Added the 2.30 patch (link in first post) with the following changes:
•All Federation civs in The Galaxy use Federation unit looks for Light I and beyond
•Fixed quick attack in Millennium and early Exploration ships
•Fixed Subspace Warhead rebase in Millennium
•Oil to all playable civs in The Eugenics Wars
•Athens to Hunyadi in The Eugenics Wars
•Millennium: Horbus and Romulus destroyed in 2387 as intended
•Rescaled Ascendacy ship strength in Millennium (boosted Assault Vessel and Keldon, Jem'Hadar Fighter gets 1 first strike)
•Reduced Grigari ship cost, added second variant
•Added Alpha Quadrant only version of The Galaxy (note: map is the same, but without Dominion, Kazon, Vidiians, and Vaadwaur)
•This one should be obvious when you look at the install instructions (and download size)
•Fixed issue with Fesarius button (did not have alpha channel)
•Multi-Vector Assault Mode requires Quantum Torpedo and Astrometrics requires Advanced Warp Field (to extend DS9 era)
•Changed calendar (used version from the ST Expanded modmod)
•Added a version of the DLL with asserts enabled (used for debugging) in the SDK source folder
•Enabled the High to Low option
•Millennium: The Federation can cloak ships after 2387
•Corrected Millennium victory conditions and intro text
•Fixed python exception when a player changes their team (as well as some other fixes for possible bugs in same area)
•Eugenics Wars: Added AI weight to Transporter Suppression Technology, so the AI actually researches it
•Eugenics Wars: Augment civs (all playable except Aegis) have random chance declare war each turn after turn 10
•Eugenics Wars: All playable nations start with Laser and Satellites
•Eugenics Wars: Some resources now improved at start
•Eugenics Wars: Improved Morrison's start location (added corn and fish, turned many tiles to plains)
•Eugenics Wars: Some cities start with cultural buildings
•Fixed bug where buildings couldn't be built when their requirement was replaced by a unique building
•Eugenics Wars: Great person rate cut in half
•Added Gomtuu animal to hostile alien spawn (5 strength, 2 moves, can only defend)