DragoNES: Secrets of Darkspace

Dragon. Don't you think making an ABILITY score instead of merging it with skills is a better idea?

IE:

Instead of having points influence abilities such as dexterity and strength and leadership and whatnot and ALSO skills in magic, make it so that...

Str:8
Dex:8
Int:8
Con:8
Magic:8
Charisma:8

25 point allocation system. All stats start with base of 8. Adding more points into your stats gives you modifiers. The maximum number of skills are based on the number of modifiers you have on each of these stats.

The modifiers come with incrasing costs.

+1 modifier = 10 points. +2 modifier = 12 point. +3 modifier = 16 point. +4 modifier = 20 point, and so on like that.

Examples of skills would be...

Close Combat Mastery: Strength
Acrobatics: Dexterity
Tech: Intelligence
Shadow magic: magic
Harsh environment survival: Constitution
Diplomacy: Charisma


and stuph like that
 
Seon: not quite what I meant by escalating costs. My thought was
8= 0
10= 2
12= 4
14= 6
16= 10
18= 16
and have each modifier be
8 = -1
10 = 0
12 = +1
14 = +2
16 = +3
18 = +4
then these modifiers decide the number of skills your character gets, +1 modifier lets you choose one skill that is based around that score, +2 gives you 2, and so on. 14 Dexterity lets you have 2 skills in that are based on dexterity like Ranged Combat and Piloting.
Skills:
Melee (str)
Climb (str)
Resist (con)
Endure (con)
Diplomacy (cha)
Bluff (cha)
Dodge (dex)
Perception (dex)
Ranged (dex)
Piloting (dex)
Disable Device (dex)
Hacking (int)
Knowledge, any one topic (int)
Repair (int)
Salvage (int)
Spellcraft (magic)
Magic, any one kind (magic)

Also maybe have Class skills and Cross class skills, with CC skills costing double.
 
Fair enough. I'll stay with that concept but change him a little.
Hero Name:Kerak
Hero Race:Outsider
Hero Class: Mage or Darkspace Chosen. I don't know what Darkspace Chosen is.
Hero Spaceship: A globe of enchanted air that Kerak has bound with his gravity magicks.
Spaceship Special Abilities: No offensive weapons, but gravity projections are used in conjunction with Kerak's will to manipulate outside objects.
Hero Stats:Strength:
Intelligence:15
Dexterity:
Fighting: Guns:
Fighting: Melee:

Fighting: Magic:12
Fighting: General:
Magic: Healing:3
Magic: Stealth:5
Magic: General: 5
Tech: Hacking:
Tech: Coding:
Tech: Sabotage:
Tech: General:
 
Hero Name: First Fleet Admiral Azarth Riczoth
Hero Race: Gnome
Hero Class: Commander
Hero Spaceship: JES Seeker of Truth (translated of course)
Spaceship Special Abilities:
-High capacity power generation and distribution
-allowing incredibly powerful sensors and advanced, prototype weapon systems to be installed

-Centuries of design and planning combine with the latest breakthroughs in quantum theory and tunnelling.
-allowing the Seeker of Truth to be the largest, most durable and fastest ship in the fleet.

-Built-in quantum gate so it can jump from any location.

Hero Stats

Strength: How STRONG your hero is... duh. Outsiders cannot put points into this stat.
Intelligence: How easy your hero is at figuring things out. A high intelligence will result in the hero more often leveling up and learning new skills.
Dexterity: How dexterous your hero is. ^^
Fighting: Guns: How good your hero is at using guns.
Fighting: Melee: How good your hero is a using melee weapons.
Fighting: Magic: How good your hero is at ma... Do you REALLY need me to do all this copypasting?
Fighting: General: General fighting. For all your fighting needs.
Magic: Healing: How much healing magicks your hero has.
Magic: Stealth: Stealth magic. Lololol.
Magic: General: This stat generally increases your magicks.
Tech: Hacking: Are you a hacker? NO! Your HERO is!
Tech: Coding: 001001110 + 6
Tech: Sabotage: Enemies with exploding weapons, spaceships with no power, robots with no AI... All lovable.
Tech: General: This stat generally increases your technology skillz.

OOC: I see no need to fill out these stats as they are totally pointless. My hero is a fleet commander in command of the fleet's flagship not Luke Skywalker. He's not going galavating across the universe on his own. In fact I really regard the JES Seeker of Truth as my hero unit not First Fleet Admiral Azarth Riczoth. If it is really needed I will fill them out. My starting techs are coming along, they're taking a while because I have decided to flesh out the techs a little and hopefully give Dragonson something to work from.
 
