Double Your Pleasure

I still can not built ports in citys built on the second island. I can build one on my home island but not on any others.

Needless to say this really affects my trade

:cry:

I have tried both building and not building harbors and I checked to see that coastal installation was checked and build near water is not. Same with shipyards. I simply cannot build on the second island.

I am using the V3.1 patch.
 
Originally posted by cricket
I still can not built ports in citys built on the second island. I can build one on my home island but not on any others.

Needless to say this really affects my trade

:cry:

I have tried both building and not building harbors and I checked to see that coastal installation was checked and build near water is not. Same with shipyards. I simply cannot build on the second island.

I am using the V3.1 patch.

I will have to look into this. I plan on devoting a few hours tomorrow to playing around with the mod. I'll have to see if I can duplicate this.

Are you using the newest firaxis game patch (1.21f) that is out there or are you using 1.17?
 
i had similar problems on my mod. The problem was that it considered every spot of water as fresh water, and not coastal. This is a really weird bug. Check the square(s) of water you are near and see if it is fresh or salt

GIDustin
 
Buildings
I downloaded the buildings zip file from the web site and installed them as directed by Nightstorm.

Firstly, I seem to have a Civilopedia/Buildings directory in my installation. It has a lot of _small.pcx and _large.pcx files. This directory is not mentioned by Nightstorm - is it supposed to be there and what is it supposed to contain?

Secondly, I have some problems with the city screen. The queue seems OK - I think - it could probably do with a quality check - but the city screen itself does not always show the right pic of what I'm building. The Obelisk pic is blank. There's more but I don't remember it right now. Sorry for notbeing more specific, but a check is definitely needed.

luxury resources
These show up in the city screen on a dark background (dark blue I think). luxuryicons_small.pcx seems OK to me - does anybody else notice this?
 
Kal-el,

I looked at your updated bic file and will check it out, probably later today. I like the fact that we were very close on the terrain values. The (dis)apperance values for the resources will be interesting to try out as well. I still think that living off coffee, spices, pearls and flax is somewhat odd, but I'll try it out - hopefully without getting a stomach ache :) And I also still think that horses should be edible.

Please note that these modifications change the premise for your vote. Is there a way to pick up the current results and reset the vote to be based on 0.31? Commerce will decrease, resulting in a slower tech discovery. And strategic resources will be more abundant, which in particular increases the number of shields.
 
I made a resource file with :) on luxuries. It's compatible with the one Kal-el released with 0.31.

This time I put the file at C: - no blanks in the pathname. And it worked :goodjob:
 
Originally posted by RobO
Buildings
I downloaded the buildings zip file from the web site and installed them as directed by Nightstorm.

Firstly, I seem to have a Civilopedia/Buildings directory in my installation. It has a lot of _small.pcx and _large.pcx files. This directory is not mentioned by Nightstorm - is it supposed to be there and what is it supposed to contain?

All of the building files that I did are supposed to be in the Civilization III\Art\Civilopedia\Icons\buildings directory.

Secondly, I have some problems with the city screen. The queue seems OK - I think - it could probably do with a quality check - but the city screen itself does not always show the right pic of what I'm building. The Obelisk pic is blank. There's more but I don't remember it right now. Sorry for notbeing more specific, but a check is definitely needed.

:lol: I know. Those are the files I've been working on this version. They are now finished and will be available for the next version. So, no real problem here. :P
 
All of the building files that I did are supposed to be in the Civilization III\Art\Civilopedia\Icons\buildings directory.

I know, and they are, but do you know what the Civiliopedir\buildings directory should contain? I wonder if I have made it by mistake somehow and can delete it.
 
Originally posted by NightStorm


I will have to look into this. I plan on devoting a few hours tomorrow to playing around with the mod. I'll have to see if I can duplicate this.

Are you using the newest firaxis game patch (1.21f) that is out there or are you using 1.17?

I am using the new patch. I can build more then one port on the first piece of land I am on but not on the second.

I am playing a tiny world island map if that helps.

Thanks,
Cricket
 
Originally posted by RobO
All of the building files that I did are supposed to be in the Civilization III\Art\Civilopedia\Icons\buildings directory.

I know, and they are, but do you know what the Civiliopedir\buildings directory should contain? I wonder if I have made it by mistake somehow and can delete it.

That is from one of the original "Kal-el" version .zip files and not an "Isak" version. Doesn't belong there and can be deleted. ;)
 
WOW! I just spent the last three hours playing v0.3.1, and let me tell you, FOOD UNDER DESPOTISM SUCKS!!! :mad: :cry:

I spent three hours after getting a bad starting spot (but deciding to try to make it work) trying to get my city past 2. Didn't work. I even tried conquering other cities so I could do something but all my archers and warrior died!!!

