Double Your Pleasure

Freedom Force! I haven't played that in a while. I had a ton of marvel heroes made for multiplayer battles!
 
Actually the site (Skinindex I believe it was called) which was Fan-central for Freedom Force lovers was sued and then shut-down by Marvel Comics for distrebuting Marvel Superheroe skins. I heard Marvel Comics had a Superheroe game of their own coming out, and they didn't want compitition from Freedom Force threw its fanbase, so they sued. The Skinindex people could have fought back, but decided it wasn't worth it and shut down their web page without a fight.

I just hope that the same doesn't befall any web pages that appear that are dedicated to Freedom Force 2.

It would be kind of like the company that made the James Bond films sueing you Kal-El(And Isak and all the rest of the DyP team) for including a James Bond-estue secret agent in the mod.


Theres few things in life that make me furious, but when big companies start throwing their weight around like that, I can't help but get angry about it. Especially when I LIKE Marvel Comics.
 
I didn't know they did that. Figures, I'm not surprised about MARVEL. They're getting too big to be nice anymore. Just like the other big business Blizzard. It all comes down to greed. There are many like myself that would have bought the MARVEL version anyway just to see how it plays out.
 
hmm.. at the moment it's hard to tell. We'd much rather answer that question once patch 1.20 is released. :)
 
To the DyP staff:

I am working on a script for mods that will create a web based "teaser" of sorts. It is about 75% done, but basically I created the attached file in about 5 seconds. Since I didnt want to just delete it, i thought I would post it here.

When I finish the final version, I can do an update. There are a few things not displayed in this version. Also, if you have any suggestions, let me know.

- GIDustin
 
:worship: :thanx:

That is absolutely brilliant GIDustin, a million thanks :goodjob:

Would it be alright with you if I provided this for 'online viewing' at the DYP site? Even if it isn't your final version of the script, the result is still miles ahead of what we have + what I'll be able to do in the next ... decade :D

And really glad to see you're still around, but I guess I should just venture more outside the DYP thread, and I would probably have found you long time ago.. :)
 
Go ahead and use it. That is kind of what it was made for :)

The only problem is that I wrote it in perl, which isnt a script that I can just send to anyone. The person would have to either:

a) Install ActivePerl on their system with the newest PerlMagick addon, and run winXP
- or -
b) Be running linux

Since I have "a" achieved, I can make the pages for people and all I need is their mod. I was kind of surprised to see that icons for all the units/buildings/races/etc came out to 600 k. That is really small.

Seeing as you may be using this in the future, I have a few questions. Certain units are only available to certain civs, and some units are only unavailable to certain civs. How should this be displayed on the page? " Available to <insert list of 30 civs here>" for every unit? or should there be a link on the Races page for each race like "Display units this civ can build", and the linked page would ONLY have the units that civ can build, etc?

Another thing is general settings, like golden age turn span, default/advanced barb unit, terrain, etc. I dont know how I will encorporate those. I do plan to make a governments one. That should be in the next version.

- GIDustin
 
@Denyd

Just an idea to further the growth of this mod.

If someone (Doc T?) would be up to running a DYP SG training game (including installation), there would probably be a lot of interest. I'd very much enjoy joining one such venture.

Didn't see that earlier...so yes, why not? Suggestions?

I do *not* have the time to review an infinite number of saves, so my idea would be:

I provide a map (mostly random, but I want to check the resources/ starting locations before). I will review indivually played saves for the opening moves, but after that (~1500BC), only one of those will be continued like a regular SG.

Version: DyP 2.02 seems to be stable
Level? Civ?
 
How about a simpler level (monarch or regent?)?

I'm more interested in learning DYP that winning, but if you start getting trounced, you'll never get to see how some of the later techs/wonders/units function.

Possibly on a larger world with less opponents to relieve the early expansion pressure.

Maybe a Space Race goal, so more techs get to be revealed.

I like the idea of individual games combining to an SG once the turns take longer (1500 BC seems a little early, maybe 1AD, but I the rookie here).

Would you like to set up the game in the SG forum as you're much more likely than me to get a full roster of players.

As for the race, I've played most of the PTW races in SG & GOTM games, so a different one would be nice.

I just re-installed Civ3/PTW/C3C a couple of weeks ago, but I added the GOTM mod packs, should I create a seperate DYP installation of PTW for this mod?
 
I have pretty much completed that script I was working on. Unless you guys see some problem or change you want made to the current version, then it is done.

Here is the updated DyP teaser. The new items are general settings and governments.

- GIDustin
 
Cool, thanks Dustin :goodjob:

I've integrated it into the DYP site and put it up at the site. I will announce it on the front page later today, I just wanted you to go through it first to make sure it was all ok with you :)

And I'll try to figure out a way to handle the units that are only available to some, and a few of the other oddities in the mod.

btw, since you've been messing around inside the BIX, do you have any explanation how the 'ghost units' have appeared in there? I'm talking about units PRTO 316 and forth. They are double entries, so to speak, and they don't show in the editor, but i've seen them before when hex-editing the file.
.. and this is not an april fools joke :)
 
Actually, I noticed this as well with the default rules (thread). When running the script on the default conquests.biq, there were about 20 units that were duplicated. It is not a problem with my script because the biq file in a hex editor shows those extra units. I was going to ask Gramphos about it since he does alot of editing of the files and such.

It looks good on your site. The different colors is a bonus (wouldnt want all the teasers I make to be the same color)

- GIDustin
 
Oh no, it's certainly not a problem with your script. Those ghost units have been there as long as I can remember hex-editing the BIC/BIX/BIQ files (to reorder improvements and techs, before the CM3T could do that). It's just that the list seems to grow, and well... I was hoping someone else who had been messing around with the inner mechanics of the file might have a good explanation, but yeah, I guess we should really ask Gramphos about it.
I had just forgotten all about these units until I saw them in the generated lists, sorry... :crazyeye:

I'm glad you don't mind the color change - it's sort of become the color synonymous with DYP, at least in my mind. I call it *Meaty Bronze* (or was it Bronze Meat, can't remember.. hmm ) :D

I'll announce the preview tomorrow, I'm afraid I'm getting too sleepy to type up anything else right now, but thanks a lot again, and if you get bored and don't have anything to do, please don't hesitate to do the same on the Vanilla Civ3 version either [Wanted: Beady-eyed puppy smiley] ;)
 
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