Almost two pages.
Almost two pages.
Eh... i have about 3 minutes before i have to go off now, so i can't quite reply atm =(
But maybe i should look into the hero skill system abit.
The thing is, that what i thought was something like:
"Hey! When a person trains something, he might aswell train in (example) magic as in strength! Why should the two things then be in diffirent scalas? When you have training points, you should be able to train any stat you have."

I'l explain the classes abit when i come home.
(Also, i will give custom classes a run.)
 
Okay... now.
Most of you have made exellent heroes with nothing to point out at all ^^
So now i will answer some questions:

1: Wth is Darkspace chosen?
Answer: The Darkspace chosen is a class. Duh.
Heh, just joking.
The Darkspace Chosen chooses to sacrifice one of the three kinds of stats:
Fighting, Tech or Magic. The darkspace chosen can not take any points in the chosen stat-kind, and permanently has -1 in all things concerning this. The darkspace chosen then gets +10 hero ability points, and a permanent +5 in intelligence. NOTE theese two things: THERE IS NO WAY THAT THE -1 IN THE SACRIFICED STAT-TYPE CAN BE REMOVED! NO MATTER WHAT ITEMS YOU HAVE, IT WILL REQUIRE DEVINE INTERVENTION TO REMOVE THEM! Also, NOTE THAT THE DARKSPACE CHOSEN IS THE ONLY CLASS THAT HAS NON-DEAD GIVEAWAY FEATURES! ALL OF THE OTHER CLASSES KIND OF TELL ALL YOU NEED TO KNOW IN THE NAME, GOD DAMNIT!

About custom classes:
Hmm... well, my original idea with the classes, is that you get a base concept (you figure what it is from the name) and develop the class yourself as the game rolls. -Dragonson

And i mean that.
Even the class name might change depending on how you play!
So in my opinion, we dont need custom classes right now =)

You CANNOT get a +5 hero points for not having a spaceship if you arent a seraph.
Sorry bout that. =(

Were there any more questions?
 
ooh, Ima gonna change my hero then

Hero Name: Cuchulain
Hero Race: Sylvan
Hero Class: Darkspace Chosen (Assault, melee specialist)
Hero Spaceship: C. S. Drustan
Spaceship Special Abilities: Large Scoutship, very-very fast. An experimental stealth field and has strengthened shields, weapons and engines.
Hero Stats:
Strength: 8
Intelligence: 9
Dexterity: 6
Fighting: Guns: 0
Fighting: Melee: 6
Fighting: Magic: 0
Fighting: General: 4
Magic: Healing: -1
Magic: Stealth: -1
Magic: General: -1
Tech: Hacking: 0
Tech: Coding: 0
Tech: Sabotage: 0
Tech: General: 2
A pretty vicious guy, brutal in combat and can go berserk if he gets too annoyed. Pirate Gentleman of leisure. With a sword. Wields a claymore into battle and has a personal body shield to protect him from projectiles. Plays the bagpipes.
Leads the more radical parties in the Outposts and is only nominally under the government's control. He leads a small armada of like-minded individuals. Popular folk-hero. Fought in the Battle of Isloda and boarded the Imperial navy's flagship, the Bricius. The Bricius disappeared after the battle, only to reappear months later at Dar Kaling, with the only survivor being Cuchulain. He looked the same on the outside, but a strange new tattoo was apparent on his face and his entire demeaner changed to something more akin an animal. He leaves on long solo scouting expeditions to the border of Darkspace, searching for something.
(think Jack Churchill if you know your WW2 history. No relation to Winston)
 
But maybe i should look into the hero skill system abit.
The thing is, that what i thought was something like:
"Hey! When a person trains something, he might aswell train in (example) magic as in strength! Why should the two things then be in diffirent scalas? When you have training points, you should be able to train any stat you have."


The point is that for once in a life time playing under Dragon, there's TOO many choices.

It leads to problems like having 0 dexterity (what? Do you trip in ZERO-G?) or 0 strength (OMG I just lost an armwrestling contest with an outsider) or even 0 intelligence (buuuh....I can't even spelll duuuhu correctly...DAMNIT I did it again).

