I've released the 3.11 patch in the first post. It officially marks the development of 4.0, since the vast majority of the patch is stuff on the todo list for 4.0.
-Deep Space Nine: Dominion gets scouting party on first contact, fixed python exception
-Deep Space Nine: Reduced starting health/happiness and starting trade routes
-Deep Space Nine: Removed many shrines from map
-Added DLL with asserts enabled for scenarios
-Deep Space Nine: Federation will surrender with more cities left
-Deep Space Nine: Added text for victory in Dominion War popup
-Deep Space Nine: Disabled USE_GET_UNIT_COST_MOD_CALLBACK (not used)
-Deep Space Nine: Allied city count not includes more then Federation, Klingon, and Romulan cities if needed
-Deep Space Nine: Victory always to human in single player
-Tweaked some AI personality values
-Deep Space Nine: Random chance for the Dominion to declare war on the Ferengi after the first part of season 6
-Deep Space Nine: Added leader change for the Ferengi (Zek to Rom)
-Deep Space Nine: Merged in the love/hate mod (for more accurate diplo)
-Devore espionage bonus reduced to 15%
-Deep Space Nine: Corrected text problem with Weyoun
-Deep Space Nine: Federation systems start less developed
-Deep Space Nine: Cheapter Dominion ships, more expensive Federation ships