Pirateiam
Chieftain
First I would like to thank you guys for putting this mod together. I had already shelved Civ 3 and had not played in months when by chance I came across your website with the MOD. From what I have seen I believe Firaxis should hire a few of you to do work on thier expansion package.... but that will not happen (Sid Mier use to have a good team but lately I have been questioning thier quality of work). Anyways that subject is for another thread as for the mod package.
So far most of the issues I have come across have been addressed in other posts but here are a few I have found.
Game: Regent level, Kal El's 180X1080 ver 1.5
8 AI's
Me - German
I won around 1700's majority control
1.) It seems that the AI does not build a Navy at all. Could this be a resource issue (flax) ....but they seemed to have all the resources needed.
2.) Since I used CPT real Civ placement all Civs were on the Europe/Asia/Africa/ Continent and Only I tried to colonize America ( see above as part of the problem) I think the problem is the 180x180 map is too big, maybe I just need to add more AI's. the game was more of a lets see who can colonize the most than it was a balanced game. On these same lines does anybody have a smaller world map with DYP resources available. (please do not tell me to use the Firaxis standard map because whoever did that map needs to take some Geography and historical resource classes)
3.) Tech advances, Tech advances, Tech advances!!! No new problem here same problem as the original. I had Panzer tanks by around 1400 AD with AI keeping up with me more or less. The problem is is as soon as I have built a few units like the swordsman (cool new unit) I have to upgrade them. What I want is a longer time to use some of these new units. The tech advance are just too quick so I am trying somethin after this post. I will start a new game with the scenario edit changed to minimal research time set at 8 turns instead of 3. Does anyone think this will help? Has anyone tried this? Will this only hinder me in tech advances or will it slow the AI down? I just want a game (at Regent level) that has knights and swordsman in the middle ages not tanks and bombers lol
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I started to write down some of the bugs like missing info in the CIVpedia and icons incorrect etc... but most have been addressed, but if you want the list I can post it for you. You guys have done great job so far and if you need any help with anythhing let me know ( Iam Software Engineer, mostly PLC machine type programming but I can hack a little) .
So far most of the issues I have come across have been addressed in other posts but here are a few I have found.
Game: Regent level, Kal El's 180X1080 ver 1.5
8 AI's
Me - German
I won around 1700's majority control
1.) It seems that the AI does not build a Navy at all. Could this be a resource issue (flax) ....but they seemed to have all the resources needed.
2.) Since I used CPT real Civ placement all Civs were on the Europe/Asia/Africa/ Continent and Only I tried to colonize America ( see above as part of the problem) I think the problem is the 180x180 map is too big, maybe I just need to add more AI's. the game was more of a lets see who can colonize the most than it was a balanced game. On these same lines does anybody have a smaller world map with DYP resources available. (please do not tell me to use the Firaxis standard map because whoever did that map needs to take some Geography and historical resource classes)
3.) Tech advances, Tech advances, Tech advances!!! No new problem here same problem as the original. I had Panzer tanks by around 1400 AD with AI keeping up with me more or less. The problem is is as soon as I have built a few units like the swordsman (cool new unit) I have to upgrade them. What I want is a longer time to use some of these new units. The tech advance are just too quick so I am trying somethin after this post. I will start a new game with the scenario edit changed to minimal research time set at 8 turns instead of 3. Does anyone think this will help? Has anyone tried this? Will this only hinder me in tech advances or will it slow the AI down? I just want a game (at Regent level) that has knights and swordsman in the middle ages not tanks and bombers lol

I started to write down some of the bugs like missing info in the CIVpedia and icons incorrect etc... but most have been addressed, but if you want the list I can post it for you. You guys have done great job so far and if you need any help with anythhing let me know ( Iam Software Engineer, mostly PLC machine type programming but I can hack a little) .