We can set it up so that it is

Strength - influences success of any kind of feat requiring strength
Intelligence-influences how fast you learn stuph
Dexterity-influences success of stealth and dodge rate in battle. Also useful at going to hard to reach places like that cookie jar on the top shelf.
Ranged Combat-influences accuracy and reloading speed
Melee Combat - influences success of melee combat. Whether it is versus 100000 Imperial Storm Troopers firing wildly at you or 1 Sith Lord.
Magic Mastery
-each 2 modifier in this part gives you additional skill level in 1 type of magic. To prevent the skills.
General Tech
-each 2 modifier in this part gives you additional skill level
 
Hero Name: Archangel Thaddeus La Miséricordieux
Hero Race: Seraph
Hero Class: Darkspace Chosen
Hero Spaceship: N/A
Spaceship Special Abilities: N/A
Hero Stats:
Strength: 4
Intelligence: 8
Dexterity: 5
Fighting: Guns: -1
Fighting: Melee: -1
Fighting: Magic: -1
Fighting: General: -1
Magic: Healing: 2
Magic: Stealth: 5
Magic: General: 7
Tech: Hacking: 2
Tech: Coding:
Tech: Sabotage: 2
Tech: General: 5
Biography: Seraphim generally live for centuries so it is quite unusual that Thaddeus La Miséricordieux was granted the title Archangel (the Imperium Stella's equivalent to knight) at the young age of 46. However, the circumstances regarding his rise to his position a national hero were a bit extreme. After the Seraph Alliance was defeated in Ae308 they retreated for a few more centuries and waited for the people of Aether to forget the threat they posed. In Ae657 Thaddeus entered into one of Aether's top academies due to his impressive test scores. He was one of the brighter members of his class yet not particularly adept in any particular area. Perhaps his only defining characteristic was his hatred of violence which was strange since the academy, as with all academies on Aether, taught combat as well as magic and technology and the usual smattering of languages, business, and history. Unbeknownst to the population of Aether, the Seraph Alliance had planted a few scouts among the students at several academies. One of these scouts reacted strangely during a magic lesson on death magic since the Alliance has forbidden it. When questioned she attacked the teachers and managed with the help of several other scouts to take the school hostage.
As the army of the Imperium Stella moved in on the Alliance uprising, the scouts turned to Thaddeus to devise a defensive plan, assuming that he shared his father's and grandfather's gift of strategy and threatened to reveal that both of his forefathers had worked as tacticians and generals for the No'Kin. Thaddeus instead created a plan for the students to fight back and succeed in liberating the academy. In the final moments of the fighting (during which Thaddeus was sitting back commanding and using magic due to his lack of fighting prowess) that Thaddeus was forced to confront the leader of the scouts and was thrown through a glass seal that encased a sample of dark matter. The entire wing of the academy was hit with a shockwave and all of the walls, and inhabitants, were filled with holes ranging from pin-sized to the simply being ripped in half. The Alliance scout leader was obliterated from the waist down and was quickly bleeding to death. She begged to be executed because the approaching Imperial army would keep her alive and torture her for information. Unable to face the pain that he had indirectly caused, Thaddeus slew the scout and earned his last name. The title was bestowed in a ceremony several days later after the dark matter holes had been closed up, although the scars still remain on much of Thaddeus' body. Today he is seen as a hero by much of the common population for his mercy killing but the army views it as weak action and often delegates him the easy missions.
 
Once again, fair enough. I'll stay with that concept but change him a little more.
Hero Name:Kerak
Hero Race:Outsider
Hero Class: Darkspace Chosen
Hero Spaceship: A globe of enchanted air that Kerak has bound with his gravity magicks.
Spaceship Special Abilities: No offensive weapons, but gravity projections are used in conjunction with Kerak's will to manipulate outside objects.
Hero Stats:
Strength:
Intelligence:15
Dexterity:
Fighting: Guns:-1
Fighting: Melee:-1
Fighting: Magic:-1
Fighting: General:
Magic: Healing:7
Magic: Stealth:7
Magic: General: 11
Tech: Hacking:
Tech: Coding:
Tech: Sabotage:
Tech: General:
 
Hero Name: First Fleet Admiral Azarth Riczoth
Hero Race: Gnome
Hero Class: Commander
Hero Spaceship: JES Seeker of Truth (translated of course)
Spaceship Special Abilities:
-High capacity power generation and distribution
-allowing incredibly powerful sensors and advanced, prototype weapon systems to be installed

-Centuries of design and planning combine with the latest breakthroughs in quantum theory and tunnelling.
-allowing the Seeker of Truth to be the largest, most durable and fastest ship in the fleet.

