spy now available with Absolutism
Edit: Secret Agent now available with Totalitarianism
Edit: Sloop-O-War now available with Ship Building
Edit: Privateer now available with Naval Cannon
Edit: Tongkang now available with Ship Building
Edit: Rocket Tongkang now available with Naval Tactics
Edit: Destroyer now available with Machine Tools
Edit: Cruiser now available with Naval Aviation
Edit: Battleship now available with Advanced Metallurgy
Edit: Cruise Missile now available with The Laser
Edit: Jaguar Warrior now ignores move cost of Forests and Jungles
Edit: Legionaries can now build Roads and Forts
Edit: Elephant Riders can now build Roads and Clear Forests and Jungles
Edit: East India Co., Magellan's Voyage and Statue of Liberty now require Coastal Trade Center
Added: Govt. specific Improvements (Arena, Customs House, Holy Relic, Manor, Philosopher's School)
Added: Govt. specific GW's (Magna Carta, Ministry of Truth, New Deal, Triumph of the People)
Added: Govt. specific SW's (Conglomerate, Five Year Plan, Secret Police HQ, Tomb of the Unknown Soldier)
Added: Coastal Trade Center improvement (Map Making, provides +50% tax, requires Harbor)
Added: Motorcycle Scout unit
Added: Emissary Units
Added: Assassin unit
Added: Secret Service, Special Agent and Covert Operative units
Added: Arabian Archer flavor unit.
Added: Colonial Marines unit
Added: Leatherneck unit
Added: Amphibious Infantry unit
Added: RPIMa (French Special Forces flavor unit)
Added: Commando Unit
Added: Patriot
Added: Assault Transport
Added: Missile Destroyer
Added: Fokker Triplane (German Biplane flavor unit)
Added: ME-1101, F86 Saber and MiG 15 (Jet Fighter flavor units)
Added: Arabian Swordsman (Flavor unit)
Added: KSK (German Special Forces flavor unit)
Added: SAS (British Special Forces flavor unit)
Added: Junk (Asian Caravel flavor unit)
Added: AV7 (German Tank flavor unit)
Added: MKIV (British Tank flavor unit)
Added: Arabian Knight
Added: Landing Craft
Added: Turtle Ship
Added: Interceptor
Added: Harrier
Added: MiG-29
Added: African Horseman
Added: African Marine
Added: African Rifleman
Added: Guerrilla
Added: Super Carrier
Added: Fallschirmjäger (German Paratrooper flavor unit)
Added: Dreadnaught
Fixed: The different Palace Gardens now have their own Wondersplashes (though Palace Garden and Forbidden Garden still share the splash)
Edit: Cossacks no longer require Horses