Double Your Pleasure

@tjedge1: give a try to DyP. It´s a piece of art, believe me. The game becomes more complex and rich. Don´t play it, however, if you´re not a fanatic, or just want fast games.

@Isak or Robo: I play your mod for a long time, it´s really great and big better than vanilla ptw. I´ve downloaded 2.02x and have some questions.
--1-- I tried to make some minor changes. So, I opened DyP2.02x basic and JUST altered some units stats. Then I renamed the file and saved it. When I try to load my modified version, howewer, the game just crash saying "pedia missing: palace_garden"; "ICON_BLDG_Palace_Garden".
This is strange, I didn´t change anything else than unit stats. Any comments?

--2-- Did you have deleted some entries in the civilopedia? In DyP 1.50 there were description to "Shadow Force" (mobile infantry then). Now, they´re gone. Some other things don´t have it too. Just curious.

--3-- Why the "Gunship" can´t rebase? Is there any problem if I assign it?

BTW, perfect mod. Can´t wait for Rise and Rule.
Thanks.
 
:confused: I pump this mod as much as WH and my own these days. I love the DyP mod and I use it sometimes to show people what you can do in a mod. It sure shows me. ;)

I think you meant the guy I was talking to. Unless I kept mentioning the upcoming version for Conquests, in which case I should clarify that I've played this mod since I got PtW way back. :wavey:
 
Originally posted by tjedge1
:confused: I pump this mod as much as WH and my own these days. I love the DyP mod and I use it sometimes to show people what you can do in a mod. It sure shows me. ;)

I think you meant the guy I was talking to. Unless I kept mentioning the upcoming version for Conquests, in which case I should clarify that I've played this mod since I got PtW way back. :wavey:
Ooops, my fault! :crazyeye: Sorry, tjedge1. I was refering to widdowmaker, indeed. I think I´m working too much these days! :D
 
This is by far and above my favorite mod. I've literally played this as every civ at least once and still haven't gotten enough. Now that I've managed to get my hands on Conquests I can't wait to use the new features with it. I'm well aware a new version is being made specifically for C3C but in the mean time (and for my own personal use unless the DYP crew don't mind) I'm going through and updating my copy of it so that I can use it with Conquests.
Mostly I'm just replacing some of the new civs in DYP with the new ones from Conquests which will also entail making changes to the Tech tree, units, etc... Nothing too major as far as difficulty, just a lot of work making sure the file names are correct and what not. Near as I can tell the only hard part is going to be tweaking the Civilopedia and PediaIcons files.
Anyway, just mainly wanted to say that not only do I love this mod, I love it so much I'm putting myself through this much work just for the ability to play it even more!!!!! :D :D :love: :D :D
 
Glad you like the Mod - EthanGilchrist.

Playing every civ shows real commitment - I have not done that myself (yet), Kal-el will be proud of you.

By all means alter the mod as you want - that has always been Kal-el's intention.

As far as DyP for Conquests - As you know it is called Rise and Rule, and we will be keeping the 31 civs used in PtW-DyP.

But we will be changing the mod to incorporate the new features, this will also mean changes to the Tech. Advances -etc.

So you may want to hold off making changes until R&R is released - otherwise you are just going to be changing the PtW version of DyP and not R&R.
 
Dually noted. Mainly I wanted to update it just so that I could play around with the enslavement/sacrifice option and the ability to trigger disease, plague, and volcanoes. *evil grin* Now if I could just figure out how to actually put volcanoes in particular spots...

If nothing else I'm going to go ahead and at least do some of it. Figure it'll be a good way of finding out for myself just what needs to be done to actually make a full modpack. Heh. Now that I consider it I wonder if I could find some good splash page art to add as well... Maybe add on to the Civilopedia too. Just because. :) I may not be the greatest at graphics (though I try) but as far as putting all the pieces together and bugfixing stuff. Heh I love doing that. It's all one big puzzle to me. Anyway, that's enough out of me. Not enough sleep so I'm babbling at this point. lol

/me wanders off pondering code...
 
After not having played civ in about 6 months, I downloaded the latest version for PTW and started up a game. I have to say it's great probably the best mod I've played so far. I come to you with a suggestion or two, forgive me if it's already been asked, I don't have time to sort through 3400 posts.

Once you reach the industrial or modern age, there should be a Great Wonder called Modernization or something, It should be about 10 shields (EXTREMELY cheap). The effects should be something similar too-
-Grants a free Forge, Granary, Monument,Shrine,Wind mill, etc etc to ALL cities. This is so in the later game you don't have to waste time building all of the "basic" improvements to get a decent city.

Then one tech later there should be a small wonder called "Modernization" for about 10 shields, etc, etc, same as above. The reason is so that the first civ to discover the advance gets to advantage of being modern, but civs can soon catch up by building the small wonder.

Like I said, this is just to get all of the basic improvements in a city when it's build in the later eras, instead of tediously building a mill and then a forge just for some decent production. I don't know whether the editor will allow multiple free buildings with a wonder, but if it will, I think that this could be a great addition to the game.
 