-Built-in quantum gate so it can jump from any location.

Hero Stats

Strength: How STRONG your hero is... duh. Outsiders cannot put points into this stat.
Intelligence: How easy your hero is at figuring things out. A high intelligence will result in the hero more often leveling up and learning new skills.
Dexterity: How dexterous your hero is. ^^
Fighting: Guns: How good your hero is at using guns.
Fighting: Melee: How good your hero is a using melee weapons.
Fighting: Magic: How good your hero is at ma... Do you REALLY need me to do all this copypasting?
Fighting: General: General fighting. For all your fighting needs.
Magic: Healing: How much healing magicks your hero has.
Magic: Stealth: Stealth magic. Lololol.
Magic: General: This stat generally increases your magicks.
Tech: Hacking: Are you a hacker? NO! Your HERO is!
Tech: Coding: 001001110 + 6
Tech: Sabotage: Enemies with exploding weapons, spaceships with no power, robots with no AI... All lovable.
Tech: General: This stat generally increases your technology skillz.

OOC: I see no need to fill out these stats as they are totally pointless. My hero is a fleet commander in command of the fleet's flagship not Luke Skywalker. He's not going galavating across the universe on his own. In fact I really regard the JES Seeker of Truth as my hero unit not First Fleet Admiral Azarth Riczoth. If it is really needed I will fill them out. My starting techs are coming along, they're taking a while because I have decided to flesh out the techs a little and hopefully give Bil something to work from.

I think you also get a Mothership of somesort. So you can get one there...

otherwise. You can still have an Obi-Wan Kegnomebi
 
The point is that for once in a life time playing under Dragon, there's TOO many choices.

It leads to problems like having 0 dexterity (what? Do you trip in ZERO-G?) or 0 strength (OMG I just lost an armwrestling contest with an outsider) or even 0 intelligence (buuuh....I can't even spelll duuuhu correctly...DAMNIT I did it again).

We can set it up so that it is

Strength - influences success of any kind of feat requiring strength
Intelligence-influences how fast you learn stuph
Dexterity-influences success of stealth and dodge rate in battle. Also useful at going to hard to reach places like that cookie jar on the top shelf.
Ranged Combat-influences accuracy and reloading speed
Melee Combat - influences success of melee combat. Whether it is versus 100000 Imperial Storm Troopers firing wildly at you or 1 Sith Lord.
Magic Mastery
-each 2 modifier in this part gives you additional skill level in 1 type of magic. To prevent the skills.
General Tech
-each 2 modifier in this part gives you additional skill level

Seon, imagine that 0 strength is the strength of a normal earth-human that swims two times a week at his swimming club.
That 0 intellignce is the intelligence of a person that has ventured all the way from kindergarden to a high-grade exam at a good university.
Tht 0 Dexterity allows you to tuch your own toes.

if that was not how it was, then your point would be completely reasonable ;)
(You need -5 dex to trip in 0-Grav.)

Also, all of the heroes i've seen so far are awesome =) Good job everyone!

EDIT:
Eh... vert?
If your hero has 0 in all the stats, he will be just like a normal citizen of your empire, just at a high rank.
If you don't have any ideas yourself, i suggest you give him some intelligence and alot of tech. (Tech boosts spaceship battle.)
 
Cleaned out my PM Box.
Last received PM was 10:25 PM Yesterday.
Anybody PMing me after that will have to do it again, since no PMS could arrive due to my 100% full PM Box. =(
 
My internet has been down the entire day.
Sozry. No progress today =(
 
'Kay, SCREW IT!

I wan't this mess in the air, now.

Everybody, please make a post containing ONLY Your empire, complete with tech start and starting hero. With that done, i'l have a easy time making a empire list.
I'm going to make some rules on buildings and stuff that are almost copypastaed from civ.

:health: and :yuck: works just like in civ.
:hammers: is workforce, the more you have the faster you build.
for every :commerce: you have you get 1 Galactical Credit (Or whatever i called it.) per turn.
:science: is how fast you research.

With those things in place, i can begin on the building/ship list and give you guys starting techs.

