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Download and Current Changelog 1.4

Yes, redownload 1.32. ;)
 
How do you download those minor updates you make on the official forum. Can I get a link to the thread?
 
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Just to have this here as well. :lol:

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This latest revision is a bit small, but opens the way for a much larger one soon. :mrgreen:

  • Resource List is now able to display all resources; Clicking the Mana icon shifts between Mana, Luxury, Health, and Strategic resources.
  • Promotions now have a MaxApplication attribute; This is used by stackable promotions, to limit the number that may be applied.
  • Promotions now have PrereqPromotionAND and PrereqPromotionOR arrays, allowing for unlimited prereqs. More importantly, this array is an integer, allowing promotions to require multiple instances of the same promotion.
  • Fixed a few small bugs.

The second and third items there are fairly important, and should give an idea of what we're planning to do with promotions. As an example, I've gone ahead and allowed Combat1 to be acquired up to 5 times, and updated all Combat prereqs to require a specific number of Combat1 instances.

We plan to convert all promotions to this system (and will be largely redesigning them as well, all that's left is to actually implement the changes), so expect more updates soon. :goodjob:

Screenshots:
Spoiler :
Click the image for a larger size!



As of now, the "Leads To" promotion section will NOT display the number of instances required. I have no plans to change this in the future.


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For info on how to download the SVN revisions, go to the Discussion forum

Moderator Action: Removed greyfox link - Q - 9/14/2024
 
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Screenshots:
Spoiler :
Click the image for a larger size!



As of now, the "Leads To" promotion section will NOT display the number of instances required. I have no plans to change this in the future.


---------------------------------------------

For info on how to download the SVN revisions, go to the Discussion forum

a) yay!
b) Shouldn't "Heroic Strength" be same as the Combat ?
(( removal of Heroic Strength 2, only Heroic Strength, may be accrued twice ))

Moderator Action: Removed greyfox link - Q - 9/14/2024
 
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a) yay!
b) Shouldn't "Heroic Strength" be same as the Combat ?
(( removal of Heroic Strength 2, only Heroic Strength, may be accrued twice ))

Yes. But I just changed Combat, to show that it works. The entire promotion tree is being rebuilt by Jheral, you should know this. :p
 
Yes. But I just changed Combat, to show that it works. The entire promotion tree is being rebuilt by Jheral, you should know this. :p

how could i possibly forget this suicidal grunt work awesome, interesting and fun job of his when he keeps reminding us how awfully slow incredibly fast this process of reworking is
 
It's mindnumbingly slow, yeah. That said, I am progressing; only have effect promotions left, pretty much. Well, that and Gear stuff.
 
So just out of curiosity: I installed the patch and then the hotfix. Then when I run the game, even after doing a play now, unless I turn the victory condition off the AI will win a halls of the dead victory on turn two. If I have it turned off what I see in my games is my income is an insanely large negative amount, my (and I assume all) units gain infinite exp. I noticed someone else saying that we should re-install, so I did (but overtop of the old location) and after applying the patch and hotfix I see the same thing. So then I try installing just the game again (again overtop of old location) and running it without the patch or hotfix. After doing a play now, I notice I'm getting an error during start up about the Muris clan units not being found. The game seems to be running with all of the fixes from the patch and hotfix and as far as I can tell is fine but when the pop up events appear they all say "in 100 turns -4000723% chance of: <placeholder text because I can't remember it>
in 150 turns -4092102200% chance of: <placeholder text because I can't remember it>"
Now I can't remeber the exact numbers and I'm too lazy to write it down. I'm going to try wiping the folders and reinstalling and if that doesn't work then I'll make a new folder but I just thought I'd mention it. I don't understand enough about all the things done to the base code to make this mod to guess at what's going on.

Edit: I wiped the Rise From Erebus mod folder and reinstalled, then after adding both the patch and the hotfix everything is working fine.
 
There is no 1.32.

This was either a typo or a joke.

At the moment we are working on the next version.
 
There is no 1.32.

This was either a typo or a joke.

At the moment we are working on the next version.

Oops, yeah, that was supposed to be 1.31. :blush:
 
Ahem, Esteemed Hamster King (i doubt he's a human now, but who on these forums is?), with my (quite low, out of ignorance on hamster powers) respect for hamsters' rights (like cage and wheel and all that, though never held the hamsters prisoners myself) i bring this plead to your attention: place all dire things hamster-related into a separate, toggleable module. So we may live the world without hamsters at least in our games.
 
Why were the Jotnar moved into a module(and then disabled by default)? I mean I could live with that if the launcher didn't give me a scripting error every time I add or remove maps or modules, and cause me to have to get off my virtual a and manually move the files...
 
Launcher gives you an issue due to UAC (claim ownership of the civilization folder, and it shouldn't cause an issue).

They were moved into a module because they are frankly unbalanced, poorly implemented, and in serious need of a redo. Once done, they'll be moved back into the core files.
 
Launcher gives you an issue due to UAC (claim ownership of the civilization folder, and it shouldn't cause an issue).

They were moved into a module because they are frankly unbalanced, poorly implemented, and in serious need of a redo. Once done, they'll be moved back into the core files.

Thanks I must have forgotten about ownership, because the owner was still my old, now deleted account.:lol: Its working now, but I still get this error in module manager before and after I commit changes:

Length cannot be less than zero.
Parameter name:length.

System.ArgumentOutOfRangeException: Length cannot be less than zero.
Parameter name: length
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at RifELauncher.FormModules.CheckConflicts()
at RifELauncher.FormModules.backgroundWorker1_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)

Well if they are reimplemented, I'd reccomend cutting the upgrade costs in half, at the very least, because I have to put most of my money into that and I was still having +10 who were still tier 1 or 2 because I couldn't afford to upgrade all of them from Jotnar citizens(or maybe have a mechanic to upgrade them in the city with the appropriate buildings, wait 5 turns, and only have to pay one quarter of normal upgrade costs or something).
 
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