Kind of a rant but...
England, Deity mode, normal settings on your world map:
AIs trade and expand so fast I find myself soon so outdistanced tech-wise (and of course with the 60 rate cap I can't even try paying for tech and screwing research) that it's pointless to continue the game. I mean, the *****es built the great library before I even got dynasticism... and I was beelining for it!! Now there's some suckage...
But then...
Same mode, but edited the deity settings. Made the AI trade rate 100 so that AIs trade just like humans. Screwed them out of their free unit supports and their massive free starting army, so that basically they start exactly like me and are treated like normal players, and well, you know what? The poor bastards are lagging behind tech-wise, I've colonised spain and part of northern europe and a bit of northern africa and they only have 3 or 4 cities apiece (fair enough, it's europe... I guess that doesn't help... but I just traded maps with the chinese and they only have 3 cities too. Same for the Indians).
So... well, I guess this is just a pointless annoyed rant, but I'm tired of playing against cheats... it can't possibly be that friggin' hard to make an AI that can play civ without cheating all the time. I mean, look at games like warcraft 3... the AI doesn't need to cheat there to kick your ass (and cleanly too)... it is actually muzzled and held down in the single-player campaign to make it more playable - otherwise most people wouldn't make it past the first few missions. Civ ain't a RTS you say? Well, let's have a look at chess then... pretty friggin' complex turn-based game if you ask me, yet they can make AIs which easily hold a candle to very good human players without any cheating.
So I guess this is just one more useless rant at developers of the civ series in general... why have they got it so ingrained in their heads that to make the AI better you gotta give it cheats? It completely spoils the game for me. I'll be glad when they come up with PtW - assuming it is actually practical to arrange games of civ with several human players, for which I have severe doubts about the logistics. Then I'll finally be able to measure myself against some players which don't cheat and have more intelligence, artificial or not, than the AI (Amoeba Intelligence?). Civ1 was the very first game I bought, and I bought every game in the series, including the cpts (both 1 and 2...) but I'm definitely not touching civ4 unless I read in every review that they finally made an AI that can win without cheating.
(/rant... sorry for putting it here... keep up the good work on the mod, at least it kept me playing for a little while longer and I'll be using it with PtW for sure)
Daniel
England, Deity mode, normal settings on your world map:
AIs trade and expand so fast I find myself soon so outdistanced tech-wise (and of course with the 60 rate cap I can't even try paying for tech and screwing research) that it's pointless to continue the game. I mean, the *****es built the great library before I even got dynasticism... and I was beelining for it!! Now there's some suckage...
But then...
Same mode, but edited the deity settings. Made the AI trade rate 100 so that AIs trade just like humans. Screwed them out of their free unit supports and their massive free starting army, so that basically they start exactly like me and are treated like normal players, and well, you know what? The poor bastards are lagging behind tech-wise, I've colonised spain and part of northern europe and a bit of northern africa and they only have 3 or 4 cities apiece (fair enough, it's europe... I guess that doesn't help... but I just traded maps with the chinese and they only have 3 cities too. Same for the Indians).
So... well, I guess this is just a pointless annoyed rant, but I'm tired of playing against cheats... it can't possibly be that friggin' hard to make an AI that can play civ without cheating all the time. I mean, look at games like warcraft 3... the AI doesn't need to cheat there to kick your ass (and cleanly too)... it is actually muzzled and held down in the single-player campaign to make it more playable - otherwise most people wouldn't make it past the first few missions. Civ ain't a RTS you say? Well, let's have a look at chess then... pretty friggin' complex turn-based game if you ask me, yet they can make AIs which easily hold a candle to very good human players without any cheating.
So I guess this is just one more useless rant at developers of the civ series in general... why have they got it so ingrained in their heads that to make the AI better you gotta give it cheats? It completely spoils the game for me. I'll be glad when they come up with PtW - assuming it is actually practical to arrange games of civ with several human players, for which I have severe doubts about the logistics. Then I'll finally be able to measure myself against some players which don't cheat and have more intelligence, artificial or not, than the AI (Amoeba Intelligence?). Civ1 was the very first game I bought, and I bought every game in the series, including the cpts (both 1 and 2...) but I'm definitely not touching civ4 unless I read in every review that they finally made an AI that can win without cheating.
(/rant... sorry for putting it here... keep up the good work on the mod, at least it kept me playing for a little while longer and I'll be using it with PtW for sure)
Daniel