Also: I'm ill right now.
Again.
So my patience and tolerance is sucky as :):):):)ED UP :):):):).
sorry =(
-Dragonson
 
Nation
Spoiler :
Empire Name: Conlaoch
Empire Type: Exploration
Empire Main Race: Sylvan
Empire Race Politics: Main-race focused. (less racist then most elves but still view most species as inferior. Some individuals of other species live here, and even achieve high posts in the goverment)
Empire Starting Technologies: ???
Homeworld Name: Dar Kaling
Empire Leader Name: Cian Naoise
Homeworld Clima: Earthlike environment with several terraformed moons.
Homeworld Defence: Massive field of small, solar powered laser satellites scattered throughout system in a sphere centered on the sun. There is an anti-warp/teleport field incompassing the entire system except at the various star ports. Massive computers and a large number of ansibles coordinate between the various satellites. There are sensors that can scan out to a distance of several light-minutes to detect incoming craft. Everything but the sensors are kept at minimal power until an unauthorized fleet is detected
Empire Magic Politics: Magic is good where useful. Utalitarian
Empire Magic Specialisation: Long-distance teleportation, scrying, and solar
Empire Technology Politics: Utalitarian
Empire Technology Specialisation: Scout specialization, long distance speed, mobility, Bell Continuum, Communication, long-term outpost-ships

Backstory
Spoiler :
Society and Government:
Split in two, with the planetary/official government being very liberal, with relatively few government restrictions, with the colonial/outpost government being more rigid. There is a socialized economy and a democratic government. Higher social status is given to people who contributed to the greater good the most.
The Colonial Governments are based around survival in a hostile galaxy and much freedom is given to the ship captains who compromise the sole source of defense. Each scout ship functions as a miniature society, with mixed-gender crews, a fully functional, if small, fabber, Bio-centers, magic-labs, brig, and highly developed defense systems. The captain’s word is Law, and must be obeyed.
The government has three branches: Reachtac (legislative), Dílthiul (judicial), and Teidhmeannach (executive). The Reachtac branch is split into the Planetary and Colonial councils, who separately make laws regarding places under their jurisdiction and jointly decide on laws affecting everyone. The planet-dominated Dilthiul branch presides over both branches and is resented by the Colonials. The High Thane, highest ranking member of the Teidhmeannach branch, has almost total control over foreign policy and is the most powerful individual in the government. This position is currently filled by Cian Naoche, a former ship admiral and first officer in the initial fleet that tried to protect Isolda. He managed to save over half the fleet from complete annihilation.
Military:
Small craft based. There are few Capital ships, the largest being Deirdre, but many long-range fighter craft and Scout ships. The scout ships can hold their own against bandits and are comparable in size and firepower to small Destroyers. All ships are capable of inter-stellar travel and all scout-ship captains are empowered as diplomats representing the Conlaoch.
Magic:
Magic is used as a defense against enemy attacks and for long-range scouting when ships aren’t available. Many parts of ships have been enhanced by magic to increase their effectiveness, engines sped up, shields strengthened, sensors enhanced.
Technology:
Speed, mobility, and initiative are held above all else. Speed to make for quick interception, mobility to decrease the effectiveness of enemy targeting systems and make fleets better able to strike where needed, and initiative to give that crucial element of surprise. For weapon tech: major emphasis is placed in Kinetic and Gravitic weapons, but some scientists have interesting ideas on what research into Bell Continuum theory could do to weapon tech. For shielding Gravitic and conventional shields are common. For energy Fusion plants and solar grids are used, at least until a cheap source of antimatter is found. Communication is primarily by Ansible for interstellar communication, and sub-ether radio for communication within star systems
History:
These Sylvan are a break-away faction from the main Sylvan Empire just prior to the end of the Sylvan War. The minority party leader, a Chronomancer named Epona, foresaw the oncoming collapse of the great empire and led twenty percent of the Sylvan to split off with a dozen star systems. The civil war caused by this were a major reason for the Sylvan loss in the war and nine of the star systems were utterly wasted by enraged Empirical forces. The defenses from the war are left standing and the last three systems are incredibly well-defended. With the annihilation of the original capital planet of the revolutionary government, Isloda, and death of Epona (she didn’t see it coming) the newborn civilization collapsed, each star system claiming to be the true leader. With each system’s defenses being ni-invincible for their time, the civil war became a war of attrition. Dar Kaling owns several “Fabbers”, massive robotic factories that can create almost anything to which you have designs, and so has been able to replace defenses much faster than its breakaway neighbors, leading to the two other systems attacking each other instead. Dar Kaling has spent the best part of a decade sending out scout ships and small, orbiting outposts to nearby star-systems. They have mapped out dozens of star systems and trade routes for nearby nations, including the broken remnant of the Empire.