Think that maybe the starting spot could be work 1 more food so that you can get beyond size 2 and be able to start another city?? Ideas?? (or am I missing something :confused: )
 
Hi Nightstorm,

Been there, done that :D

You basically need either a bonus food resource or access to flood plains to get going. If you start out badly, you can either restart, use your worker to get a settler going, hope to get a Tribe from a hut or walk your starting Tribe around a bit (he does have road bonus).

So, Farming and Domestication becomes quite important techs early on.
 
Hello boys and girls

I've just released a new update, v.0.3.2 at the Double Your Pleasure site

If you've already downloaded Nightstorm's buildings.zip and Kal-El's (unsolicited ;) ) update v.0.3.1, you won't be getting much with this - basically it just gathers those two files and adds an updated pediaicons.txt and a couple of fixed icons. - Oh, and I removed the original Firaxis Improvements from the buildings.zip as well, as I gather that most of you already have those (if you bought Civ3, you should have :D )

If you wan't to play DyP the 'real' way, you should reinstall Civ3, install DyP v.0.3 and then apply update v.0.3.2. Try it - it's a way of life......

:scan: Anyone: Please send me a savegame with the harbor bug - I'm totally unable to reproduce this, so I haven't got a clue what the problem could be......:scan:
 
Originally posted by Isak
Hello boys and girls

I've just released a new update, v.0.3.2 at the Double Your Pleasure site

Oh, and I removed the original Firaxis Improvements from the buildings.zip as well, as I gather that most of you already have those (if you bought Civ3, you should have :D )

Did you look carefully at the stock buildings before you deleted them? I redid some of the Firaxis buildings, such as solar plant, nuke plant and several others.
 
I think so, but to be honest I only checked the timestamps - all those with new dates, were kept - all those that had the original dates were discarded.

Can you check it yourself to see if I've missed any or picked the wrong ones?
These are the ones I kept your versions of
- Great Cathedral (J.S Bach)
- Nukeplant (Only the large image was updated though)
- Sistine Chapel
- Solar Plant
- TempleMea and TempleRom

There were duplicates of certain images like Performing Arts Center and Great Lighthouse - and I'm not sure if i've picked the ones you wanted to go in, so let me know and i'll correct it (but I refuse to patch an update though :p )

(and I thought you were on holiday.....:confused: )
 
Originally posted by Isak
(and I thought you were on holiday.....:confused: )

Kind of hard to be on holiday when you people won't leave me alone long enough to breath... :cringe: :whipped:

:p
 
:eek:
New Pediaicons.txt file is messed up.

Need to look at entries for the following:

Guttenberg bible
Human Genome Project
World News Network
National Health Care
National Monument
National Sports League
War Memorial
National Gallery

May be others, but these are the ones that are now messed up in the civilopedia (after the 3.2 patch)
 
I found one discrepancy in 0.3.2

The changelog says that plains should be 2/1/0 while the bic file has it as 2/1/1. I'm pretty sure that the bic file should be changed.

Also, I have found that I generate too much money (IMO) using these settings. Does this match your experiences?

The above plains change helps a little, but not enough. Desert also produces 1 commerce, which IMO should be reduced to 0. Other than that, there are two ways to deal with it:

1. Reduce income, primarily by reducing the commerce provided by the resources.

2. Increase expenditure. The most likely candidate is unit upkeep. Each unit could cost 2 (which might work but possibly requires that the increased commerce production of the terrain is reintroduced). Or the number of supported units under despotism could be reduced ( e.g. 3/3/3) - the same might have to apply to Monarchy.

Let me have some opinions, please. I prefer the increased unit cost if it can be made to work, as it would provide more play options (military campaigns will be more expensive) and provide more options to differentiate between governments.

I also looked a bit at governments and found that Democracy - as the only government - has high war weariness. I'm pretty sure that this should be changed to low.
 
New Pediaicons.txt file is messed up.

Grrrrrrrr......

It's because the BLDG_ codes in the Bic don't correspond to the ones in the Pediaicons.txt - I sent Kal-El an updated bic with the changed names, after I fixed the Civilopedia, but obviously he decided not to use it - the PRTO_Spy entry is also missing again....:mad:

Oh, never mind I will update the pediaicons.txt in a few hours, and deduct the cost from his wages :rolleyes:
 
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