It only shares the concept name "Revolution" with the RevMod. The basic idea is that if you follow the Agenda of the Noble House (trade, entertainment, nature, magical research, etc.) you will not suffer any revolutions. If you only accept the Support of one House it is a fairly easy task but if you accep the support of several Houses it will become quite difficult to please them all.Interesting. So this functionality is based on the RevMod? I just played with that mod for the first time last week and I thought that its functionality might be a good use for guilds.
the logs from Skyre are a bit more detailed:All apologies if this was already discussed, but I was wondering if there was a more detailed overview about what these changes accomplish?
http://ffhbetterai.svn.sourceforge.net/viewvc/ffhbetterai/