Originally posted by BobTheTerrible
Once you reach the industrial or modern age, there should be a Great Wonder called Modernization or something, It should be about 10 shields (EXTREMELY cheap). The effects should be something similar too-
-Grants a free Forge, Granary, Monument,Shrine,Wind mill, etc etc to ALL cities. This is so in the later game you don't have to waste time building all of the "basic" improvements to get a decent city.

Then one tech later there should be a small wonder called "Modernization" for about 10 shields, etc, etc, same as above. The reason is so that the first civ to discover the advance gets to advantage of being modern, but civs can soon catch up by building the small wonder.

Like I said, this is just to get all of the basic improvements in a city when it's build in the later eras, instead of tediously building a mill and then a forge just for some decent production.

I see what you are saying for simpler game play reasons- (but that is not the point of DyP) you have to look at all aspects easy or hard.

A possibility - is to use your idea - but make the small wonder very expensive to build. It should not be cheap - because buildings etc can be built quicker today than in previous eras, but they cost a lot more. :)

DyP is aiming for realism - as appossed to easy game play - as far as the game engine allows it. :)

One important thing to remember about DyP is that you do not have to build everything in every city. Infact if you try too - you will lose the game.

DyP gives you lots of choices and gives you fall back options - just incase you do not have the necessary resources etc. needed to build.

Thanks for your comments - they are appreciated and noted. :)
 
Originally posted by Major Dragovich
@Isak or Robo: I play your mod for a long time, it´s really great and big better than vanilla ptw. I´ve downloaded 2.02x and have some questions.
--1-- I tried to make some minor changes. So, I opened DyP2.02x basic and JUST altered some units stats. Then I renamed the file and saved it. When I try to load my modified version, howewer, the game just crash saying "pedia missing: palace_garden"; "ICON_BLDG_Palace_Garden".
This is strange, I didn´t change anything else than unit stats. Any comments?

I've had similar problems. Any answers out there?
 
Just an idea to further the growth of this mod.

If someone (Doc T?) would be up to running a DYP SG training game (including installation), there would probably be a lot of interest. I'd very much enjoy joining one such venture.
 
Originally posted by Birdjaguar


I've had similar problems. Any answers out there?

I'm afraid I'd have to know which changes have been made to answer that. Feel free to send me the BIX file on the email adress listed at the DYP site.

@denyd: I think there's already one SG running, but I'm sure it's possible to trick ...erm... convince DocTs to start another one :)

@Everybody else: Thanks for the suggestions, and please keep them coming. There may be something in store for the RAR mod about making the early improvements obsolete, but don't expect that in the first version of it :)

Edit: Btw, for all German-speaking users, we now have the German translation of DYP 2.02x (for PtW) available at the DYP Website. A big hand goes out to Magier, Goethe and Kroor from the Civilization Webring for this amazing feat. :goodjob:
 
Originally posted by BobTheTerrible
After not having played civ in about 6 months, I downloaded the latest version for PTW and started up a game. I have to say it's great probably the best mod I've played so far. I come to you with a suggestion or two, forgive me if it's already been asked, I don't have time to sort through 3400 posts.

Once you reach the industrial or modern age, there should be a Great Wonder called Modernization or something, It should be about 10 shields (EXTREMELY cheap). The effects should be something similar too-
-Grants a free Forge, Granary, Monument,Shrine,Wind mill, etc etc to ALL cities. This is so in the later game you don't have to waste time building all of the "basic" improvements to get a decent city.

Then one tech later there should be a small wonder called "Modernization" for about 10 shields, etc, etc, same as above. The reason is so that the first civ to discover the advance gets to advantage of being modern, but civs can soon catch up by building the small wonder.

Like I said, this is just to get all of the basic improvements in a city when it's build in the later eras, instead of tediously building a mill and then a forge just for some decent production. I don't know whether the editor will allow multiple free buildings with a wonder, but if it will, I think that this could be a great addition to the game.
Thanks for the suggestion, as Harrier says the mod isn't about making things easier, but we also don't want to kill the gameplay. This idea has merit in that it could be used as various stages to allow the AI to catch up. The team will discuss a possible variant of your idea for future implementation.
 
Don´t you think it´s time to open a new thread just for "Rise and Rule" suggestions? The "DyP" thread is already too big, and it will be too difficult to follow both discussions...
:)
Once again, congrats for the mods!!!
 
I know that Kinboat is working on finishing off the Native American units, but other than that I don't know if any of the other units are under construction.

I haven't done any concept sketches in a while. RL has kept me busy, and the only artwork I have been able to do has been a couple of pieces for some family members.
 
Native American units eh? Hmmmmm.


I'm sure those Egyptian Units will appear in Civ3 unit form soon enough, but I wonder, how will they be used? For a new mod? Or just unit downloads on the Unit Graphics Forum?

Take your time Kal-El, I've found that the longer you refrain from doing something like Writing or Drawing, the more new ideas will be availible to you once you start back up again.

PS: I know you are a Freedom Force fan, looking forward to Freedom Force VS. the Third Reich?
 
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