Tech
Spoiler :
Space Travel: 3. Fast fleets both in and out of star systems.
Warp: 2. Interstellar travel, warp-missiles, warp-sensors
Spaceship building: 2. Emphasis on long-range light and medium craft. Scout ships are like mini-enterprises, with slightly fewer weapons and shields. Energy shields from Energy tech
Energy: 2. Solar power! Woo! Also energy shields, and tractor beams, so on.
Fusion: 1. back-up fusion reactors in case the solar panels stop working for some reason

Hero
Spoiler :
Hero Name: Cuchulain
Hero Race: Sylvan
Hero Class: Darkspace Chosen (Assault, melee specialist)
Hero Spaceship: C. S. Drustan
Spaceship Special Abilities: Large Scoutship, very-very fast. An experimental stealth field and has strengthened shields, weapons and engines.
Hero Stats:
Strength: 8
Intelligence: 9
Dexterity: 6
Fighting: Guns: 0
Fighting: Melee: 6
Fighting: Magic: 0
Fighting: General: 4
Magic: Healing: -1
Magic: Stealth: -1
Magic: General: -1
Tech: Hacking: 0
Tech: Coding: 0
Tech: Sabotage: 0
Tech: General: 2
A pretty vicious guy, brutal in combat and can go berserk if he gets too annoyed. Pirate Gentleman of leisure. With a sword. Wields a claymore into battle and has a personal body shield to protect him from projectiles. Plays the bagpipes.
Leads the more radical parties in the Outposts and is only nominally under the government's control. He leads a small armada of like-minded individuals. Popular folk-hero. Fought in the Battle of Isloda and boarded the Imperial navy's flagship, the Bricius. The Bricius disappeared after the battle, only to reappear months later at Dar Kaling, with the only survivor being Cuchulain. He looked the same on the outside, but a strange new tattoo was apparent on his face and his entire demeaner changed to something more akin an animal. He leaves on long solo scouting expeditions to the border of Darkspace, searching for something.
(think Jack Churchill if you know your WW2 history. No relation to Winston)

Magic
Spoiler :
Communing: 5
Scrying: 5
 
Fantastic. That thing can be copied right into the empire list!
Magic startup is being worked on. You can see the unfinished version in the first post.
 
I added a short speech/story.
EDIT: added a bit of background about the empire in the story tab

The Empire
Spoiler :

Empire Name: Tanael
Empire Type: Religious/Military focused
Empire Main Race: Sylvan
Empire Race Politics: Fascist, A.K.A. focused on the Sylvan race (Elven stereotypes). They do accept races which bring advantage to the empire, such as trade agreements, alliances and such.
Empire Starting Technologies: ?
Homeworld Name: Salasar ("Planet of the Race")
Empire Leader Name: Emperor Rayne the Copperheart
Homeworld Clima: Jungle-climate, leaning towards sub-saharan temperatures and lushness. There are a few exceptions though, including various "stains" of deserts that dot within the immense jungle area. There is also a bit of water supply, which are also dotted around the planet as lakes. The only water-mass that qualified as a sea is where the city of Tanael is.
Homeworld Defence: Code-protected atmosphere (a forcefield does not let any ship without the codes input into it's data inside the planet). Any intruders without the codes and break the forcefield bubble are notified by they're location, and drone squadrons are sent to destroy them.
Empire Magic Politics: They view magic as sacred, but only under the regulations of the empire. Only sylvan magics are acceptable.
Empire Magic Specialisation: The Tanaelan sylvan population usualy master nature magics, controlling the environments.
Empire Technology Politics: The empire focuses on new technology, but also accepts sylvan traditions mixed with those technologies. State of the art military technology is the main focus on technological advancement in the empire of Tanael.
Empire Technology Specialisation: Travel efficiancy, to improve outer-system and inter-planetary trade and provide speed and travel logistics advantage to ships. The empire is also efficiant at creating space-travel warp gates to create travel routes and make travel safer and faster. There is also a prominent military industry in the imperial regions, producing advanced weaponry and military tech for troops.


