All this modding business is pretty new to me, and I'm not really sure what to download and not.
So if anyone could tell me, in short, what the differences between Rise of Erebus and Orbis are, it would be greatly appreciated.
Thanks!
Rev 296 is up; Fixed a small bug, removed some unneeded tags, and hit the barbarians with the nerf bat. Specifically, just those barbs spawned via lairs; Seems to have been enough. The lairs were damn near impregnable, which hurt AI expansion too much; Now they're manageable, though the AI still isn't exploring well enough (need to go through lair results, make it more likely to remove the lair the first time, IMO).
D'tesh has also been made human only. AI is simply not capable of playing that civ at all; Scions it can manage (albeit poorly) because of the free spawns, but D'tesh does not have that ability.
/]rchon;11337946 said:Sorry to have to ask, but how exactly do I attain the 1.4 version and get it to run properly?
Also were things like the War Wheel (steam monobike) added to it and other new units?
Thanks.
/]rchon;11339852 said:Let me rephrase that where do I obtain the Beta from, and how do I install it?
And is the beta the last release or will 1.4 be released as the final update?
Follow the instructions in this thread, choose the "public" branch, and hope nothing breaks too horribly. Or just do what I'm doing, which is waiting for it to be finished and released as an actual patch.
you know, you might have to wait for some time![]()
i downloaded the 1.4 version and i copy pasted them in the mod folder with the previous patches .all fine untill here but when i start the game i get 4 errors about some missing traits ,some major status incorect file
so I haven't been on at work, which is my main time for modding.