Hello everybody,
Sorry I have been busy with life.
Nightstorm,
I am glad you like my alternative marble image.

You dont know how long I spent looking for that. It was very difficult to find a decent image of a marble column.
RobO,
originally emailed by RobO
I tried your revised settings and still had too much money. I entered the 2nd era around 100BC, which should be around 500AD historically AFAIK. I will try the following changes:
Desert from 0/1/1 - 1/1/1 to 0/1/0 - 0/1/1
Plains from 2/1/1 - 1/1/1 to 2/1/0 - 1/1/1
Sea from 1/1/1 - 0/0/0 to 1/0/1 - 0/0/0
Timber from 0/1/1 to 0/2/0
Gems from 0/1/4 to 0/1/3
Tobacco from 0/0/3 to 0/0/2
I like the changes you are making here, except for the timber and maybe instead of Gems dropping in value it should be Gold and Silver to 0/1/3 and 0/1/2 respectively they were originally 0/0/4 and 0/1/3. What do you think. I think this will accomplish what we are trying to do and keep Gems more valuable than Gold.
The money issue is definitley a major concern. Please keep thining about this issue.
originally emailed by RobO
I tried those changes, and it didn't make a lot of difference. I still have a lot of money. It might be related to the lack of upkeep for Despotism, I'm not sure what the original setting was for that.
Those are the original upkeep costs for despotism. But I like your idea about raising the costs to 2. youre right it does provide for greater flexibility in the various govts. Which is one of the main goals of the mod, creating options and forcing players to make choices.
originally posted by Isak
It's because the BLDG_ codes in the Bic don't correspond to the ones in the Pediaicons.txt - I sent Kal-El an updated bic with the changed names, after I fixed the Civilopedia, but obviously he decided not to use it.
I had already made a lot of changes to my bic and didnt realize that you had made those specific changes. I will accept a temporary cut in pay.
originally posted by Nightstorm
WOW! I just spent the last three hours playing v0.3.1, and let me tell you, FOOD UNDER DESPOTISM SUCKS!!!
Like RobO said, you need a bonus tile or a flood plain. Move your tribe around to try and find a decent location for your starting city. Most nations started out as nomadic wanderers until they migrated into areas that could support large settlements.
By the way, your explanation of why the resources are visible earlier is wonderful. Here is a little more on the subject. The way the original game is set up you discover a tech that allows you to build something, either a unit or an improvement, and then the resource appears that same turn. The way DYP is set up you discover a tech and a new resource appears, but all you can do with that resource is get the tile bonus, but you know where it is, and now your researchers will try and figure out what they can do with this new resource, leading to the discovery of a new tech that now allows you to produce units or buildings using this already discovered resource.
If you discover mining and there is no iron within reach you may think twice about going after the iron working tech, why not expend you energy researching something else until you find a source of iron that you can make use of. I always hated researching iron working and then finding out that I still couldnt make swordsmen because all the iron on my continent was already controlled by my neighbor.
An additional side effect of this is that you now must be more selective in which civ to play. Do you want to be an industrious civ that starts out with mining so you can see where all those ores are? Or do you want to be the expansionist civ who starts out with farming so you can see where all the crops are?
Its all about making choices.