The Story
Spoiler :
"There was a time. A time when the Sylvan race ruled the galaxy. Those were good times, but they did not last long. Too soon were the Sylvans forced into battle with rebels, and they're empire - destroyed. After that, it became quiet for the inferior races, with they're own crumbling factions, fighting each other and killing each other for another asteroid, rejecting a globalized entity that would unite them, and it became this.
Now, we fight for our lives. Our empire - no longer. Only a seed remains, and we are the last enclave. We must not forget who we are, we must unite the empire back to what it was and bring order to the galaxy, once more. It is our duty, as Sylvans."

~ Keeper Kalathan, Ceremony of Remembrance

-------

The empire of Tanael is one of the last surviving enclaves of the No'Kin empire. It is mainly based on the planet of Salasar, translated from Tanaelan sylvan to "Planet of the people", marking it as the homeworld of the Sylvan, for the Tanaelan sylvan population. Most of Salasar is tropical, and is lush and full of life. It is considered harsh to many, but over the years, the native Sylvans of Tanael have been used to the harsh environment, which is considered unique among the other Sylvans.

The society of Tanael is based on the old teachings of the No'Kin empire, with a mix of modern technologies and ways of life. As a xenophobic society, the non-sylvans in the empire are treated as second-class citizens, and while still having rights for protection and life, they cannot be in government positions, and cannot join the army.
Sylvans, on the other hand, gain many bonuses, such as less taxes then on non-sylvans, they are able to be in the government and are able to join the army.

Most of the population is based on the capital of Tanael, a huge city near the only sea in Salasar. Only a few dare to live in the Salasaran wilds, and so the city is regarded as "The jewel of the sylvans". Tanael is devided into three thirds - The Sylvan Third, which is the biggest and the most populous, which houses most of the Sylvans. Non-sylvans may enter, but may not live in that third. Then there is The Outsider Third, which is small but overpopulous, all of the non-sylvan people who live in Tanael must live there. There may also be some sylvans, but most of them are there becuse it is cheap to live there. The last third, which is the smallest, is The Religion Third. As the empire is based on a religious society, the Third is populated by Sylvan priests, it is dotted with giant trees and temples around them. It is strictly forbidden for non-sylvans to enter The Religion Third.
In the center of the city, there is a huge palace, which is accesible from all quarters. The emperor and the government officials reside there.


The Techs
Spoiler :

Bio-Tech - [3 Points]
Space Travel - [2 Point]
Weaponry - [2 Point]
Spaceship Building - [1 Point]
Warp - [1 Point]
Energy - [1 Point]

Combo Techs

Bio-Tech + Spaceship Building - Sentinent Ships (better control, manouverability, and best of all, they finnaly THINK for themselves. Within regulation of course, I don't need any spaceship mutinies.)
Warp + Space Travel - Warping Ports (Predefined space-travel routes which makes travel safer and faster, and more regulated. Kinda like roads, only bigger and in space)
Weaponry - Advanced weaponry (It's for combat.)
Energy + Bio-Tech - Biological Energy (Exploiting the hidden energy within the environment, such as trees, to make an effective and long lasting energy source)


The Hero
Spoiler :

Hero Name - Cheif General Alistair D'Raven
Hero Race - Sylvan
Hero Class - Commander
Hero Spaceship - TRS Da'len
Spaceship Special Abilities - As the most advanced ship in the Tanaelan spaceforce, the TRS Da'len utilizes it's advanced tactical thinking using Bio-Tech, which makes it able to know what to do without need of predefined A.I., making it best for all situations. It is also equipped with the latest and deadliest weaponry from the Tanael weapon industry, including the Dark Matter A.S. guns, which project Dark Matter at the enemy ship, practicly deleting everything the Dark Matter touches, unless blocked. There is also a considerable number of standard-issue guns equipped all around the ship.
Hero Stats
Strength: 8
Intelligence: 2
Dexterity: 0
Fighting (Guns): 10
Fighting (Melee): 0
Fighting (Magic): 0
Fighting (General): 0
Magic (Healing): 0
Magic (Stealth): 0
Magic (General): 0
Tech (Hacking): 0
Tech (Coding): 0
Tech (Sabotage): 0
Tech (General): 0
Biography - Alistair D'Raven was born inside the city of Tanael in Salasar, to a noble Sylvan family. The D'Raven family was famous for Gerald D'Raven, a former general in the Tanaelan army, whom with a force outnumbered 10 to 1, sucseeded in defending the homeworld from invading forces in the Fortress War. Alistair's family funded him to learn inside the renowned Arlan Military Acadamy in the capital, which he easily mastered, advancing quickly in ranks from a simple soldier up to his position as general once he won the favor of the emperor. His remarkable knowlage in tactical manouvers and ship commanding soon earned him the position of the Chief General, leading the Tanaelan imperial soldier command.


The Magic
Spoiler :
Earth - [3 Points]
Air - [2 Points]
Anti-Magic - [1 Point]
Binding - [2 Points]
Spirit - [1 Point]
Battle Energy - [1 Point]
 
Empire of Tartasia

Spoiler :
Empire Name: Tartasia
Empire Type: Technomantic (mixture of Science and Magic)
Empire Main Race: Seraphim
Empire Race Politics: Multiracial Focus, Democracy
Empire Starting Technologies: (See below)
Homeworld Name: Hame
Empire Leader Name: Gendibal I
Homeworld Clima: Temperate, with some hot and cold deserts. Basically, like Earth.
Homeworld Defence: Hame's Great Shield, a great shield that covers the whole world borne from a mixture of science, magic and Hame's essence.
Empire Magic Politics: They like magic very much, and encourage children that possess this talent to practice with it.
Empire Magic Specialisation: Normally, things that have to do with keeping life and healing. Much control over the elements, but the Seraphim abhor Death Magic.
Empire Technology Politics: They are very forward tech-wise, and also encourage those that have the inventive spirit to push forward with their ideas.
Empire Technology Specialisation: In Space, they favour the creation of powerful Space Stations and Power Armours for their fighters (the Seraphim, for some reason, can't have actual spaceships). In Land, they use their great knowledge to terraform planets and make them more livable to the Seraphim, Humans and Gnomes that live in the Empire of Tartasia


Background
Spoiler :
Many thousands of years ago, the Seraph were part of a great nation that lived in one planet. Their wings gave them the ability to fly, and even cross the space, as they would soon discover. Many Seraph would travel around the universe, and would always be thought to be messengers of the gods, due to their coming from the sky and their appearance. It was when those Seraph came back when the problems started.

The leadership of the Seraph divided itself in three groups. One of them wanted to make use of that belief of their being messengers of the gods to assert total control over those believers. Those, were, fortunately, a minority.

The second group preferred to use that in order to spread peace and prosperity, by using that belief to improve the lives of those people they visited.

Finally, there was a third group that preferred to isolate the Seraphs from any kind of contact with other beings, as the power they had was way too dangerous for them, because, as their saying said, "Power corrupts, and absolute power corrupts absolutely" (that's why the leadership of the Seraph rotated, to prevent such a thing from happening).

From there, a fight started, which would break the companionship all the Seraphs had always had, and the three groups, not willing to start a civil war over such a matter, decided to scatter. The group that decided to isolate itself would remain in the original planet, Seraia, and would not do anything to interact with other beings unless there was no other solution. The group that wished to take control of the worlds by using their power and appearance left towards the unknown, and were never seen again.

And the third group, the one that wished to use their powers for the betterment of the other beings, flew far and fast, for days and weeks, until they found a planet. They landed there, and saw that it was very much like their home planet, so they named it Home.

Over the years, the way the Seraphs talked changed, and slowly, the way they called their planet changed as well. They also hardly remembered their real history - which was kept in obscure files in their libraries - and so, slowly, people started to pronounce the 'o' as a closed 'a', which would account for the conversion of Home to Hame.

And now, after several thousands of years, the Seraph are ready again to make good on their word. They shall take themselves to other planets and direct them, in order to improve people's lives as much as possible.


Technology of Tartasia

Spoiler :
1 Colonization
1 Terraforming
1 Space Travel
1 Warp
1 Weapons
1 Bio-Tech
1 Energy
1 Fusion
1 Mining
1 Lasers


Magic of Tartasia
Spoiler :
2 Earth Magic
2 Air Magic
1 Anti Magic
2 Binding
1 Communing
2 Life


Hero of Tartasia

Spoiler :
Hero Name: Grigor Trevize
Hero Race: Seraph
Hero Class: Engineer
Hero Stats:
Strength: 3
Intelligence: 5
Dexterity: 3
Fighting: gun: 2
Fighting: Melee: 2
Fighting: Magic: 2
Fighting: General: 2
Magic: Healing:
Magic: Stealth:
Magic: General: 3
Tech: Hacking:
Tech: Coding:
Tech: Sabotage:
Tech: General: 3
 
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